LibGUI: Move code to display emoji buttons to a helper function
For a search box to be added, this code will need to be re-invoked as the search query updates.
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sideshowbarker
2024-07-17 18:13:59 +09:00
Author: https://github.com/trflynn89 Commit: https://github.com/SerenityOS/serenity/commit/a511dec5ca Pull-request: https://github.com/SerenityOS/serenity/pull/15094 Reviewed-by: https://github.com/linusg ✅
2 changed files with 24 additions and 17 deletions
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@ -52,23 +52,31 @@ EmojiInputDialog::EmojiInputDialog(Window* parent_window)
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resize(400, 300);
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auto& scrollable_container = *main_widget.find_descendant_of_type_named<GUI::ScrollableContainerWidget>("scrollable_container"sv);
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auto& emojis_widget = *main_widget.find_descendant_of_type_named<GUI::Widget>("emojis"sv);
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auto code_points = supported_emoji_code_points();
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size_t index = 0;
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size_t columns = 18;
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size_t rows = ceil_div(code_points.size(), columns);
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constexpr int button_size = 20;
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m_emojis_widget = main_widget.find_descendant_of_type_named<GUI::Widget>("emojis"sv);
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m_code_points = supported_emoji_code_points();
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scrollable_container.horizontal_scrollbar().set_visible(false);
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update_displayed_emoji();
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for (size_t row = 0; row < rows && index < code_points.size(); ++row) {
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auto& horizontal_container = emojis_widget.add<Widget>();
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on_active_window_change = [this](bool is_active_window) {
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if (!is_active_window)
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close();
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};
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}
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void EmojiInputDialog::update_displayed_emoji()
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{
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constexpr int button_size = 20;
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constexpr size_t columns = 18;
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size_t rows = ceil_div(m_code_points.size(), columns);
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size_t index = 0;
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for (size_t row = 0; row < rows && index < m_code_points.size(); ++row) {
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auto& horizontal_container = m_emojis_widget->add<Widget>();
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auto& horizontal_layout = horizontal_container.set_layout<HorizontalBoxLayout>();
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horizontal_layout.set_spacing(0);
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for (size_t column = 0; column < columns; ++column) {
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if (index < code_points.size()) {
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if (index < m_code_points.size()) {
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// FIXME: Also emit U+FE0F for single code point emojis, currently
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// they get shown as text glyphs if available.
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// This will require buttons to don't calculate their length as 2,
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@ -76,7 +84,7 @@ EmojiInputDialog::EmojiInputDialog(Window* parent_window)
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// tweaking of the mechanism that is currently being used to insert
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// which is a key event with a single code point.
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StringBuilder builder;
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builder.append(Utf32View(&code_points[index++], 1));
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builder.append(Utf32View(&m_code_points[index++], 1));
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auto emoji_text = builder.to_string();
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auto& button = horizontal_container.add<Button>(emoji_text);
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button.set_fixed_size(button_size, button_size);
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@ -90,11 +98,6 @@ EmojiInputDialog::EmojiInputDialog(Window* parent_window)
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}
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}
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}
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on_active_window_change = [this](bool is_active_window) {
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if (!is_active_window)
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close();
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};
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}
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void EmojiInputDialog::event(Core::Event& event)
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@ -20,6 +20,10 @@ private:
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virtual void event(Core::Event&) override;
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explicit EmojiInputDialog(Window* parent_window);
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void update_displayed_emoji();
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RefPtr<Widget> m_emojis_widget;
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Vector<u32> m_code_points;
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String m_selected_emoji_text;
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};
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