29 lines
659 B
C++
29 lines
659 B
C++
/*
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* Copyright (c) 2024, Andrew Kaster <andrew@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/WebGL/Types.h>
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#include <LibWeb/WebGL/WebGLObject.h>
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namespace Web::WebGL {
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class WebGLVertexArrayObject : public WebGLObject {
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WEB_PLATFORM_OBJECT(WebGLVertexArrayObject, WebGLObject);
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GC_DECLARE_ALLOCATOR(WebGLVertexArrayObject);
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public:
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static GC::Ref<WebGLVertexArrayObject> create(JS::Realm& realm, GLuint handle);
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virtual ~WebGLVertexArrayObject() override;
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protected:
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explicit WebGLVertexArrayObject(JS::Realm&, GLuint handle);
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virtual void initialize(JS::Realm&) override;
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};
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}
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