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DecodeImage(Core::AnonymousBuffer data) => (bool is_animated, u32 loop_count, Vector<Gfx::ShareableBitmap> bitmaps, Vector<u32> durations)
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DecodeImage(Core::AnonymousBuffer data) => (bool is_animated, u32 loop_count, Vector<Gfx::ShareableBitmap> bitmaps, Vector<u32> durations)
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