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- /*
- * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
- * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include "GLContext.h"
- #include <LibGL/GL/gl.h>
- extern GL::GLContext* g_gl_context;
- void glGenTextures(GLsizei n, GLuint* textures)
- {
- g_gl_context->gl_gen_textures(n, textures);
- }
- void glDeleteTextures(GLsizei n, const GLuint* textures)
- {
- g_gl_context->gl_delete_textures(n, textures);
- }
- void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* data)
- {
- g_gl_context->gl_tex_image_2d(target, level, internalFormat, width, height, border, format, type, data);
- }
- void glBindTexture(GLenum target, GLuint texture)
- {
- g_gl_context->gl_bind_texture(target, texture);
- }
- // Note: This is an _extremely_ misleading API name. This sets the active
- // texture unit, NOT the active texture itself...
- void glActiveTexture(GLenum texture)
- {
- g_gl_context->gl_active_texture(texture);
- }
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