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LibGL: Use standard debug message for `gl_materialv`

Jelle Raaijmakers 3 年之前
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共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      Userland/Libraries/LibGL/SoftwareGLContext.cpp

+ 1 - 1
Userland/Libraries/LibGL/SoftwareGLContext.cpp

@@ -2625,7 +2625,7 @@ void SoftwareGLContext::gl_materialv(GLenum face, GLenum pname, GLfloat const* p
     }
 
     // FIXME: implement this method
-    dbgln_if(GL_DEBUG, "SoftwareGLContext FIXME: gl_materialv({}, {}, {}, {}, {}, {})", face, pname, x, y, z, w);
+    dbgln_if(GL_DEBUG, "gl_materialv({}, {}, {}, {}, {}, {}): unimplemented", face, pname, x, y, z, w);
 }
 
 void SoftwareGLContext::gl_line_width(GLfloat width)