Browse Source

PixelPaint: Add Text Tool

Timothy Slater 2 years ago
parent
commit
7b4e5d6ac0

BIN
Base/res/icons/pixelpaint/text.png


+ 1 - 0
Userland/Applications/PixelPaint/CMakeLists.txt

@@ -67,6 +67,7 @@ set(SOURCES
     Tools/RectangleSelectTool.cpp
     Tools/RectangleSelectTool.cpp
     Tools/RectangleTool.cpp
     Tools/RectangleTool.cpp
     Tools/SprayTool.cpp
     Tools/SprayTool.cpp
+    Tools/TextTool.cpp
     Tools/Tool.cpp
     Tools/Tool.cpp
     Tools/WandSelectTool.cpp
     Tools/WandSelectTool.cpp
     Tools/ZoomTool.cpp
     Tools/ZoomTool.cpp

+ 2 - 0
Userland/Applications/PixelPaint/ToolboxWidget.cpp

@@ -21,6 +21,7 @@
 #include "Tools/RectangleSelectTool.h"
 #include "Tools/RectangleSelectTool.h"
 #include "Tools/RectangleTool.h"
 #include "Tools/RectangleTool.h"
 #include "Tools/SprayTool.h"
 #include "Tools/SprayTool.h"
+#include "Tools/TextTool.h"
 #include "Tools/WandSelectTool.h"
 #include "Tools/WandSelectTool.h"
 #include "Tools/ZoomTool.h"
 #include "Tools/ZoomTool.h"
 #include <LibGUI/Action.h>
 #include <LibGUI/Action.h>
@@ -87,6 +88,7 @@ void ToolboxWidget::setup_tools()
     add_tool("line"sv, { Mod_Ctrl | Mod_Shift, Key_L }, make<LineTool>());
     add_tool("line"sv, { Mod_Ctrl | Mod_Shift, Key_L }, make<LineTool>());
     add_tool("rectangle"sv, { Mod_Ctrl | Mod_Shift, Key_R }, make<RectangleTool>());
     add_tool("rectangle"sv, { Mod_Ctrl | Mod_Shift, Key_R }, make<RectangleTool>());
     add_tool("circle"sv, { Mod_Ctrl | Mod_Shift, Key_E }, make<EllipseTool>());
     add_tool("circle"sv, { Mod_Ctrl | Mod_Shift, Key_E }, make<EllipseTool>());
+    add_tool("text"sv, { Mod_Ctrl | Mod_Shift, Key_T }, make<TextTool>());
     add_tool("zoom"sv, { 0, Key_Z }, make<ZoomTool>());
     add_tool("zoom"sv, { 0, Key_Z }, make<ZoomTool>());
     add_tool("rectangle-select"sv, { 0, Key_R }, make<RectangleSelectTool>());
     add_tool("rectangle-select"sv, { 0, Key_R }, make<RectangleSelectTool>());
     add_tool("wand-select"sv, { 0, Key_W }, make<WandSelectTool>());
     add_tool("wand-select"sv, { 0, Key_W }, make<WandSelectTool>());

+ 295 - 0
Userland/Applications/PixelPaint/Tools/TextTool.cpp

@@ -0,0 +1,295 @@
+/*
+ * Copyright (c) 2022, Timothy Slater <tslater2006@gmail.com>
+ *
+ * SPDX-License-Identifier: BSD-2-Clause
+ */
+
+#include "TextTool.h"
+#include "../ImageEditor.h"
+#include "../Layer.h"
+#include "LibGUI/FontPicker.h"
+#include <LibGUI/Action.h>
+#include <LibGUI/BoxLayout.h>
+#include <LibGUI/Button.h>
+#include <LibGUI/Label.h>
+#include <LibGUI/Menu.h>
+#include <LibGUI/Painter.h>
+#include <LibGUI/TextBox.h>
+#include <LibGfx/Bitmap.h>
+#include <LibGfx/Palette.h>
+
+namespace PixelPaint {
+
+TextToolEditor::TextToolEditor()
+    : TextEditor(TextEditor::MultiLine)
+{
+}
+
+void TextToolEditor::handle_keyevent(Badge<TextTool>, GUI::KeyEvent& event)
+{
+    TextEditor::keydown_event(event);
+}
+
+TextTool::TextTool()
+{
+    m_text_editor = TextToolEditor::construct();
+    m_text_editor->set_wrapping_mode(GUI::TextEditor::WrappingMode::NoWrap);
+    m_selected_font = Gfx::FontDatabase::default_font();
+    m_text_editor->set_font(m_selected_font);
+    m_cursor_blink_timer = Core::Timer::construct();
+    m_cursor_blink_timer->on_timeout = [&]() {
+        m_cursor_blink_state = !m_cursor_blink_state;
+    };
+    m_cursor_blink_timer->set_interval(500);
+}
+
+void TextTool::on_tool_deactivation()
+{
+    reset_tool();
+}
+void TextTool::on_mousemove(Layer*, MouseEvent& event)
+{
+    if (m_text_input_is_active) {
+        auto mouse_position = editor_stroke_position(event.layer_event().position(), 1);
+        m_mouse_is_over_text = m_ants_rect.contains(mouse_position);
+        m_editor->update_tool_cursor();
+    }
+
+    if (m_is_dragging) {
+        auto new_position = event.layer_event().position();
+        m_add_text_position = m_add_text_position + (new_position - m_drag_start_point);
+        m_drag_start_point = new_position;
+    }
+}
+void TextTool::on_mouseup(Layer*, MouseEvent&)
+{
+    m_is_dragging = false;
+}
+void TextTool::on_mousedown(Layer*, MouseEvent& event)
+{
+    auto start_text_region = [&] {
+        m_text_color = m_editor->color_for(event.layer_event());
+        m_text_input_is_active = true;
+        m_text_editor->set_text(""sv);
+        m_add_text_position = event.layer_event().position();
+        m_editor->image().selection().begin_interactive_selection();
+        m_cursor_blink_timer->start();
+        m_editor->update();
+    };
+
+    if (!m_text_input_is_active) {
+        start_text_region();
+        return;
+    }
+
+    if (m_mouse_is_over_text) {
+        m_is_dragging = true;
+        m_drag_start_point = event.layer_event().position();
+    } else {
+        // User clicked somewhere outside the currently edited text region
+        // apply the current text and then start a new one where they clicked.
+        apply_text_to_layer();
+        reset_tool();
+        start_text_region();
+    }
+}
+
+GUI::Widget* TextTool::get_properties_widget()
+{
+    if (m_properties_widget)
+        return m_properties_widget.ptr();
+
+    m_properties_widget = GUI::Widget::construct();
+    m_properties_widget->set_layout<GUI::VerticalBoxLayout>();
+
+    auto& font_header = m_properties_widget->add<GUI::Label>("Current Font:");
+    font_header.set_text_alignment(Gfx::TextAlignment::CenterLeft);
+
+    m_font_label = m_properties_widget->add<GUI::Label>(m_selected_font->human_readable_name());
+
+    auto& change_font_button = m_properties_widget->add<GUI::Button>("Change Font...");
+    change_font_button.on_click = [&](auto) {
+        auto picker = GUI::FontPicker::construct(nullptr, m_selected_font, false);
+        if (picker->exec() == GUI::Dialog::ExecResult::OK) {
+            m_font_label->set_text(picker->font()->human_readable_name());
+            m_selected_font = picker->font();
+            m_text_editor->set_font(m_selected_font);
+            m_editor->set_focus(true);
+        }
+    };
+    return m_properties_widget.ptr();
+}
+
+void TextTool::on_second_paint(Layer const* layer, GUI::PaintEvent& event)
+{
+    if (!m_text_input_is_active)
+        return;
+
+    GUI::Painter painter(*m_editor);
+    painter.add_clip_rect(event.rect());
+    painter.translate(editor_layer_location(*layer));
+    auto typed_text = m_text_editor->text();
+    auto text_width = max<int>(m_selected_font->width(typed_text), m_selected_font->width(" "sv));
+    auto text_height = m_selected_font->preferred_line_height() * max<int>(static_cast<int>(m_text_editor->line_count()), 1);
+    auto text_location = editor_stroke_position(m_add_text_position, 1);
+
+    // Since ImageEditor can be zoomed in/out, we need to be able to render the preview properly scaled
+    // GUI::Painter doesn't have a way to draw a font scaled directly, so we draw the text to a bitmap
+    // and then scale the bitmap and blit the result to the ImageEditor.
+    auto text_bitmap_result = Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRA8888, { text_width, text_height });
+    if (text_bitmap_result.is_error())
+        return;
+    auto text_bitmap = text_bitmap_result.release_value();
+    auto text_painter = GUI::Painter(text_bitmap);
+    text_painter.set_font(*m_selected_font);
+    text_painter.draw_text({ 0, 0, text_width, text_height }, typed_text, Gfx::TextAlignment::TopLeft, m_text_color);
+
+    m_text_editor->update();
+
+    // Draw selected text (if any)
+    if (m_text_editor->has_selection()) {
+        auto selection = m_text_editor->selection();
+
+        // Draw selected text for each line...
+        auto selection_start_line = selection.normalized().start().line();
+        auto selection_end_line = selection.normalized().end().line();
+
+        for (auto i = selection_start_line; i <= selection_end_line; ++i) {
+
+            auto start_col = 0;
+            auto end_col = 0;
+
+            // First line of selection.
+            if (i == selection_start_line) {
+
+                if (i < selection_end_line) {
+                    // multiple lines selected. we select from selection start to the end of the line
+                    start_col = m_text_editor->selection().normalized().start().column();
+                    end_col = m_text_editor->line(i).length();
+                } else {
+                    // only a single line in the selection
+                    start_col = m_text_editor->selection().normalized().start().column();
+                    end_col = m_text_editor->selection().normalized().end().column();
+                }
+            } else if (i == selection_end_line) {
+                // We are highlighting the final line of the selection.
+                // Start from first char and continue to selection end.
+                start_col = 0;
+                end_col = m_text_editor->selection().normalized().end().column();
+            } else {
+                // We are between the start and end lines, highlight the whole thing.
+                start_col = 0;
+                end_col = m_text_editor->line(i).length();
+            }
+            auto line_selection_length = end_col - start_col;
+            auto selected_string = m_text_editor->line(i).view().substring_view(start_col, line_selection_length);
+            auto text_before_selection = m_text_editor->line(i).view().substring_view(0, start_col);
+            auto selected_width = m_selected_font->width(selected_string);
+            auto selection_x_offset = m_selected_font->width(text_before_selection);
+
+            // the + 4 here is because that's how Painter::do_draw_text calculates line height, instead of asking
+            // the font it's preferred line height. If we don't replicate that here, the letters jump around when they
+            // get selected.
+            auto selection_y_offset = static_cast<int>((m_selected_font->pixel_size() + 4) * i);
+
+            auto selection_rect = Gfx::IntRect(selection_x_offset, selection_y_offset, selected_width, m_selected_font->preferred_line_height());
+            text_painter.fill_rect(selection_rect, m_text_editor->palette().selection());
+            text_painter.draw_text(selection_rect, selected_string, Gfx::TextAlignment::TopLeft, m_text_editor->palette().selection_text());
+        }
+    }
+
+    auto scaled_width = static_cast<int>(ceilf(m_editor->scale() * static_cast<float>(text_bitmap->width())));
+    auto scaled_height = static_cast<int>(ceilf(m_editor->scale() * static_cast<float>(text_bitmap->height())));
+    auto scaled_rect = Gfx::IntRect(text_location.x(), text_location.y(), scaled_width, scaled_height);
+    scaled_rect.set_location({ text_location.x(), text_location.y() });
+    painter.draw_scaled_bitmap(scaled_rect, text_bitmap, text_bitmap->rect(), 1.0);
+
+    // marching ants box
+    auto right_padding = m_selected_font->width("  "sv);
+    m_ants_rect = Gfx::IntRect(text_location.translated(-4, -2), { scaled_rect.width() + 4 + right_padding, scaled_rect.height() + 4 });
+    m_editor->draw_marching_ants(painter, m_ants_rect);
+
+    // Draw the blinking cursor.
+    if (m_cursor_blink_state) {
+        auto editor_cursor_rect = m_text_editor->cursor_content_rect();
+
+        // TextEditor starts left most at 3, for TextTool this ends up putting the cursor in the middle of the letter.
+        // Looks better if we treat 0 as left most here, so we just translate it to the left.
+        editor_cursor_rect.translate_by(-3, 0);
+
+        // ImageEditor scale is a float, but we are working with int and IntRects.
+        auto scaled_cursor_x = static_cast<int>(ceilf(m_editor->scale() * static_cast<float>(editor_cursor_rect.x())));
+        auto scaled_cursor_y = static_cast<int>(ceilf(m_editor->scale() * static_cast<float>(editor_cursor_rect.y())));
+        auto scaled_cursor_width = static_cast<int>(ceilf(m_editor->scale() * static_cast<float>(editor_cursor_rect.width())));
+        auto scaled_cursor_height = static_cast<int>(ceilf(m_editor->scale() * static_cast<float>(editor_cursor_rect.height())));
+
+        auto scaled_cursor_rect = Gfx::IntRect { scaled_cursor_x + text_location.x(),
+            scaled_cursor_y + text_location.y(),
+            scaled_cursor_width,
+            scaled_cursor_height };
+        painter.fill_rect(scaled_cursor_rect, m_text_color);
+    }
+}
+
+void TextTool::apply_text_to_layer()
+{
+    auto layer = m_editor->active_layer();
+    GUI::Painter painter(layer->get_scratch_edited_bitmap());
+
+    auto demo_text = m_text_editor->text();
+    auto text_width = m_selected_font->width(demo_text);
+    auto text_height = m_selected_font->preferred_line_height() * static_cast<int>(m_text_editor->line_count());
+
+    painter.set_font(*m_selected_font);
+    auto text_rect = Gfx::Rect<int>(m_add_text_position, { text_width, text_height });
+    painter.draw_text(text_rect, demo_text, Gfx::TextAlignment::TopLeft, m_text_color);
+    m_editor->did_complete_action(tool_name());
+    layer->did_modify_bitmap(text_rect);
+}
+void TextTool::reset_tool()
+{
+    // This puts the tool back into initial state between text additions (except for selected font/color)
+    m_text_input_is_active = false;
+    m_is_dragging = false;
+    m_mouse_is_over_text = false;
+    m_text_editor->set_text(""sv);
+    m_editor->image().selection().end_interactive_selection();
+    m_cursor_blink_timer->stop();
+    m_editor->update();
+    m_editor->update_tool_cursor();
+}
+bool TextTool::on_keydown(GUI::KeyEvent& event)
+{
+    if (!m_text_input_is_active)
+        return false;
+
+    // Cancels current text entry
+    if (event.key() == Key_Escape) {
+        reset_tool();
+        return true;
+    }
+
+    // A plain Return is treated as accepting the current state and rasterizing to the layer.
+    // For multi-line text Shift + Enter will add new lines.
+    if (event.modifiers() == Mod_None && event.key() == Key_Return) {
+        apply_text_to_layer();
+        reset_tool();
+        return true;
+    }
+
+    // Pass the key event off to our TextEditor subclass which handles all text entry features like
+    // caret navigation, backspace/delete, etc.
+    m_text_editor->handle_keyevent({}, event);
+    m_editor->update();
+    return true;
+}
+
+Variant<Gfx::StandardCursor, NonnullRefPtr<Gfx::Bitmap>> TextTool::cursor()
+{
+    if (m_mouse_is_over_text)
+        return Gfx::StandardCursor::Move;
+
+    return Gfx::StandardCursor::Arrow;
+}
+
+}

+ 64 - 0
Userland/Applications/PixelPaint/Tools/TextTool.h

@@ -0,0 +1,64 @@
+/*
+ * Copyright (c) 2022, Timothy Slater <tslater2006@gmail.com>
+ *
+ * SPDX-License-Identifier: BSD-2-Clause
+ */
+
+#pragma once
+
+#include "Tool.h"
+#include <LibCore/Timer.h>
+#include <LibGUI/ActionGroup.h>
+#include <LibGUI/Label.h>
+#include <LibGUI/Painter.h>
+#include <LibGUI/TextEditor.h>
+#include <LibGUI/TextPosition.h>
+
+namespace PixelPaint {
+class TextTool;
+
+class TextToolEditor : public GUI::TextEditor {
+    C_OBJECT(TextToolEditor)
+public:
+    virtual ~TextToolEditor() override = default;
+    virtual void handle_keyevent(Badge<TextTool>, GUI::KeyEvent&);
+
+protected:
+    TextToolEditor();
+};
+
+class TextTool final : public Tool {
+public:
+    TextTool();
+    virtual ~TextTool() override = default;
+
+    virtual void on_mousemove(Layer*, MouseEvent&) override;
+    virtual void on_mouseup(Layer*, MouseEvent&) override;
+    virtual void on_mousedown(Layer*, MouseEvent&) override;
+    virtual bool on_keydown(GUI::KeyEvent&) override;
+    virtual void on_second_paint(Layer const*, GUI::PaintEvent&) override;
+    virtual void on_tool_deactivation() override;
+    virtual Variant<Gfx::StandardCursor, NonnullRefPtr<Gfx::Bitmap>> cursor() override;
+    virtual GUI::Widget* get_properties_widget() override;
+
+private:
+    virtual StringView tool_name() const override { return "Text Tool"sv; }
+    void apply_text_to_layer();
+    void reset_tool();
+
+    RefPtr<GUI::Widget> m_properties_widget;
+    RefPtr<GUI::Label> m_font_label;
+    RefPtr<Core::Timer> m_cursor_blink_timer;
+    RefPtr<PixelPaint::TextToolEditor> m_text_editor;
+    Gfx::IntPoint m_add_text_position { 0, 0 };
+    RefPtr<Gfx::Font> m_selected_font;
+    bool m_text_input_is_active { false };
+    bool m_cursor_blink_state { false };
+    bool m_mouse_is_over_text { false };
+    bool m_is_dragging { false };
+    Gfx::IntPoint m_drag_start_point;
+    Gfx::IntRect m_ants_rect;
+    Color m_text_color;
+};
+
+}