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@@ -161,6 +161,40 @@ extern "C" {
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// Texture targets
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#define GL_TEXTURE_2D 0x0DE1
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+// Texture Unit indices
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+#define GL_TEXTURE0 0x84C0
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+#define GL_TEXTURE1 0x84C1
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+#define GL_TEXTURE2 0x84C2
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+#define GL_TEXTURE3 0x84C3
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+#define GL_TEXTURE4 0x84C4
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+#define GL_TEXTURE5 0x84C5
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+#define GL_TEXTURE6 0x84C6
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+#define GL_TEXTURE7 0x84C7
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+#define GL_TEXTURE8 0x84C8
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+#define GL_TEXTURE9 0x84C9
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+#define GL_TEXTURE10 0x84CA
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+#define GL_TEXTURE11 0x84CB
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+#define GL_TEXTURE12 0x84CC
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+#define GL_TEXTURE13 0x84CD
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+#define GL_TEXTURE14 0x84CE
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+#define GL_TEXTURE15 0x84CF
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+#define GL_TEXTURE16 0x84D0
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+#define GL_TEXTURE17 0x84D1
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+#define GL_TEXTURE18 0x84D2
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+#define GL_TEXTURE19 0x84D3
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+#define GL_TEXTURE20 0x84D4
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+#define GL_TEXTURE21 0x84D5
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+#define GL_TEXTURE22 0x84D6
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+#define GL_TEXTURE23 0x84D7
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+#define GL_TEXTURE24 0x84D8
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+#define GL_TEXTURE25 0x84D9
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+#define GL_TEXTURE26 0x84DA
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+#define GL_TEXTURE27 0x84DB
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+#define GL_TEXTURE28 0x84DC
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+#define GL_TEXTURE29 0x84DD
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+#define GL_TEXTURE30 0x84DE
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+#define GL_TEXTURE31 0x84DF
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+
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// Texture Environment and Parameters
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#define GL_NEAREST 0x2600
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#define GL_LINEAR 0x2601
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@@ -259,6 +293,7 @@ GLAPI void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum
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GLAPI void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* data);
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GLAPI void glTexCoord2f(GLfloat s, GLfloat t);
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GLAPI void glBindTexture(GLenum target, GLuint texture);
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+GLAPI void glActiveTexture(GLenum texture);
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#ifdef __cplusplus
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}
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