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@@ -142,22 +142,22 @@ void glVertex4sv(const GLshort* v)
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void glTexCoord2d(GLdouble s, GLdouble t)
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{
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- g_gl_context->gl_tex_coord(s, t, 0.0f, 0.0f);
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+ g_gl_context->gl_tex_coord(s, t, 0.0f, 1.0f);
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}
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void glTexCoord2dv(GLdouble const* v)
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{
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- g_gl_context->gl_tex_coord(v[0], v[1], 0.0f, 0.0f);
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+ g_gl_context->gl_tex_coord(v[0], v[1], 0.0f, 1.0f);
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}
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void glTexCoord2f(GLfloat s, GLfloat t)
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{
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- g_gl_context->gl_tex_coord(s, t, 0.0f, 0.0f);
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+ g_gl_context->gl_tex_coord(s, t, 0.0f, 1.0f);
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}
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void glTexCoord2fv(GLfloat const* v)
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{
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- g_gl_context->gl_tex_coord(v[0], v[1], 0.0f, 0.0f);
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+ g_gl_context->gl_tex_coord(v[0], v[1], 0.0f, 1.0f);
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}
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void glTexCoord2i(GLint s, GLint t)
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