|
@@ -14,13 +14,58 @@ GStyle::GStyle()
|
|
{
|
|
{
|
|
}
|
|
}
|
|
|
|
|
|
|
|
+static void paint_button_new(Painter& painter, const Rect& rect, bool pressed)
|
|
|
|
+{
|
|
|
|
+ Color button_color = Color::from_rgb(0xc0c0c0);
|
|
|
|
+ Color highlight_color1 = Color::from_rgb(0xffffff);
|
|
|
|
+ Color highlight_color2 = Color::from_rgb(0xdfdfdf);
|
|
|
|
+ Color shadow_color1 = Color::from_rgb(0x808080);
|
|
|
|
+ Color shadow_color2 = Color::from_rgb(0x404040);
|
|
|
|
+
|
|
|
|
+ PainterStateSaver saver(painter);
|
|
|
|
+ painter.translate(rect.location());
|
|
|
|
+
|
|
|
|
+ if (pressed) {
|
|
|
|
+ // Base
|
|
|
|
+ painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 2 }, button_color);
|
|
|
|
+
|
|
|
|
+ painter.draw_rect(rect, shadow_color2);
|
|
|
|
+
|
|
|
|
+ // Sunken shadow
|
|
|
|
+ painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, shadow_color1);
|
|
|
|
+ painter.draw_line({ 1, 2 }, {1, rect.height() - 2 }, shadow_color1);
|
|
|
|
+ } else {
|
|
|
|
+ // Base
|
|
|
|
+ painter.fill_rect({ 2, 2, rect.width() - 4, rect.height() - 4 }, button_color);
|
|
|
|
+
|
|
|
|
+ // Outer highlight
|
|
|
|
+ painter.draw_line({ 0, 0 }, { rect.width() - 2, 0 }, highlight_color2);
|
|
|
|
+ painter.draw_line({ 0, 1 }, { 0, rect.height() - 2 }, highlight_color2);
|
|
|
|
+
|
|
|
|
+ // Inner highlight
|
|
|
|
+ painter.draw_line({ 1, 1 }, { rect.width() - 3, 1 }, highlight_color1);
|
|
|
|
+ painter.draw_line({ 1, 2 }, { 1, rect.height() - 3 }, highlight_color1);
|
|
|
|
+
|
|
|
|
+ // Outer shadow
|
|
|
|
+ painter.draw_line({ 0, rect.height() - 1 }, { rect.width() - 1, rect.height() - 1 }, shadow_color2);
|
|
|
|
+ painter.draw_line({ rect.width() - 1, 0 }, { rect.width() - 1, rect.height() - 2 }, shadow_color2);
|
|
|
|
+
|
|
|
|
+ // Inner shadow
|
|
|
|
+ painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, shadow_color1);
|
|
|
|
+ painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, shadow_color1);
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
void GStyle::paint_button(Painter& painter, const Rect& rect, GButtonStyle button_style, bool pressed, bool hovered)
|
|
void GStyle::paint_button(Painter& painter, const Rect& rect, GButtonStyle button_style, bool pressed, bool hovered)
|
|
{
|
|
{
|
|
|
|
+ if (button_style == GButtonStyle::Normal)
|
|
|
|
+ return paint_button_new(painter, rect, pressed);
|
|
|
|
+
|
|
Color button_color = Color::LightGray;
|
|
Color button_color = Color::LightGray;
|
|
Color highlight_color = Color::White;
|
|
Color highlight_color = Color::White;
|
|
Color shadow_color = Color(96, 96, 96);
|
|
Color shadow_color = Color(96, 96, 96);
|
|
|
|
|
|
- if (button_style == GButtonStyle::Normal)
|
|
|
|
|
|
+ if (button_style == GButtonStyle::OldNormal)
|
|
painter.draw_rect(rect, Color::Black);
|
|
painter.draw_rect(rect, Color::Black);
|
|
|
|
|
|
PainterStateSaver saver(painter);
|
|
PainterStateSaver saver(painter);
|
|
@@ -37,7 +82,7 @@ void GStyle::paint_button(Painter& painter, const Rect& rect, GButtonStyle butto
|
|
// Bottom highlight
|
|
// Bottom highlight
|
|
painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, highlight_color);
|
|
painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, highlight_color);
|
|
painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, highlight_color);
|
|
painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, highlight_color);
|
|
- } else if (button_style == GButtonStyle::Normal || (button_style == GButtonStyle::CoolBar && hovered)) {
|
|
|
|
|
|
+ } else if (button_style == GButtonStyle::OldNormal || (button_style == GButtonStyle::CoolBar && hovered)) {
|
|
// Base
|
|
// Base
|
|
painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 2 }, button_color);
|
|
painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 2 }, button_color);
|
|
|
|
|
|
@@ -55,7 +100,7 @@ void GStyle::paint_surface(Painter& painter, const Rect& rect)
|
|
{
|
|
{
|
|
painter.fill_rect({ rect.x(), rect.y() + 1, rect.width(), rect.height() - 2 }, Color::LightGray);
|
|
painter.fill_rect({ rect.x(), rect.y() + 1, rect.width(), rect.height() - 2 }, Color::LightGray);
|
|
painter.draw_line(rect.top_left(), rect.top_right(), Color::White);
|
|
painter.draw_line(rect.top_left(), rect.top_right(), Color::White);
|
|
- painter.draw_line(rect.bottom_left(), rect.bottom_right(), Color::DarkGray);
|
|
|
|
|
|
+ painter.draw_line(rect.bottom_left(), rect.bottom_right(), Color::MidGray);
|
|
painter.draw_line(rect.top_left().translated(0, 1), rect.bottom_left().translated(0, -1), Color::White);
|
|
painter.draw_line(rect.top_left().translated(0, 1), rect.bottom_left().translated(0, -1), Color::White);
|
|
- painter.draw_line(rect.top_right(), rect.bottom_right().translated(0, -1), Color::DarkGray);
|
|
|
|
|
|
+ painter.draw_line(rect.top_right(), rect.bottom_right().translated(0, -1), Color::MidGray);
|
|
}
|
|
}
|