LibWeb/WebGL: Add stub class for WebGLVertexArrayObject

This is a WebGL 2.0 class
This commit is contained in:
Andrew Kaster 2024-12-05 19:25:39 -07:00 committed by Alexander Kalenik
parent 39018d233f
commit 7abc79ece7
Notes: github-actions[bot] 2024-12-06 14:36:59 +00:00
6 changed files with 72 additions and 0 deletions

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@ -821,6 +821,7 @@ set(SOURCES
WebGL/WebGLTexture.cpp WebGL/WebGLTexture.cpp
WebGL/WebGLTransformFeedback.cpp WebGL/WebGLTransformFeedback.cpp
WebGL/WebGLUniformLocation.cpp WebGL/WebGLUniformLocation.cpp
WebGL/WebGLVertexArrayObject.cpp
WebIDL/AbstractOperations.cpp WebIDL/AbstractOperations.cpp
WebIDL/Buffers.cpp WebIDL/Buffers.cpp
WebIDL/CallbackType.cpp WebIDL/CallbackType.cpp

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@ -0,0 +1,34 @@
/*
* Copyright (c) 2024, Andrew Kaster <andrew@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/Realm.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/WebGLVertexArrayObjectPrototype.h>
#include <LibWeb/WebGL/WebGLVertexArrayObject.h>
namespace Web::WebGL {
GC_DEFINE_ALLOCATOR(WebGLVertexArrayObject);
GC::Ref<WebGLVertexArrayObject> WebGLVertexArrayObject::create(JS::Realm& realm, GLuint handle)
{
return realm.create<WebGLVertexArrayObject>(realm, handle);
}
WebGLVertexArrayObject::WebGLVertexArrayObject(JS::Realm& realm, GLuint handle)
: WebGLObject(realm, handle)
{
}
WebGLVertexArrayObject::~WebGLVertexArrayObject() = default;
void WebGLVertexArrayObject::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLVertexArrayObject);
}
}

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@ -0,0 +1,29 @@
/*
* Copyright (c) 2024, Andrew Kaster <andrew@ladybird.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibWeb/WebGL/Types.h>
#include <LibWeb/WebGL/WebGLObject.h>
namespace Web::WebGL {
class WebGLVertexArrayObject : public WebGLObject {
WEB_PLATFORM_OBJECT(WebGLVertexArrayObject, WebGLObject);
GC_DECLARE_ALLOCATOR(WebGLVertexArrayObject);
public:
static GC::Ref<WebGLVertexArrayObject> create(JS::Realm& realm, GLuint handle);
virtual ~WebGLVertexArrayObject() override;
protected:
explicit WebGLVertexArrayObject(JS::Realm&, GLuint handle);
virtual void initialize(JS::Realm&) override;
};
}

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@ -0,0 +1,6 @@
#import <WebGL/WebGLObject.idl>
// https://registry.khronos.org/webgl/specs/latest/2.0/#3.6
[Exposed=(Window,Worker)]
interface WebGLVertexArrayObject : WebGLObject {
};

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@ -385,6 +385,7 @@ libweb_js_bindings(WebGL/WebGLSync)
libweb_js_bindings(WebGL/WebGLTexture) libweb_js_bindings(WebGL/WebGLTexture)
libweb_js_bindings(WebGL/WebGLTransformFeedback) libweb_js_bindings(WebGL/WebGLTransformFeedback)
libweb_js_bindings(WebGL/WebGLUniformLocation) libweb_js_bindings(WebGL/WebGLUniformLocation)
libweb_js_bindings(WebGL/WebGLVertexArrayObject)
libweb_js_bindings(WebIDL/DOMException) libweb_js_bindings(WebIDL/DOMException)
libweb_js_bindings(WebSockets/WebSocket) libweb_js_bindings(WebSockets/WebSocket)
libweb_js_bindings(WebVTT/VTTCue) libweb_js_bindings(WebVTT/VTTCue)

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@ -414,6 +414,7 @@ WebGLSync
WebGLTexture WebGLTexture
WebGLTransformFeedback WebGLTransformFeedback
WebGLUniformLocation WebGLUniformLocation
WebGLVertexArrayObject
WebKitCSSMatrix WebKitCSSMatrix
WebSocket WebSocket
WheelEvent WheelEvent