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@@ -1,101 +0,0 @@
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-/*
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- * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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- *
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- * SPDX-License-Identifier: BSD-2-Clause
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- */
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-
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-#include "Sampler2D.h"
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-
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-#include <LibGL/Tex/Texture2D.h>
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-#include <math.h>
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-
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-namespace GL {
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-
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-static constexpr float wrap_repeat(float value)
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-{
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- return value - floorf(value);
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-}
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-
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-static constexpr float wrap_clamp_to_edge(float value, int num_texels)
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-{
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- float const clamp_limit = 1.f / (2 * num_texels);
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- return clamp(value, clamp_limit, 1.0f - clamp_limit);
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-}
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-
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-static constexpr float wrap_mirrored_repeat(float value, int num_texels)
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-{
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- float integer = floorf(value);
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- float frac = value - integer;
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- bool iseven = fmodf(integer, 2.0f) == 0.0f;
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- return wrap_clamp_to_edge(iseven ? frac : 1 - frac, num_texels);
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-}
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-
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-static constexpr float wrap(float value, GLint mode, int num_texels)
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-{
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- switch (mode) {
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- case GL_REPEAT:
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- return wrap_repeat(value);
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-
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- // FIXME: These clamp modes actually have slightly different behavior. Currently we use GL_CLAMP_TO_EDGE for all of them.
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- case GL_CLAMP:
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- case GL_CLAMP_TO_BORDER:
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- case GL_CLAMP_TO_EDGE:
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- return wrap_clamp_to_edge(value, num_texels);
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-
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- case GL_MIRRORED_REPEAT:
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- return wrap_mirrored_repeat(value, num_texels);
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-
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- default:
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- VERIFY_NOT_REACHED();
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- }
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-}
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-
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-FloatVector4 Sampler2D::sample(FloatVector4 const& uv) const
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-{
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- // FIXME: Calculate the correct mipmap level here, need to receive uv derivatives for that
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- unsigned lod = 0;
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-
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- MipMap const& mip = m_texture.mipmap(lod);
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-
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- if (mip.width() < 1 || mip.height() < 1)
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- return { 1, 1, 1, 1 };
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-
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- float x = wrap(uv.x(), m_wrap_s_mode, mip.width());
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- float y = wrap(uv.y(), m_wrap_t_mode, mip.height());
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-
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- x *= mip.width();
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- y *= mip.height();
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-
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- // Sampling implemented according to https://www.khronos.org/registry/OpenGL/specs/gl/glspec121.pdf Chapter 3.8
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- if (m_mag_filter == GL_NEAREST) {
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- return mip.texel(static_cast<unsigned>(x), static_cast<unsigned>(y));
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- } else if (m_mag_filter == GL_LINEAR) {
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- // FIXME: Implement different sampling points for wrap modes other than GL_REPEAT
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-
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- x -= 0.5f;
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- y -= 0.5f;
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-
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- unsigned i0 = static_cast<unsigned>(x) % mip.width();
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- unsigned j0 = static_cast<unsigned>(y) % mip.height();
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-
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- unsigned i1 = (i0 + 1) % mip.width();
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- unsigned j1 = (j0 + 1) % mip.height();
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-
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- auto t0 = mip.texel(i0, j0);
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- auto t1 = mip.texel(i1, j0);
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- auto t2 = mip.texel(i0, j1);
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- auto t3 = mip.texel(i1, j1);
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-
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- float frac_x = x - floorf(x);
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- float frac_y = y - floorf(y);
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- float one_minus_frac_x = 1 - frac_x;
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-
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- auto h1 = t0 * one_minus_frac_x + t1 * frac_x;
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- auto h2 = t2 * one_minus_frac_x + t3 * frac_x;
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- return h1 * (1 - frac_y) + h2 * frac_y;
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- } else {
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- VERIFY_NOT_REACHED();
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- }
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-}
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-
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-}
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