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@@ -399,7 +399,7 @@ void GLContext::gl_materialfv(GLenum face, GLenum pname, GLfloat const* params)
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material.emissive = { params[0], params[1], params[2], params[3] };
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break;
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case GL_SHININESS:
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- material.shininess = *params;
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+ material.shininess = params[0];
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break;
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case GL_AMBIENT_AND_DIFFUSE:
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material.ambient = { params[0], params[1], params[2], params[3] };
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