LibGL: Implement glDrawElements
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parent
e64d0d43d2
commit
949d27f21b
Notes:
sideshowbarker
2024-07-18 06:57:38 +09:00
Author: https://github.com/sunverwerth Commit: https://github.com/SerenityOS/serenity/commit/949d27f21bf Pull-request: https://github.com/SerenityOS/serenity/pull/9382 Reviewed-by: https://github.com/alimpfard
5 changed files with 68 additions and 1 deletions
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@ -362,6 +362,7 @@ GLAPI void glVertexPointer(GLint size, GLenum type, GLsizei stride, const void*
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GLAPI void glColorPointer(GLint size, GLenum type, GLsizei stride, const void* pointer);
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GLAPI void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void* pointer);
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GLAPI void glDrawArrays(GLenum mode, GLint first, GLsizei count);
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GLAPI void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices);
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#ifdef __cplusplus
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}
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@ -70,6 +70,7 @@ public:
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virtual void gl_color_pointer(GLint size, GLenum type, GLsizei stride, const void* pointer) = 0;
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virtual void gl_tex_coord_pointer(GLint size, GLenum type, GLsizei stride, const void* pointer) = 0;
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virtual void gl_draw_arrays(GLenum mode, GLint first, GLsizei count) = 0;
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virtual void gl_draw_elements(GLenum mode, GLsizei count, GLenum type, const void* indices) = 0;
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virtual void present() = 0;
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};
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@ -28,3 +28,8 @@ void glDrawArrays(GLenum mode, GLint first, GLsizei count)
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{
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g_gl_context->gl_draw_arrays(mode, first, count);
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}
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void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices)
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{
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g_gl_context->gl_draw_elements(mode, count, type, indices);
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}
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@ -1542,6 +1542,64 @@ void SoftwareGLContext::gl_draw_arrays(GLenum mode, GLint first, GLsizei count)
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glEnd();
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}
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void SoftwareGLContext::gl_draw_elements(GLenum mode, GLsizei count, GLenum type, const void* indices)
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{
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APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_draw_elements, mode, count, type, indices);
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RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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// FIXME: Some modes are still missing (GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES,GL_QUAD_STRIP)
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RETURN_WITH_ERROR_IF(!(mode == GL_TRIANGLE_STRIP
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|| mode == GL_TRIANGLE_FAN
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|| mode == GL_TRIANGLES
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|| mode == GL_QUADS
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|| mode == GL_POLYGON),
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GL_INVALID_ENUM);
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RETURN_WITH_ERROR_IF(!(type == GL_UNSIGNED_BYTE
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|| type == GL_UNSIGNED_SHORT
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|| type == GL_UNSIGNED_INT),
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GL_INVALID_ENUM);
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RETURN_WITH_ERROR_IF(count < 0, GL_INVALID_VALUE);
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// At least the vertex array needs to be enabled
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if (!m_client_side_vertex_array_enabled)
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return;
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glBegin(mode);
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for (int index = 0; index < count; index++) {
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int i = 0;
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switch (type) {
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case GL_UNSIGNED_BYTE:
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i = reinterpret_cast<const GLubyte*>(indices)[index];
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break;
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case GL_UNSIGNED_SHORT:
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i = reinterpret_cast<const GLushort*>(indices)[index];
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break;
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case GL_UNSIGNED_INT:
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i = reinterpret_cast<const GLuint*>(indices)[index];
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break;
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}
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if (m_client_side_texture_coord_array_enabled) {
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float tex_coords[4] { 0, 0, 0, 0 };
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read_from_vertex_attribute_pointer(m_client_tex_coord_pointer, i, tex_coords, false);
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glTexCoord4fv(tex_coords);
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}
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if (m_client_side_color_array_enabled) {
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float color[4] { 0, 0, 0, 1 };
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read_from_vertex_attribute_pointer(m_client_color_pointer, i, color, true);
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glColor4fv(color);
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}
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float vertex[4] { 0, 0, 0, 1 };
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read_from_vertex_attribute_pointer(m_client_vertex_pointer, i, vertex, false);
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glVertex4fv(vertex);
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}
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glEnd();
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}
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// General helper function to read arbitrary vertex attribute data into a float array
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void SoftwareGLContext::read_from_vertex_attribute_pointer(VertexAttribPointer const& attrib, int index, float* elements, bool normalize)
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{
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@ -80,6 +80,7 @@ public:
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virtual void gl_color_pointer(GLint size, GLenum type, GLsizei stride, const void* pointer) override;
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virtual void gl_tex_coord_pointer(GLint size, GLenum type, GLsizei stride, const void* pointer) override;
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virtual void gl_draw_arrays(GLenum mode, GLint first, GLsizei count) override;
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virtual void gl_draw_elements(GLenum mode, GLsizei count, GLenum type, const void* indices) override;
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virtual void present() override;
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@ -210,7 +211,8 @@ private:
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decltype(&SoftwareGLContext::gl_read_buffer),
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decltype(&SoftwareGLContext::gl_tex_parameter),
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decltype(&SoftwareGLContext::gl_depth_mask),
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decltype(&SoftwareGLContext::gl_draw_arrays)>;
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decltype(&SoftwareGLContext::gl_draw_arrays),
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decltype(&SoftwareGLContext::gl_draw_elements)>;
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using ExtraSavedArguments = Variant<
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FloatMatrix4x4>;
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