LibGL: Implement glDrawArrays

This commit is contained in:
Stephan Unverwerth 2021-08-13 15:22:29 +02:00 committed by Andreas Kling
parent b9261ade52
commit e64d0d43d2
Notes: sideshowbarker 2024-07-18 06:57:42 +09:00
5 changed files with 147 additions and 1 deletions

View file

@ -361,6 +361,7 @@ GLAPI void glDisableClientState(GLenum cap);
GLAPI void glVertexPointer(GLint size, GLenum type, GLsizei stride, const void* pointer);
GLAPI void glColorPointer(GLint size, GLenum type, GLsizei stride, const void* pointer);
GLAPI void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void* pointer);
GLAPI void glDrawArrays(GLenum mode, GLint first, GLsizei count);
#ifdef __cplusplus
}

View file

@ -69,6 +69,7 @@ public:
virtual void gl_vertex_pointer(GLint size, GLenum type, GLsizei stride, const void* pointer) = 0;
virtual void gl_color_pointer(GLint size, GLenum type, GLsizei stride, const void* pointer) = 0;
virtual void gl_tex_coord_pointer(GLint size, GLenum type, GLsizei stride, const void* pointer) = 0;
virtual void gl_draw_arrays(GLenum mode, GLint first, GLsizei count) = 0;
virtual void present() = 0;
};

View file

@ -23,3 +23,8 @@ void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void* poin
{
g_gl_context->gl_tex_coord_pointer(size, type, stride, pointer);
}
void glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
g_gl_context->gl_draw_arrays(mode, first, count);
}

View file

@ -1501,6 +1501,141 @@ void SoftwareGLContext::gl_tex_coord_pointer(GLint size, GLenum type, GLsizei st
m_client_tex_coord_pointer.pointer = pointer;
}
void SoftwareGLContext::gl_draw_arrays(GLenum mode, GLint first, GLsizei count)
{
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_draw_arrays, mode, first, count);
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
// FIXME: Some modes are still missing (GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES,GL_QUAD_STRIP)
RETURN_WITH_ERROR_IF(!(mode == GL_TRIANGLE_STRIP
|| mode == GL_TRIANGLE_FAN
|| mode == GL_TRIANGLES
|| mode == GL_QUADS
|| mode == GL_POLYGON),
GL_INVALID_ENUM);
RETURN_WITH_ERROR_IF(count < 0, GL_INVALID_VALUE);
// At least the vertex array needs to be enabled
if (!m_client_side_vertex_array_enabled)
return;
auto last = first + count;
glBegin(mode);
for (int i = first; i < last; i++) {
if (m_client_side_texture_coord_array_enabled) {
float tex_coords[4] { 0, 0, 0, 0 };
read_from_vertex_attribute_pointer(m_client_tex_coord_pointer, i, tex_coords, false);
glTexCoord4fv(tex_coords);
}
if (m_client_side_color_array_enabled) {
float color[4] { 0, 0, 0, 1 };
read_from_vertex_attribute_pointer(m_client_color_pointer, i, color, true);
glColor4fv(color);
}
float vertex[4] { 0, 0, 0, 1 };
read_from_vertex_attribute_pointer(m_client_vertex_pointer, i, vertex, false);
glVertex4fv(vertex);
}
glEnd();
}
// General helper function to read arbitrary vertex attribute data into a float array
void SoftwareGLContext::read_from_vertex_attribute_pointer(VertexAttribPointer const& attrib, int index, float* elements, bool normalize)
{
auto byte_ptr = reinterpret_cast<const char*>(attrib.pointer);
size_t stride = attrib.stride;
switch (attrib.type) {
case GL_BYTE: {
if (stride == 0)
stride = sizeof(GLbyte) * attrib.size;
for (int i = 0; i < attrib.size; i++) {
elements[i] = *(reinterpret_cast<const GLbyte*>(byte_ptr + stride * index) + i);
if (normalize)
elements[i] /= 0x80;
}
break;
}
case GL_UNSIGNED_BYTE: {
if (stride == 0)
stride = sizeof(GLubyte) * attrib.size;
for (int i = 0; i < attrib.size; i++) {
elements[i] = *(reinterpret_cast<const GLubyte*>(byte_ptr + stride * index) + i);
if (normalize)
elements[i] /= 0xff;
}
break;
}
case GL_SHORT: {
if (stride == 0)
stride = sizeof(GLshort) * attrib.size;
for (int i = 0; i < attrib.size; i++) {
elements[i] = *(reinterpret_cast<const GLshort*>(byte_ptr + stride * index) + i);
if (normalize)
elements[i] /= 0x8000;
}
break;
}
case GL_UNSIGNED_SHORT: {
if (stride == 0)
stride = sizeof(GLushort) * attrib.size;
for (int i = 0; i < attrib.size; i++) {
elements[i] = *(reinterpret_cast<const GLushort*>(byte_ptr + stride * index) + i);
if (normalize)
elements[i] /= 0xffff;
}
break;
}
case GL_INT: {
if (stride == 0)
stride = sizeof(GLint) * attrib.size;
for (int i = 0; i < attrib.size; i++) {
elements[i] = *(reinterpret_cast<const GLint*>(byte_ptr + stride * index) + i);
if (normalize)
elements[i] /= 0x80000000;
}
break;
}
case GL_UNSIGNED_INT: {
if (stride == 0)
stride = sizeof(GLuint) * attrib.size;
for (int i = 0; i < attrib.size; i++) {
elements[i] = *(reinterpret_cast<const GLuint*>(byte_ptr + stride * index) + i);
if (normalize)
elements[i] /= 0xffffffff;
}
break;
}
case GL_FLOAT: {
if (stride == 0)
stride = sizeof(GLfloat) * attrib.size;
for (int i = 0; i < attrib.size; i++) {
elements[i] = *(reinterpret_cast<const GLfloat*>(byte_ptr + stride * index) + i);
}
break;
}
case GL_DOUBLE: {
if (stride == 0)
stride = sizeof(GLdouble) * attrib.size;
for (int i = 0; i < attrib.size; i++) {
elements[i] = static_cast<float>(*(reinterpret_cast<const GLdouble*>(byte_ptr + stride * index) + i));
}
break;
}
}
}
void SoftwareGLContext::present()
{
m_rasterizer.blit_to(*m_frontbuffer);

View file

@ -79,6 +79,7 @@ public:
virtual void gl_vertex_pointer(GLint size, GLenum type, GLsizei stride, const void* pointer) override;
virtual void gl_color_pointer(GLint size, GLenum type, GLsizei stride, const void* pointer) override;
virtual void gl_tex_coord_pointer(GLint size, GLenum type, GLsizei stride, const void* pointer) override;
virtual void gl_draw_arrays(GLenum mode, GLint first, GLsizei count) override;
virtual void present() override;
@ -208,7 +209,8 @@ private:
decltype(&SoftwareGLContext::gl_hint),
decltype(&SoftwareGLContext::gl_read_buffer),
decltype(&SoftwareGLContext::gl_tex_parameter),
decltype(&SoftwareGLContext::gl_depth_mask)>;
decltype(&SoftwareGLContext::gl_depth_mask),
decltype(&SoftwareGLContext::gl_draw_arrays)>;
using ExtraSavedArguments = Variant<
FloatMatrix4x4>;
@ -234,6 +236,8 @@ private:
const void* pointer { 0 };
};
static void read_from_vertex_attribute_pointer(VertexAttribPointer const&, int index, float* elements, bool normalize);
VertexAttribPointer m_client_vertex_pointer;
VertexAttribPointer m_client_color_pointer;
VertexAttribPointer m_client_tex_coord_pointer;