LibGL: Implement glDrawElements

This commit is contained in:
Stephan Unverwerth 2021-08-13 15:37:38 +02:00 committed by Andreas Kling
parent e64d0d43d2
commit 949d27f21b
Notes: sideshowbarker 2024-07-18 06:57:38 +09:00
5 changed files with 68 additions and 1 deletions

View file

@ -362,6 +362,7 @@ GLAPI void glVertexPointer(GLint size, GLenum type, GLsizei stride, const void*
GLAPI void glColorPointer(GLint size, GLenum type, GLsizei stride, const void* pointer);
GLAPI void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void* pointer);
GLAPI void glDrawArrays(GLenum mode, GLint first, GLsizei count);
GLAPI void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices);
#ifdef __cplusplus
}

View file

@ -70,6 +70,7 @@ public:
virtual void gl_color_pointer(GLint size, GLenum type, GLsizei stride, const void* pointer) = 0;
virtual void gl_tex_coord_pointer(GLint size, GLenum type, GLsizei stride, const void* pointer) = 0;
virtual void gl_draw_arrays(GLenum mode, GLint first, GLsizei count) = 0;
virtual void gl_draw_elements(GLenum mode, GLsizei count, GLenum type, const void* indices) = 0;
virtual void present() = 0;
};

View file

@ -28,3 +28,8 @@ void glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
g_gl_context->gl_draw_arrays(mode, first, count);
}
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices)
{
g_gl_context->gl_draw_elements(mode, count, type, indices);
}

View file

@ -1542,6 +1542,64 @@ void SoftwareGLContext::gl_draw_arrays(GLenum mode, GLint first, GLsizei count)
glEnd();
}
void SoftwareGLContext::gl_draw_elements(GLenum mode, GLsizei count, GLenum type, const void* indices)
{
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_draw_elements, mode, count, type, indices);
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
// FIXME: Some modes are still missing (GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES,GL_QUAD_STRIP)
RETURN_WITH_ERROR_IF(!(mode == GL_TRIANGLE_STRIP
|| mode == GL_TRIANGLE_FAN
|| mode == GL_TRIANGLES
|| mode == GL_QUADS
|| mode == GL_POLYGON),
GL_INVALID_ENUM);
RETURN_WITH_ERROR_IF(!(type == GL_UNSIGNED_BYTE
|| type == GL_UNSIGNED_SHORT
|| type == GL_UNSIGNED_INT),
GL_INVALID_ENUM);
RETURN_WITH_ERROR_IF(count < 0, GL_INVALID_VALUE);
// At least the vertex array needs to be enabled
if (!m_client_side_vertex_array_enabled)
return;
glBegin(mode);
for (int index = 0; index < count; index++) {
int i = 0;
switch (type) {
case GL_UNSIGNED_BYTE:
i = reinterpret_cast<const GLubyte*>(indices)[index];
break;
case GL_UNSIGNED_SHORT:
i = reinterpret_cast<const GLushort*>(indices)[index];
break;
case GL_UNSIGNED_INT:
i = reinterpret_cast<const GLuint*>(indices)[index];
break;
}
if (m_client_side_texture_coord_array_enabled) {
float tex_coords[4] { 0, 0, 0, 0 };
read_from_vertex_attribute_pointer(m_client_tex_coord_pointer, i, tex_coords, false);
glTexCoord4fv(tex_coords);
}
if (m_client_side_color_array_enabled) {
float color[4] { 0, 0, 0, 1 };
read_from_vertex_attribute_pointer(m_client_color_pointer, i, color, true);
glColor4fv(color);
}
float vertex[4] { 0, 0, 0, 1 };
read_from_vertex_attribute_pointer(m_client_vertex_pointer, i, vertex, false);
glVertex4fv(vertex);
}
glEnd();
}
// General helper function to read arbitrary vertex attribute data into a float array
void SoftwareGLContext::read_from_vertex_attribute_pointer(VertexAttribPointer const& attrib, int index, float* elements, bool normalize)
{

View file

@ -80,6 +80,7 @@ public:
virtual void gl_color_pointer(GLint size, GLenum type, GLsizei stride, const void* pointer) override;
virtual void gl_tex_coord_pointer(GLint size, GLenum type, GLsizei stride, const void* pointer) override;
virtual void gl_draw_arrays(GLenum mode, GLint first, GLsizei count) override;
virtual void gl_draw_elements(GLenum mode, GLsizei count, GLenum type, const void* indices) override;
virtual void present() override;
@ -210,7 +211,8 @@ private:
decltype(&SoftwareGLContext::gl_read_buffer),
decltype(&SoftwareGLContext::gl_tex_parameter),
decltype(&SoftwareGLContext::gl_depth_mask),
decltype(&SoftwareGLContext::gl_draw_arrays)>;
decltype(&SoftwareGLContext::gl_draw_arrays),
decltype(&SoftwareGLContext::gl_draw_elements)>;
using ExtraSavedArguments = Variant<
FloatMatrix4x4>;