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LibGL: Dereference pointer in a consistent way for `glMaterial*`

Jelle Raaijmakers %!s(int64=2) %!d(string=hai) anos
pai
achega
6d68f47495
Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      Userland/Libraries/LibGL/Lighting.cpp

+ 1 - 1
Userland/Libraries/LibGL/Lighting.cpp

@@ -399,7 +399,7 @@ void GLContext::gl_materialfv(GLenum face, GLenum pname, GLfloat const* params)
             material.emissive = { params[0], params[1], params[2], params[3] };
             break;
         case GL_SHININESS:
-            material.shininess = *params;
+            material.shininess = params[0];
             break;
         case GL_AMBIENT_AND_DIFFUSE:
             material.ambient = { params[0], params[1], params[2], params[3] };