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@@ -73,6 +73,7 @@ public:
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virtual void gl_bind_texture(GLenum target, GLuint texture) override;
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virtual void gl_bind_texture(GLenum target, GLuint texture) override;
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virtual void gl_active_texture(GLenum texture) override;
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virtual void gl_active_texture(GLenum texture) override;
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virtual void gl_get_floatv(GLenum pname, GLfloat* params) override;
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virtual void gl_get_floatv(GLenum pname, GLfloat* params) override;
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+ virtual void gl_depth_mask(GLboolean flag) override;
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virtual void present() override;
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virtual void present() override;
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@@ -196,7 +197,8 @@ private:
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decltype(&SoftwareGLContext::gl_alpha_func),
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decltype(&SoftwareGLContext::gl_alpha_func),
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decltype(&SoftwareGLContext::gl_hint),
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decltype(&SoftwareGLContext::gl_hint),
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decltype(&SoftwareGLContext::gl_read_buffer),
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decltype(&SoftwareGLContext::gl_read_buffer),
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- decltype(&SoftwareGLContext::gl_tex_parameter)>;
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+ decltype(&SoftwareGLContext::gl_tex_parameter),
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+ decltype(&SoftwareGLContext::gl_depth_mask)>;
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using ExtraSavedArguments = Variant<
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using ExtraSavedArguments = Variant<
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FloatMatrix4x4>;
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FloatMatrix4x4>;
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