فهرست منبع

LibPDF: Add initial implementation of XObject rendering

This implementation currently handles Form XObjects only, skipping
image XObjects. When rendering an XObject, its resources are passed to
the underlying operations so they use those instead of the Page's.
Rodrigo Tobar 2 سال پیش
والد
کامیت
cb3e05f476
1فایلهای تغییر یافته به همراه32 افزوده شده و 1 حذف شده
  1. 32 1
      Userland/Libraries/LibPDF/Renderer.cpp

+ 32 - 1
Userland/Libraries/LibPDF/Renderer.cpp

@@ -620,7 +620,38 @@ RENDERER_TODO(shade)
 RENDERER_TODO(inline_image_begin)
 RENDERER_TODO(inline_image_begin_data)
 RENDERER_TODO(inline_image_end)
-RENDERER_TODO(paint_xobject)
+RENDERER_HANDLER(paint_xobject)
+{
+    VERIFY(args.size() > 0);
+    auto resources = extra_resources.value_or(m_page.resources);
+    auto xobject_name = args[0].get<NonnullRefPtr<Object>>()->cast<NameObject>()->name();
+    auto xobjects_dict = MUST(resources->get_dict(m_document, CommonNames::XObject));
+    auto xobject = MUST(xobjects_dict->get_stream(m_document, xobject_name));
+
+    auto subtype = MUST(xobject->dict()->get_name(m_document, CommonNames::Subtype))->name();
+    if (subtype == CommonNames::Image) {
+        dbgln("Skipping image");
+        return {};
+    }
+
+    MUST(handle_save_state({}));
+    Vector<Value> matrix;
+    if (xobject->dict()->contains(CommonNames::Matrix)) {
+        matrix = xobject->dict()->get_array(m_document, CommonNames::Matrix).value()->elements();
+    } else {
+        matrix = Vector { Value { 1 }, Value { 0 }, Value { 0 }, Value { 1 }, Value { 0 }, Value { 0 } };
+    }
+    MUST(handle_concatenate_matrix(matrix));
+    Optional<NonnullRefPtr<DictObject>> xobject_resources {};
+    if (xobject->dict()->contains(CommonNames::Resources)) {
+        xobject_resources = xobject->dict()->get_dict(m_document, CommonNames::Resources).value();
+    }
+    auto operators = TRY(Parser::parse_operators(m_document, xobject->bytes()));
+    for (auto& op : operators)
+        TRY(handle_operator(op, xobject_resources));
+    MUST(handle_restore_state({}));
+    return {};
+}
 
 RENDERER_HANDLER(marked_content_point)
 {