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@@ -4,6 +4,7 @@
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* SPDX-License-Identifier: BSD-2-Clause
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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*/
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+#include <LibGL/GL/gl.h>
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#include <LibGL/Shaders/Program.h>
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#include <LibGL/Shaders/Program.h>
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namespace GL {
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namespace GL {
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@@ -13,9 +14,36 @@ NonnullRefPtr<Program> Program::create()
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return adopt_ref(*new Program());
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return adopt_ref(*new Program());
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}
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}
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-ErrorOr<void> Program::attach_shader(Shader&)
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+bool Program::is_shader_attached(Shader const& shader) const
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{
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{
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- TODO();
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+ switch (shader.type()) {
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+ case GL_VERTEX_SHADER:
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+ return m_vertex_shaders.contains_slow(shader);
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+ case GL_FRAGMENT_SHADER:
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+ return m_fragment_shaders.contains_slow(shader);
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+ default:
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+ VERIFY_NOT_REACHED();
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+ }
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+}
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+
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+ErrorOr<void> Program::attach_shader(Shader& shader)
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+{
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+ if (is_shader_attached(shader))
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+ return Error::from_string_literal("Trying to attach a shader that is already attached");
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+
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+ switch (shader.type()) {
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+ case GL_VERTEX_SHADER:
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+ TRY(m_vertex_shaders.try_append(shader));
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+ break;
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+
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+ case GL_FRAGMENT_SHADER:
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+ TRY(m_fragment_shaders.try_append(shader));
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+ break;
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+
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+ default:
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+ VERIFY_NOT_REACHED();
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+ }
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+
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return {};
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return {};
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}
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}
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