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LibPDF: Add initial implementation of XObject rendering

This implementation currently handles Form XObjects only, skipping
image XObjects. When rendering an XObject, its resources are passed to
the underlying operations so they use those instead of the Page's.
Rodrigo Tobar 2 years ago
parent
commit
cb3e05f476
1 changed files with 32 additions and 1 deletions
  1. 32 1
      Userland/Libraries/LibPDF/Renderer.cpp

+ 32 - 1
Userland/Libraries/LibPDF/Renderer.cpp

@@ -620,7 +620,38 @@ RENDERER_TODO(shade)
 RENDERER_TODO(inline_image_begin)
 RENDERER_TODO(inline_image_begin_data)
 RENDERER_TODO(inline_image_end)
-RENDERER_TODO(paint_xobject)
+RENDERER_HANDLER(paint_xobject)
+{
+    VERIFY(args.size() > 0);
+    auto resources = extra_resources.value_or(m_page.resources);
+    auto xobject_name = args[0].get<NonnullRefPtr<Object>>()->cast<NameObject>()->name();
+    auto xobjects_dict = MUST(resources->get_dict(m_document, CommonNames::XObject));
+    auto xobject = MUST(xobjects_dict->get_stream(m_document, xobject_name));
+
+    auto subtype = MUST(xobject->dict()->get_name(m_document, CommonNames::Subtype))->name();
+    if (subtype == CommonNames::Image) {
+        dbgln("Skipping image");
+        return {};
+    }
+
+    MUST(handle_save_state({}));
+    Vector<Value> matrix;
+    if (xobject->dict()->contains(CommonNames::Matrix)) {
+        matrix = xobject->dict()->get_array(m_document, CommonNames::Matrix).value()->elements();
+    } else {
+        matrix = Vector { Value { 1 }, Value { 0 }, Value { 0 }, Value { 1 }, Value { 0 }, Value { 0 } };
+    }
+    MUST(handle_concatenate_matrix(matrix));
+    Optional<NonnullRefPtr<DictObject>> xobject_resources {};
+    if (xobject->dict()->contains(CommonNames::Resources)) {
+        xobject_resources = xobject->dict()->get_dict(m_document, CommonNames::Resources).value();
+    }
+    auto operators = TRY(Parser::parse_operators(m_document, xobject->bytes()));
+    for (auto& op : operators)
+        TRY(handle_operator(op, xobject_resources));
+    MUST(handle_restore_state({}));
+    return {};
+}
 
 RENDERER_HANDLER(marked_content_point)
 {