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- /*
- * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include "Sampler2D.h"
- #include <LibGL/Tex/Texture2D.h>
- #include <math.h>
- namespace GL {
- static constexpr float wrap_repeat(float value)
- {
- return value - floorf(value);
- }
- static constexpr float wrap_clamp_to_edge(float value, int num_texels)
- {
- float const clamp_limit = 1.f / (2 * num_texels);
- return clamp(value, clamp_limit, 1.0f - clamp_limit);
- }
- static constexpr float wrap_mirrored_repeat(float value, int num_texels)
- {
- float integer = floorf(value);
- float frac = value - integer;
- bool iseven = fmodf(integer, 2.0f) == 0.0f;
- return wrap_clamp_to_edge(iseven ? frac : 1 - frac, num_texels);
- }
- static constexpr float wrap(float value, GLint mode, int num_texels)
- {
- switch (mode) {
- case GL_REPEAT:
- return wrap_repeat(value);
- // FIXME: These clamp modes actually have slightly different behavior. Currently we use GL_CLAMP_TO_EDGE for all of them.
- case GL_CLAMP:
- case GL_CLAMP_TO_BORDER:
- case GL_CLAMP_TO_EDGE:
- return wrap_clamp_to_edge(value, num_texels);
- case GL_MIRRORED_REPEAT:
- return wrap_mirrored_repeat(value, num_texels);
- default:
- VERIFY_NOT_REACHED();
- }
- }
- FloatVector4 Sampler2D::sample(FloatVector4 const& uv) const
- {
- // FIXME: Calculate the correct mipmap level here, need to receive uv derivatives for that
- unsigned lod = 0;
- MipMap const& mip = m_texture.mipmap(lod);
- if (mip.width() < 1 || mip.height() < 1)
- return { 1, 1, 1, 1 };
- float x = wrap(uv.x(), m_wrap_s_mode, mip.width());
- float y = wrap(uv.y(), m_wrap_t_mode, mip.height());
- x *= mip.width();
- y *= mip.height();
- // Sampling implemented according to https://www.khronos.org/registry/OpenGL/specs/gl/glspec121.pdf Chapter 3.8
- if (m_mag_filter == GL_NEAREST) {
- return mip.texel(static_cast<unsigned>(x), static_cast<unsigned>(y));
- } else if (m_mag_filter == GL_LINEAR) {
- // FIXME: Implement different sampling points for wrap modes other than GL_REPEAT
- x -= 0.5f;
- y -= 0.5f;
- unsigned i0 = static_cast<unsigned>(x) % mip.width();
- unsigned j0 = static_cast<unsigned>(y) % mip.height();
- unsigned i1 = (i0 + 1) % mip.width();
- unsigned j1 = (j0 + 1) % mip.height();
- auto t0 = mip.texel(i0, j0);
- auto t1 = mip.texel(i1, j0);
- auto t2 = mip.texel(i0, j1);
- auto t3 = mip.texel(i1, j1);
- float frac_x = x - floorf(x);
- float frac_y = y - floorf(y);
- float one_minus_frac_x = 1 - frac_x;
- auto h1 = t0 * one_minus_frac_x + t1 * frac_x;
- auto h2 = t2 * one_minus_frac_x + t3 * frac_x;
- return h1 * (1 - frac_y) + h2 * frac_y;
- } else {
- VERIFY_NOT_REACHED();
- }
- }
- }
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