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- #include <LibGUI/GStyle.h>
- #include <SharedGraphics/Painter.h>
- static GStyle* s_the;
- GStyle& GStyle::the()
- {
- if (!s_the)
- s_the = new GStyle;
- return *s_the;
- }
- GStyle::GStyle()
- {
- }
- static void paint_button_new(Painter& painter, const Rect& rect, bool pressed)
- {
- Color button_color = Color::from_rgb(0xc0c0c0);
- Color highlight_color1 = Color::from_rgb(0xffffff);
- Color highlight_color2 = Color::from_rgb(0xdfdfdf);
- Color shadow_color1 = Color::from_rgb(0x808080);
- Color shadow_color2 = Color::from_rgb(0x404040);
- PainterStateSaver saver(painter);
- painter.translate(rect.location());
- if (pressed) {
- // Base
- painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 2 }, button_color);
- painter.draw_rect(rect, shadow_color2);
- // Sunken shadow
- painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, shadow_color1);
- painter.draw_line({ 1, 2 }, {1, rect.height() - 2 }, shadow_color1);
- } else {
- // Base
- painter.fill_rect({ 2, 2, rect.width() - 4, rect.height() - 4 }, button_color);
- // Outer highlight
- painter.draw_line({ 0, 0 }, { rect.width() - 2, 0 }, highlight_color2);
- painter.draw_line({ 0, 1 }, { 0, rect.height() - 2 }, highlight_color2);
- // Inner highlight
- painter.draw_line({ 1, 1 }, { rect.width() - 3, 1 }, highlight_color1);
- painter.draw_line({ 1, 2 }, { 1, rect.height() - 3 }, highlight_color1);
- // Outer shadow
- painter.draw_line({ 0, rect.height() - 1 }, { rect.width() - 1, rect.height() - 1 }, shadow_color2);
- painter.draw_line({ rect.width() - 1, 0 }, { rect.width() - 1, rect.height() - 2 }, shadow_color2);
- // Inner shadow
- painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, shadow_color1);
- painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, shadow_color1);
- }
- }
- void GStyle::paint_button(Painter& painter, const Rect& rect, GButtonStyle button_style, bool pressed, bool hovered)
- {
- if (button_style == GButtonStyle::Normal)
- return paint_button_new(painter, rect, pressed);
- Color button_color = Color::LightGray;
- Color highlight_color = Color::White;
- Color shadow_color = Color(96, 96, 96);
- if (button_style == GButtonStyle::OldNormal)
- painter.draw_rect(rect, Color::Black);
- PainterStateSaver saver(painter);
- painter.translate(rect.location());
- if (pressed) {
- // Base
- painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 2 }, button_color);
- // Sunken shadow
- painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, shadow_color);
- painter.draw_line({ 1, 2 }, {1, rect.height() - 2 }, shadow_color);
- // Bottom highlight
- painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, highlight_color);
- painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, highlight_color);
- } else if (button_style == GButtonStyle::OldNormal || (button_style == GButtonStyle::CoolBar && hovered)) {
- // Base
- painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 2 }, button_color);
- // White highlight
- painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, highlight_color);
- painter.draw_line({ 1, 2 }, { 1, rect.height() - 2 }, highlight_color);
- // Gray shadow
- painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, shadow_color);
- painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, shadow_color);
- }
- }
- void GStyle::paint_surface(Painter& painter, const Rect& rect)
- {
- painter.fill_rect({ rect.x(), rect.y() + 1, rect.width(), rect.height() - 2 }, Color::LightGray);
- painter.draw_line(rect.top_left(), rect.top_right(), Color::White);
- painter.draw_line(rect.bottom_left(), rect.bottom_right(), Color::MidGray);
- painter.draw_line(rect.top_left().translated(0, 1), rect.bottom_left().translated(0, -1), Color::White);
- painter.draw_line(rect.top_right(), rect.bottom_right().translated(0, -1), Color::MidGray);
- }
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