WindowServerConnection.cpp 14 KB

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  1. /*
  2. * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
  3. * All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. *
  8. * 1. Redistributions of source code must retain the above copyright notice, this
  9. * list of conditions and the following disclaimer.
  10. *
  11. * 2. Redistributions in binary form must reproduce the above copyright notice,
  12. * this list of conditions and the following disclaimer in the documentation
  13. * and/or other materials provided with the distribution.
  14. *
  15. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  16. * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  17. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  18. * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
  19. * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  20. * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  21. * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  22. * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  23. * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  24. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  25. */
  26. #include <AK/Debug.h>
  27. #include <AK/StringBuilder.h>
  28. #include <LibCore/EventLoop.h>
  29. #include <LibCore/MimeData.h>
  30. #include <LibGUI/Action.h>
  31. #include <LibGUI/Application.h>
  32. #include <LibGUI/Clipboard.h>
  33. #include <LibGUI/Desktop.h>
  34. #include <LibGUI/DisplayLink.h>
  35. #include <LibGUI/DragOperation.h>
  36. #include <LibGUI/EmojiInputDialog.h>
  37. #include <LibGUI/Event.h>
  38. #include <LibGUI/Menu.h>
  39. #include <LibGUI/Widget.h>
  40. #include <LibGUI/Window.h>
  41. #include <LibGUI/WindowServerConnection.h>
  42. #include <LibGfx/Bitmap.h>
  43. #include <LibGfx/Palette.h>
  44. #include <LibGfx/SystemTheme.h>
  45. namespace GUI {
  46. WindowServerConnection& WindowServerConnection::the()
  47. {
  48. static WindowServerConnection* s_connection = nullptr;
  49. if (!s_connection)
  50. s_connection = new WindowServerConnection;
  51. return *s_connection;
  52. }
  53. static void set_system_theme_from_anonymous_buffer(Core::AnonymousBuffer buffer)
  54. {
  55. Gfx::set_system_theme(buffer);
  56. Application::the()->set_system_palette(buffer);
  57. }
  58. void WindowServerConnection::handshake()
  59. {
  60. auto response = send_sync<Messages::WindowServer::Greet>();
  61. set_system_theme_from_anonymous_buffer(response->theme_buffer());
  62. Desktop::the().did_receive_screen_rect({}, response->screen_rect());
  63. }
  64. void WindowServerConnection::handle(const Messages::WindowClient::UpdateSystemTheme& message)
  65. {
  66. set_system_theme_from_anonymous_buffer(message.theme_buffer());
  67. Window::update_all_windows({});
  68. Window::for_each_window({}, [](auto& window) {
  69. Core::EventLoop::current().post_event(window, make<ThemeChangeEvent>());
  70. });
  71. }
  72. void WindowServerConnection::handle(const Messages::WindowClient::Paint& message)
  73. {
  74. if (auto* window = Window::from_window_id(message.window_id()))
  75. Core::EventLoop::current().post_event(*window, make<MultiPaintEvent>(message.rects(), message.window_size()));
  76. }
  77. void WindowServerConnection::handle(const Messages::WindowClient::WindowResized& message)
  78. {
  79. if (auto* window = Window::from_window_id(message.window_id())) {
  80. Core::EventLoop::current().post_event(*window, make<ResizeEvent>(message.new_rect().size()));
  81. }
  82. }
  83. void WindowServerConnection::handle(const Messages::WindowClient::WindowActivated& message)
  84. {
  85. if (auto* window = Window::from_window_id(message.window_id()))
  86. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowBecameActive));
  87. }
  88. void WindowServerConnection::handle(const Messages::WindowClient::WindowDeactivated& message)
  89. {
  90. if (auto* window = Window::from_window_id(message.window_id()))
  91. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowBecameInactive));
  92. }
  93. void WindowServerConnection::handle(const Messages::WindowClient::WindowInputEntered& message)
  94. {
  95. if (auto* window = Window::from_window_id(message.window_id()))
  96. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowInputEntered));
  97. }
  98. void WindowServerConnection::handle(const Messages::WindowClient::WindowInputLeft& message)
  99. {
  100. if (auto* window = Window::from_window_id(message.window_id()))
  101. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowInputLeft));
  102. }
  103. void WindowServerConnection::handle(const Messages::WindowClient::WindowCloseRequest& message)
  104. {
  105. if (auto* window = Window::from_window_id(message.window_id()))
  106. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowCloseRequest));
  107. }
  108. void WindowServerConnection::handle(const Messages::WindowClient::WindowEntered& message)
  109. {
  110. if (auto* window = Window::from_window_id(message.window_id()))
  111. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowEntered));
  112. }
  113. void WindowServerConnection::handle(const Messages::WindowClient::WindowLeft& message)
  114. {
  115. if (auto* window = Window::from_window_id(message.window_id()))
  116. Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowLeft));
  117. }
  118. void WindowServerConnection::handle(const Messages::WindowClient::KeyDown& message)
  119. {
  120. auto* window = Window::from_window_id(message.window_id());
  121. if (!window)
  122. return;
  123. auto key_event = make<KeyEvent>(Event::KeyDown, (KeyCode)message.key(), message.modifiers(), message.code_point(), message.scancode());
  124. Action* action = nullptr;
  125. dbgln<KEYBOARD_SHORTCUTS_DEBUG>("Looking up action for {}", key_event->to_string());
  126. if (auto* focused_widget = window->focused_widget()) {
  127. for (auto* widget = focused_widget; widget && !action; widget = widget->parent_widget()) {
  128. action = widget->action_for_key_event(*key_event);
  129. dbgln<KEYBOARD_SHORTCUTS_DEBUG>(" > Focused widget {} gave action: {}", *widget, action);
  130. }
  131. }
  132. if (!action) {
  133. action = window->action_for_key_event(*key_event);
  134. dbgln<KEYBOARD_SHORTCUTS_DEBUG>(" > Asked window {}, got action: {}", *window, action);
  135. }
  136. // NOTE: Application-global shortcuts are ignored while a modal window is up.
  137. if (!action && !window->is_modal()) {
  138. action = Application::the()->action_for_key_event(*key_event);
  139. dbgln<KEYBOARD_SHORTCUTS_DEBUG>(" > Asked application, got action: {}", action);
  140. }
  141. if (action) {
  142. if (action->is_enabled()) {
  143. action->activate();
  144. return;
  145. }
  146. if (action->swallow_key_event_when_disabled())
  147. return;
  148. }
  149. bool focused_widget_accepts_emoji_input = window->focused_widget() && window->focused_widget()->accepts_emoji_input();
  150. if (focused_widget_accepts_emoji_input && (message.modifiers() == (Mod_Ctrl | Mod_Alt)) && message.key() == Key_Space) {
  151. auto emoji_input_dialog = EmojiInputDialog::construct(window);
  152. if (emoji_input_dialog->exec() != EmojiInputDialog::ExecOK)
  153. return;
  154. key_event->m_key = Key_Invalid;
  155. key_event->m_modifiers = 0;
  156. AK::Utf8View m_utf8_view(emoji_input_dialog->selected_emoji_text().characters());
  157. u32 code_point = *m_utf8_view.begin();
  158. key_event->m_code_point = code_point;
  159. }
  160. Core::EventLoop::current().post_event(*window, move(key_event));
  161. }
  162. void WindowServerConnection::handle(const Messages::WindowClient::KeyUp& message)
  163. {
  164. auto* window = Window::from_window_id(message.window_id());
  165. if (!window)
  166. return;
  167. auto key_event = make<KeyEvent>(Event::KeyUp, (KeyCode)message.key(), message.modifiers(), message.code_point(), message.scancode());
  168. Core::EventLoop::current().post_event(*window, move(key_event));
  169. }
  170. static MouseButton to_gmousebutton(u32 button)
  171. {
  172. switch (button) {
  173. case 0:
  174. return MouseButton::None;
  175. case 1:
  176. return MouseButton::Left;
  177. case 2:
  178. return MouseButton::Right;
  179. case 4:
  180. return MouseButton::Middle;
  181. case 8:
  182. return MouseButton::Back;
  183. case 16:
  184. return MouseButton::Forward;
  185. default:
  186. ASSERT_NOT_REACHED();
  187. break;
  188. }
  189. }
  190. void WindowServerConnection::handle(const Messages::WindowClient::MouseDown& message)
  191. {
  192. if (auto* window = Window::from_window_id(message.window_id()))
  193. Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseDown, message.mouse_position(), message.buttons(), to_gmousebutton(message.button()), message.modifiers(), message.wheel_delta()));
  194. }
  195. void WindowServerConnection::handle(const Messages::WindowClient::MouseUp& message)
  196. {
  197. if (auto* window = Window::from_window_id(message.window_id()))
  198. Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseUp, message.mouse_position(), message.buttons(), to_gmousebutton(message.button()), message.modifiers(), message.wheel_delta()));
  199. }
  200. void WindowServerConnection::handle(const Messages::WindowClient::MouseMove& message)
  201. {
  202. if (auto* window = Window::from_window_id(message.window_id())) {
  203. if (message.is_drag())
  204. Core::EventLoop::current().post_event(*window, make<DragEvent>(Event::DragMove, message.mouse_position(), message.mime_types()));
  205. else
  206. Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseMove, message.mouse_position(), message.buttons(), to_gmousebutton(message.button()), message.modifiers(), message.wheel_delta()));
  207. }
  208. }
  209. void WindowServerConnection::handle(const Messages::WindowClient::MouseDoubleClick& message)
  210. {
  211. if (auto* window = Window::from_window_id(message.window_id()))
  212. Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseDoubleClick, message.mouse_position(), message.buttons(), to_gmousebutton(message.button()), message.modifiers(), message.wheel_delta()));
  213. }
  214. void WindowServerConnection::handle(const Messages::WindowClient::MouseWheel& message)
  215. {
  216. if (auto* window = Window::from_window_id(message.window_id()))
  217. Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseWheel, message.mouse_position(), message.buttons(), to_gmousebutton(message.button()), message.modifiers(), message.wheel_delta()));
  218. }
  219. void WindowServerConnection::handle(const Messages::WindowClient::MenuItemActivated& message)
  220. {
  221. auto* menu = Menu::from_menu_id(message.menu_id());
  222. if (!menu) {
  223. dbgprintf("EventLoop received event for invalid menu ID %d\n", message.menu_id());
  224. return;
  225. }
  226. if (auto* action = menu->action_at(message.identifier()))
  227. action->activate(menu);
  228. }
  229. void WindowServerConnection::handle(const Messages::WindowClient::WM_WindowStateChanged& message)
  230. {
  231. if (auto* window = Window::from_window_id(message.wm_id()))
  232. Core::EventLoop::current().post_event(*window, make<WMWindowStateChangedEvent>(message.client_id(), message.window_id(), message.parent_client_id(), message.parent_window_id(), message.title(), message.rect(), message.is_active(), message.is_modal(), static_cast<WindowType>(message.window_type()), message.is_minimized(), message.is_frameless(), message.progress()));
  233. }
  234. void WindowServerConnection::handle(const Messages::WindowClient::WM_WindowRectChanged& message)
  235. {
  236. if (auto* window = Window::from_window_id(message.wm_id()))
  237. Core::EventLoop::current().post_event(*window, make<WMWindowRectChangedEvent>(message.client_id(), message.window_id(), message.rect()));
  238. }
  239. void WindowServerConnection::handle(const Messages::WindowClient::WM_WindowIconBitmapChanged& message)
  240. {
  241. if (auto* window = Window::from_window_id(message.wm_id())) {
  242. Core::EventLoop::current().post_event(*window, make<WMWindowIconBitmapChangedEvent>(message.client_id(), message.window_id(), message.bitmap().bitmap()));
  243. }
  244. }
  245. void WindowServerConnection::handle(const Messages::WindowClient::WM_WindowRemoved& message)
  246. {
  247. if (auto* window = Window::from_window_id(message.wm_id()))
  248. Core::EventLoop::current().post_event(*window, make<WMWindowRemovedEvent>(message.client_id(), message.window_id()));
  249. }
  250. void WindowServerConnection::handle(const Messages::WindowClient::ScreenRectChanged& message)
  251. {
  252. Desktop::the().did_receive_screen_rect({}, message.rect());
  253. }
  254. void WindowServerConnection::handle(const Messages::WindowClient::AsyncSetWallpaperFinished&)
  255. {
  256. // This is handled manually by Desktop::set_wallpaper().
  257. }
  258. void WindowServerConnection::handle(const Messages::WindowClient::DragDropped& message)
  259. {
  260. if (auto* window = Window::from_window_id(message.window_id())) {
  261. auto mime_data = Core::MimeData::construct(message.mime_data());
  262. Core::EventLoop::current().post_event(*window, make<DropEvent>(message.mouse_position(), message.text(), mime_data));
  263. }
  264. }
  265. void WindowServerConnection::handle(const Messages::WindowClient::DragAccepted&)
  266. {
  267. DragOperation::notify_accepted({});
  268. }
  269. void WindowServerConnection::handle(const Messages::WindowClient::DragCancelled&)
  270. {
  271. DragOperation::notify_cancelled({});
  272. Application::the()->notify_drag_cancelled({});
  273. }
  274. void WindowServerConnection::handle(const Messages::WindowClient::WindowStateChanged& message)
  275. {
  276. if (auto* window = Window::from_window_id(message.window_id()))
  277. window->notify_state_changed({}, message.minimized(), message.occluded());
  278. }
  279. void WindowServerConnection::handle(const Messages::WindowClient::DisplayLinkNotification&)
  280. {
  281. if (m_display_link_notification_pending)
  282. return;
  283. m_display_link_notification_pending = true;
  284. deferred_invoke([this](auto&) {
  285. DisplayLink::notify({});
  286. m_display_link_notification_pending = false;
  287. });
  288. }
  289. void WindowServerConnection::handle(const Messages::WindowClient::Ping&)
  290. {
  291. post_message(Messages::WindowServer::Pong());
  292. }
  293. }