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@@ -15,6 +15,7 @@
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#include <LibGUI/EmojiInputDialogGML.h>
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#include <LibGUI/Event.h>
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#include <LibGUI/Frame.h>
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+#include <LibGUI/ScrollableContainerWidget.h>
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#include <stdlib.h>
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namespace GUI {
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@@ -47,6 +48,10 @@ EmojiInputDialog::EmojiInputDialog(Window* parent_window)
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if (!main_widget.load_from_gml(emoji_input_dialog_gml))
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VERIFY_NOT_REACHED();
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+ set_frameless(true);
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+ resize(400, 300);
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+
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+ auto& scrollable_container = *main_widget.find_descendant_of_type_named<GUI::ScrollableContainerWidget>("scrollable_container"sv);
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auto& emojis_widget = *main_widget.find_descendant_of_type_named<GUI::Widget>("emojis"sv);
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auto code_points = supported_emoji_code_points();
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@@ -55,13 +60,8 @@ EmojiInputDialog::EmojiInputDialog(Window* parent_window)
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size_t rows = ceil_div(code_points.size(), columns);
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constexpr int button_size = 20;
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- // FIXME: I have no idea why this is needed, you'd think that button width * number of buttons would make them fit, but the last one gets cut off.
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- constexpr int magic_offset = 7;
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- int dialog_width = button_size * columns + magic_offset;
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- int dialog_height = button_size * rows;
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- resize(dialog_width, dialog_height);
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- set_frameless(true);
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+ scrollable_container.horizontal_scrollbar().set_visible(false);
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for (size_t row = 0; row < rows && index < code_points.size(); ++row) {
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auto& horizontal_container = emojis_widget.add<Widget>();
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