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LibGL: Set `q` parameter for `glTexCoord` to 1 by default

According to the manual, if `q` is not specified, it is 1.
Jelle Raaijmakers 3 năm trước cách đây
mục cha
commit
1c2e07d42a

+ 4 - 4
Userland/Libraries/LibGL/GLVert.cpp

@@ -142,22 +142,22 @@ void glVertex4sv(const GLshort* v)
 
 
 void glTexCoord2d(GLdouble s, GLdouble t)
 void glTexCoord2d(GLdouble s, GLdouble t)
 {
 {
-    g_gl_context->gl_tex_coord(s, t, 0.0f, 0.0f);
+    g_gl_context->gl_tex_coord(s, t, 0.0f, 1.0f);
 }
 }
 
 
 void glTexCoord2dv(GLdouble const* v)
 void glTexCoord2dv(GLdouble const* v)
 {
 {
-    g_gl_context->gl_tex_coord(v[0], v[1], 0.0f, 0.0f);
+    g_gl_context->gl_tex_coord(v[0], v[1], 0.0f, 1.0f);
 }
 }
 
 
 void glTexCoord2f(GLfloat s, GLfloat t)
 void glTexCoord2f(GLfloat s, GLfloat t)
 {
 {
-    g_gl_context->gl_tex_coord(s, t, 0.0f, 0.0f);
+    g_gl_context->gl_tex_coord(s, t, 0.0f, 1.0f);
 }
 }
 
 
 void glTexCoord2fv(GLfloat const* v)
 void glTexCoord2fv(GLfloat const* v)
 {
 {
-    g_gl_context->gl_tex_coord(v[0], v[1], 0.0f, 0.0f);
+    g_gl_context->gl_tex_coord(v[0], v[1], 0.0f, 1.0f);
 }
 }
 
 
 void glTexCoord2i(GLint s, GLint t)
 void glTexCoord2i(GLint s, GLint t)