WindowServer: Implement simple window shadows
This implements simple window shadows around most windows, including tooltips. Because this method uses a bitmap for the shadow bits, it is limited to rectangular window frames. For non-rectangular window frames we'll need to implement a more sophisticated algorithm.
This commit is contained in:
parent
72fdab7bfb
commit
0ce4b9d7db
Notes:
sideshowbarker
2024-07-18 22:28:41 +09:00
Author: https://github.com/tomuta Commit: https://github.com/SerenityOS/serenity/commit/0ce4b9d7dba Pull-request: https://github.com/SerenityOS/serenity/pull/5272
14 changed files with 234 additions and 70 deletions
BIN
Base/res/icons/themes/Default/window-shadow.png
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Base/res/icons/themes/Default/window-shadow.png
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After Width: | Height: | Size: 6 KiB |
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@ -71,3 +71,7 @@ TooltipText=black
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TitleHeight=19
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TitleButtonWidth=15
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TitleButtonHeight=15
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[Paths]
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WindowShadow=/res/icons/themes/Default/window-shadow.png
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@ -47,6 +47,7 @@ public:
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virtual IntRect frame_rect_for_window(WindowType, const IntRect& window_rect, const Palette&) const override;
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virtual Vector<IntRect> layout_buttons(WindowType, const IntRect& window_rect, const Palette&, size_t buttons) const override;
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virtual bool is_simple_rect_frame() const override { return true; }
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private:
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struct FrameColors {
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@ -735,13 +735,13 @@ void Painter::blit_with_alpha(const IntPoint& position, const Gfx::Bitmap& sourc
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}
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}
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void Painter::blit(const IntPoint& position, const Gfx::Bitmap& source, const IntRect& a_src_rect, float opacity)
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void Painter::blit(const IntPoint& position, const Gfx::Bitmap& source, const IntRect& a_src_rect, float opacity, bool apply_alpha)
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{
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ASSERT(scale() >= source.scale() && "painter doesn't support downsampling scale factors");
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if (opacity < 1.0f)
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return blit_with_opacity(position, source, a_src_rect, opacity);
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if (source.has_alpha_channel())
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if (source.has_alpha_channel() && apply_alpha)
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return blit_with_alpha(position, source, a_src_rect);
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auto safe_src_rect = a_src_rect.intersected(source.rect());
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@ -70,7 +70,7 @@ public:
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void draw_line(const IntPoint&, const IntPoint&, Color, int thickness = 1, LineStyle style = LineStyle::Solid);
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void draw_quadratic_bezier_curve(const IntPoint& control_point, const IntPoint&, const IntPoint&, Color, int thickness = 1, LineStyle style = LineStyle::Solid);
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void draw_elliptical_arc(const IntPoint& p1, const IntPoint& p2, const IntPoint& center, const FloatPoint& radii, float x_axis_rotation, float theta_1, float theta_delta, Color, int thickness = 1, LineStyle style = LineStyle::Solid);
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void blit(const IntPoint&, const Gfx::Bitmap&, const IntRect& src_rect, float opacity = 1.0f);
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void blit(const IntPoint&, const Gfx::Bitmap&, const IntRect& src_rect, float opacity = 1.0f, bool apply_alpha = true);
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void blit_dimmed(const IntPoint&, const Gfx::Bitmap&, const IntRect& src_rect);
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void blit_brightened(const IntPoint&, const Gfx::Bitmap&, const IntRect& src_rect);
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void blit_filtered(const IntPoint&, const Gfx::Bitmap&, const IntRect& src_rect, Function<Color(Color)>);
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@ -140,6 +140,7 @@ public:
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int window_title_button_height() const { return metric(MetricRole::TitleButtonHeight); }
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String title_button_icons_path() const { return path(PathRole::TitleButtonIcons); }
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String window_shadow_path() const { return path(PathRole::WindowShadow); }
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Color color(ColorRole role) const { return m_impl->color(role); }
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int metric(MetricRole role) const { return m_impl->metric(role); }
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@ -119,6 +119,7 @@ Core::AnonymousBuffer load_system_theme(const String& path)
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} while (0)
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DO_PATH(TitleButtonIcons);
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DO_PATH(WindowShadow);
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return buffer;
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}
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@ -144,6 +144,7 @@ enum class MetricRole {
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enum class PathRole {
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NoRole,
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TitleButtonIcons,
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WindowShadow,
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__Count,
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};
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@ -61,6 +61,7 @@ public:
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virtual IntRect frame_rect_for_window(WindowType, const IntRect& window_rect, const Palette&) const = 0;
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virtual Vector<IntRect> layout_buttons(WindowType, const IntRect& window_rect, const Palette&, size_t buttons) const = 0;
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virtual bool is_simple_rect_frame() const = 0;
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protected:
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WindowTheme() { }
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@ -151,7 +151,7 @@ void Compositor::compose()
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// Mark window regions as dirty that need to be re-rendered
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wm.for_each_visible_window_from_back_to_front([&](Window& window) {
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auto frame_rect = window.frame().rect();
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auto frame_rect = window.frame().render_rect();
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for (auto& dirty_rect : dirty_screen_rects.rects()) {
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auto invalidate_rect = dirty_rect.intersected(frame_rect);
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if (!invalidate_rect.is_empty()) {
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@ -173,12 +173,12 @@ void Compositor::compose()
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if (transparency_rects.is_empty())
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return IterationDecision::Continue;
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auto frame_rect = window.frame().rect();
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auto frame_rect = window.frame().render_rect();
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auto& dirty_rects = window.dirty_rects();
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wm.for_each_visible_window_from_back_to_front([&](Window& w) {
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if (&w == &window)
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return IterationDecision::Continue;
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auto frame_rect2 = w.frame().rect();
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auto frame_rect2 = w.frame().render_rect();
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if (!frame_rect2.intersects(frame_rect))
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return IterationDecision::Continue;
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transparency_rects.for_each_intersected(w.dirty_rects(), [&](const Gfx::IntRect& intersected_dirty) {
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@ -206,6 +206,9 @@ void Compositor::compose()
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auto cursor_rect = current_cursor_rect();
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bool need_to_draw_cursor = false;
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auto back_painter = *m_back_painter;
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auto temp_painter = *m_temp_painter;
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auto check_restore_cursor_back = [&](const Gfx::IntRect& rect) {
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if (!need_to_draw_cursor && rect.intersects(cursor_rect)) {
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// Restore what's behind the cursor if anything touches the area of the cursor
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@ -225,26 +228,18 @@ void Compositor::compose()
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auto prepare_transparency_rect = [&](const Gfx::IntRect& rect) {
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dbgln_if(COMPOSE_DEBUG, " -> flush transparent: {}", rect);
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ASSERT(!flush_rects.intersects(rect));
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bool have_rect = false;
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for (auto& r : flush_transparent_rects.rects()) {
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if (r == rect) {
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have_rect = true;
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break;
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}
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if (r == rect)
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return;
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}
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if (!have_rect) {
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flush_transparent_rects.add(rect);
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check_restore_cursor_back(rect);
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}
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flush_transparent_rects.add(rect);
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check_restore_cursor_back(rect);
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};
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if (!m_cursor_back_bitmap || m_invalidated_cursor)
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check_restore_cursor_back(cursor_rect);
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auto back_painter = *m_back_painter;
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auto temp_painter = *m_temp_painter;
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auto paint_wallpaper = [&](Gfx::Painter& painter, const Gfx::IntRect& rect) {
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// FIXME: If the wallpaper is opaque and covers the whole rect, no need to fill with color!
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painter.fill_rect(rect, background_color);
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@ -277,7 +272,7 @@ void Compositor::compose()
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});
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auto compose_window = [&](Window& window) -> IterationDecision {
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auto frame_rect = window.frame().rect();
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auto frame_rect = window.frame().render_rect();
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if (!frame_rect.intersects(ws.rect()))
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return IterationDecision::Continue;
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auto frame_rects = frame_rect.shatter(window.rect());
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@ -849,7 +844,7 @@ bool Compositor::any_opaque_window_above_this_one_contains_rect(const Window& a_
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return IterationDecision::Continue;
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if (!window.is_opaque())
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return IterationDecision::Continue;
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if (window.frame().rect().contains(rect)) {
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if (window.frame().render_rect().contains(rect)) {
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found_containing_window = true;
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return IterationDecision::Break;
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}
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@ -907,7 +902,7 @@ void Compositor::recompute_occlusions()
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Gfx::DisjointRectSet visible_rects(screen_rect);
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bool have_transparent = false;
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WindowManager::the().for_each_visible_window_from_front_to_back([&](Window& w) {
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auto window_frame_rect = w.frame().rect().intersected(screen_rect);
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auto window_frame_rect = w.frame().render_rect().intersected(screen_rect);
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w.transparency_wallpaper_rects().clear();
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auto& visible_opaque = w.opaque_rects();
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auto& transparency_rects = w.transparency_rects();
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@ -948,7 +943,7 @@ void Compositor::recompute_occlusions()
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if (w2.is_minimized())
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return IterationDecision::Continue;
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auto window_frame_rect2 = w2.frame().rect().intersected(screen_rect);
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auto window_frame_rect2 = w2.frame().render_rect().intersected(screen_rect);
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auto covering_rect = window_frame_rect2.intersected(window_frame_rect);
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if (covering_rect.is_empty())
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return IterationDecision::Continue;
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@ -1026,7 +1021,7 @@ void Compositor::recompute_occlusions()
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// Determine what transparent window areas need to render the wallpaper first
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WindowManager::the().for_each_visible_window_from_back_to_front([&](Window& w) {
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auto& transparency_wallpaper_rects = w.transparency_wallpaper_rects();
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if ((w.is_opaque() && w.frame().is_opaque()) || w.is_minimized()) {
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if (w.is_minimized()) {
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transparency_wallpaper_rects.clear();
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return IterationDecision::Continue;
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}
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@ -1053,7 +1048,7 @@ void Compositor::recompute_occlusions()
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}
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wm.for_each_visible_window_from_back_to_front([&](Window& w) {
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auto window_frame_rect = w.frame().rect().intersected(screen_rect);
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auto window_frame_rect = w.frame().render_rect().intersected(screen_rect);
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if (w.is_minimized() || window_frame_rect.is_empty())
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return IterationDecision::Continue;
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@ -268,7 +268,7 @@ void Window::set_minimized(bool minimized)
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m_minimized = minimized;
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update_menu_item_text(PopupMenuItem::Minimize);
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Compositor::the().invalidate_occlusions();
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Compositor::the().invalidate_screen(frame().rect());
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Compositor::the().invalidate_screen(frame().render_rect());
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if (!blocking_modal_window())
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start_minimize_animation();
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if (!minimized)
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@ -323,7 +323,7 @@ void Window::set_opacity(float opacity)
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m_opacity = opacity;
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if (was_opaque != is_opaque())
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Compositor::the().invalidate_occlusions();
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Compositor::the().invalidate_screen(frame().rect());
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Compositor::the().invalidate_screen(frame().render_rect());
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WindowManager::the().notify_opacity_changed(*this);
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}
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@ -449,14 +449,17 @@ void Window::set_visible(bool b)
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if (m_visible)
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invalidate(true);
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else
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Compositor::the().invalidate_screen(frame().rect());
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Compositor::the().invalidate_screen(frame().render_rect());
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}
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void Window::invalidate(bool invalidate_frame)
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{
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m_invalidated = true;
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m_invalidated_all = true;
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m_invalidated_frame |= invalidate_frame;
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if (invalidate_frame && !m_invalidated_frame) {
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m_invalidated_frame = true;
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frame().set_dirty();
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}
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m_dirty_rects.clear();
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Compositor::the().invalidate_window();
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}
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@ -477,11 +480,14 @@ bool Window::invalidate_no_notify(const Gfx::IntRect& rect, bool with_frame)
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if (rect.is_empty())
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return false;
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if (m_invalidated_all) {
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m_invalidated_frame |= with_frame;
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if (with_frame && !m_invalidated_frame) {
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m_invalidated_frame = true;
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frame().set_dirty();
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}
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return false;
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}
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auto outer_rect = frame().rect();
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auto outer_rect = frame().render_rect();
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auto inner_rect = rect;
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inner_rect.move_by(position());
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// FIXME: This seems slightly wrong; the inner rect shouldn't intersect the border part of the outer rect.
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@ -490,7 +496,10 @@ bool Window::invalidate_no_notify(const Gfx::IntRect& rect, bool with_frame)
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return false;
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m_invalidated = true;
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m_invalidated_frame |= with_frame;
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if (with_frame && !m_invalidated_frame) {
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m_invalidated_frame = true;
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frame().set_dirty();
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}
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m_dirty_rects.add(inner_rect.translated(-outer_rect.location()));
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return true;
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}
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@ -499,11 +508,11 @@ void Window::prepare_dirty_rects()
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{
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if (m_invalidated_all) {
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if (m_invalidated_frame)
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m_dirty_rects = frame().rect();
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m_dirty_rects = frame().render_rect();
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else
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m_dirty_rects = rect();
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} else {
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m_dirty_rects.move_by(frame().rect().location());
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m_dirty_rects.move_by(frame().render_rect().location());
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}
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}
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@ -56,10 +56,20 @@ static Gfx::Bitmap* s_minimize_icon;
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static Gfx::Bitmap* s_maximize_icon;
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static Gfx::Bitmap* s_restore_icon;
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static Gfx::Bitmap* s_close_icon;
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static Gfx::Bitmap* s_window_shadow;
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static String s_last_title_button_icons_path;
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static int s_last_title_button_icons_scale;
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static String s_last_window_shadow_path;
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static Gfx::IntRect frame_rect_for_window(Window& window, const Gfx::IntRect& rect)
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{
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if (window.is_frameless())
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return rect;
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return Gfx::WindowTheme::current().frame_rect_for_window(to_theme_window_type(window.type()), rect, WindowManager::the().palette());
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}
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WindowFrame::WindowFrame(Window& window)
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: m_window(window)
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{
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@ -94,6 +104,7 @@ WindowFrame::~WindowFrame()
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void WindowFrame::set_button_icons()
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{
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m_dirty = true;
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if (m_window.is_frameless())
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return;
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@ -104,6 +115,8 @@ void WindowFrame::set_button_icons()
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if (!s_minimize_icon || s_last_title_button_icons_path != icons_path || s_last_title_button_icons_scale != icons_scale) {
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full_path.append(icons_path);
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full_path.append("window-minimize.png");
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if (s_minimize_icon)
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s_minimize_icon->unref();
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if (!(s_minimize_icon = Gfx::Bitmap::load_from_file(full_path.to_string(), icons_scale).leak_ref()))
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s_minimize_icon = Gfx::Bitmap::load_from_file("/res/icons/16x16/downward-triangle.png", icons_scale).leak_ref();
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full_path.clear();
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@ -111,6 +124,8 @@ void WindowFrame::set_button_icons()
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if (!s_maximize_icon || s_last_title_button_icons_path != icons_path || s_last_title_button_icons_scale != icons_scale) {
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full_path.append(icons_path);
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full_path.append("window-maximize.png");
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if (s_maximize_icon)
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s_maximize_icon->unref();
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if (!(s_maximize_icon = Gfx::Bitmap::load_from_file(full_path.to_string(), icons_scale).leak_ref()))
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s_maximize_icon = Gfx::Bitmap::load_from_file("/res/icons/16x16/upward-triangle.png", icons_scale).leak_ref();
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full_path.clear();
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@ -118,6 +133,8 @@ void WindowFrame::set_button_icons()
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if (!s_restore_icon || s_last_title_button_icons_path != icons_path || s_last_title_button_icons_scale != icons_scale) {
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full_path.append(icons_path);
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full_path.append("window-restore.png");
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if (s_restore_icon)
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s_restore_icon->unref();
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if (!(s_restore_icon = Gfx::Bitmap::load_from_file(full_path.to_string(), icons_scale).leak_ref()))
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s_restore_icon = Gfx::Bitmap::load_from_file("/res/icons/16x16/window-restore.png", icons_scale).leak_ref();
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full_path.clear();
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@ -125,6 +142,8 @@ void WindowFrame::set_button_icons()
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if (!s_close_icon || s_last_title_button_icons_path != icons_path || s_last_title_button_icons_scale != icons_scale) {
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full_path.append(icons_path);
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full_path.append("window-close.png");
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if (s_close_icon)
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s_close_icon->unref();
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if (!(s_close_icon = Gfx::Bitmap::load_from_file(full_path.to_string(), icons_scale).leak_ref()))
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s_close_icon = Gfx::Bitmap::load_from_file("/res/icons/16x16/window-close.png", icons_scale).leak_ref();
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full_path.clear();
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@ -138,6 +157,26 @@ void WindowFrame::set_button_icons()
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s_last_title_button_icons_path = icons_path;
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s_last_title_button_icons_scale = icons_scale;
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String window_shadow_path = WindowManager::the().palette().window_shadow_path();
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if (!s_window_shadow || s_window_shadow->scale() != icons_scale || s_last_window_shadow_path != window_shadow_path) {
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s_window_shadow = Gfx::Bitmap::load_from_file(window_shadow_path, icons_scale).leak_ref();
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}
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s_last_window_shadow_path = window_shadow_path;
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}
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Gfx::Bitmap* WindowFrame::window_shadow() const
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{
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if (m_window.type() == WindowType::Desktop)
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return nullptr;
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return s_window_shadow;
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}
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bool WindowFrame::frame_has_alpha() const
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{
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if (auto* shadow_bitmap = window_shadow(); shadow_bitmap && shadow_bitmap->format() == Gfx::BitmapFormat::RGBA32)
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return true;
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return false;
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}
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void WindowFrame::did_set_maximized(Badge<Window>, bool maximized)
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|
@ -205,7 +244,7 @@ void WindowFrame::paint(Gfx::Painter& painter, const Gfx::IntRect& rect)
|
|||
{
|
||||
render_to_cache();
|
||||
|
||||
auto frame_rect = this->rect();
|
||||
auto frame_rect = render_rect();
|
||||
auto window_rect = m_window.rect();
|
||||
|
||||
if (m_top_bottom) {
|
||||
|
@ -265,48 +304,62 @@ void WindowFrame::render_to_cache()
|
|||
{
|
||||
if (!m_dirty)
|
||||
return;
|
||||
m_dirty = true;
|
||||
m_dirty = false;
|
||||
|
||||
static RefPtr<Gfx::Bitmap> s_tmp_bitmap;
|
||||
static Gfx::Bitmap* s_tmp_bitmap;
|
||||
auto frame_rect = rect();
|
||||
auto total_frame_rect = frame_rect;
|
||||
auto* shadow_bitmap = inflate_for_shadow(total_frame_rect, m_shadow_offset);
|
||||
auto window_rect = m_window.rect();
|
||||
auto scale = Screen::the().scale_factor();
|
||||
if (!s_tmp_bitmap || !s_tmp_bitmap->size().contains(frame_rect.size()) || s_tmp_bitmap->scale() != scale)
|
||||
s_tmp_bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::RGBA32, frame_rect.size(), scale);
|
||||
if (!s_tmp_bitmap || !s_tmp_bitmap->size().contains(total_frame_rect.size()) || s_tmp_bitmap->scale() != scale) {
|
||||
if (s_tmp_bitmap)
|
||||
s_tmp_bitmap->unref();
|
||||
s_tmp_bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::RGBA32, total_frame_rect.size(), scale).leak_ref();
|
||||
}
|
||||
|
||||
Gfx::Painter painter(*s_tmp_bitmap);
|
||||
painter.fill_rect({ { 0, 0 }, frame_rect.size() }, Color::White);
|
||||
render(painter);
|
||||
for (auto& rect : total_frame_rect.shatter(window_rect))
|
||||
painter.clear_rect({ rect.location() - total_frame_rect.location(), rect.size() }, { 255, 255, 255, 0 });
|
||||
|
||||
auto top_bottom_height = frame_rect.height() - window_rect.height();
|
||||
if (shadow_bitmap)
|
||||
paint_simple_rect_shadow(painter, { { 0, 0 }, total_frame_rect.size() }, *shadow_bitmap);
|
||||
|
||||
{
|
||||
Gfx::PainterStateSaver save(painter);
|
||||
painter.translate(m_shadow_offset);
|
||||
render(painter);
|
||||
}
|
||||
|
||||
auto top_bottom_height = total_frame_rect.height() - window_rect.height();
|
||||
if (top_bottom_height > 0) {
|
||||
if (!m_top_bottom || m_top_bottom->width() != frame_rect.width() || m_top_bottom->height() != top_bottom_height || m_top_bottom->scale() != scale)
|
||||
m_top_bottom = Gfx::Bitmap::create(Gfx::BitmapFormat::RGBA32, { frame_rect.width(), top_bottom_height }, scale);
|
||||
m_bottom_y = window_rect.y() - frame_rect.y();
|
||||
if (!m_top_bottom || m_top_bottom->width() != total_frame_rect.width() || m_top_bottom->height() != top_bottom_height || m_top_bottom->scale() != scale)
|
||||
m_top_bottom = Gfx::Bitmap::create(Gfx::BitmapFormat::RGBA32, { total_frame_rect.width(), top_bottom_height }, scale);
|
||||
m_bottom_y = window_rect.y() - total_frame_rect.y();
|
||||
ASSERT(m_bottom_y >= 0);
|
||||
|
||||
Gfx::Painter top_bottom_painter(*m_top_bottom);
|
||||
if (m_bottom_y > 0)
|
||||
top_bottom_painter.blit({ 0, 0 }, *s_tmp_bitmap, { 0, 0, frame_rect.width(), m_bottom_y });
|
||||
top_bottom_painter.blit({ 0, 0 }, *s_tmp_bitmap, { 0, 0, total_frame_rect.width(), m_bottom_y }, 1.0, false);
|
||||
if (m_bottom_y < top_bottom_height)
|
||||
top_bottom_painter.blit({ 0, m_bottom_y }, *s_tmp_bitmap, { 0, frame_rect.height() - (frame_rect.bottom() - window_rect.bottom()), frame_rect.width(), top_bottom_height - m_bottom_y });
|
||||
top_bottom_painter.blit({ 0, m_bottom_y }, *s_tmp_bitmap, { 0, total_frame_rect.height() - (total_frame_rect.bottom() - window_rect.bottom()), total_frame_rect.width(), top_bottom_height - m_bottom_y }, 1.0, false);
|
||||
} else {
|
||||
m_top_bottom = nullptr;
|
||||
m_bottom_y = 0;
|
||||
}
|
||||
|
||||
auto left_right_width = frame_rect.width() - window_rect.width();
|
||||
auto left_right_width = total_frame_rect.width() - window_rect.width();
|
||||
if (left_right_width > 0) {
|
||||
if (!m_left_right || m_left_right->height() != frame_rect.height() || m_left_right->width() != left_right_width || m_left_right->scale() != scale)
|
||||
m_left_right = Gfx::Bitmap::create(Gfx::BitmapFormat::RGBA32, { left_right_width, frame_rect.height() }, scale);
|
||||
m_right_x = window_rect.x() - frame_rect.x();
|
||||
if (!m_left_right || m_left_right->height() != total_frame_rect.height() || m_left_right->width() != left_right_width || m_left_right->scale() != scale)
|
||||
m_left_right = Gfx::Bitmap::create(Gfx::BitmapFormat::RGBA32, { left_right_width, total_frame_rect.height() }, scale);
|
||||
m_right_x = window_rect.x() - total_frame_rect.x();
|
||||
ASSERT(m_right_x >= 0);
|
||||
|
||||
Gfx::Painter left_right_painter(*m_left_right);
|
||||
if (m_right_x > 0)
|
||||
left_right_painter.blit({ 0, 0 }, *s_tmp_bitmap, { 0, m_bottom_y, m_right_x, window_rect.height() });
|
||||
left_right_painter.blit({ 0, 0 }, *s_tmp_bitmap, { 0, m_bottom_y, m_right_x, window_rect.height() }, 1.0, false);
|
||||
if (m_right_x < left_right_width)
|
||||
left_right_painter.blit({ m_right_x, 0 }, *s_tmp_bitmap, { (window_rect.right() - frame_rect.x()) + 1, m_bottom_y, frame_rect.width() - (frame_rect.right() - window_rect.right()), window_rect.height() });
|
||||
left_right_painter.blit({ m_right_x, 0 }, *s_tmp_bitmap, { (window_rect.right() - total_frame_rect.x()) + 1, m_bottom_y, total_frame_rect.width() - (total_frame_rect.right() - window_rect.right()), window_rect.height() }, 1.0, false);
|
||||
} else {
|
||||
m_left_right = nullptr;
|
||||
m_right_x = 0;
|
||||
|
@ -321,30 +374,45 @@ void WindowFrame::set_opacity(float opacity)
|
|||
m_opacity = opacity;
|
||||
if (was_opaque != is_opaque())
|
||||
Compositor::the().invalidate_occlusions();
|
||||
Compositor::the().invalidate_screen(rect());
|
||||
Compositor::the().invalidate_screen(render_rect());
|
||||
WindowManager::the().notify_opacity_changed(m_window);
|
||||
}
|
||||
|
||||
static Gfx::IntRect frame_rect_for_window(Window& window, const Gfx::IntRect& rect)
|
||||
Gfx::IntRect WindowFrame::inflated_for_shadow(const Gfx::IntRect& frame_rect) const
|
||||
{
|
||||
if (window.is_frameless())
|
||||
return rect;
|
||||
return Gfx::WindowTheme::current().frame_rect_for_window(to_theme_window_type(window.type()), rect, WindowManager::the().palette());
|
||||
if (auto* shadow = window_shadow()) {
|
||||
auto total_shadow_size = shadow->height();
|
||||
return frame_rect.inflated(total_shadow_size, total_shadow_size);
|
||||
}
|
||||
return frame_rect;
|
||||
}
|
||||
|
||||
static Gfx::IntRect frame_rect_for_window(Window& window)
|
||||
Gfx::Bitmap* WindowFrame::inflate_for_shadow(Gfx::IntRect& frame_rect, Gfx::IntPoint& shadow_offset) const
|
||||
{
|
||||
return frame_rect_for_window(window, window.rect());
|
||||
auto* shadow = window_shadow();
|
||||
if (shadow) {
|
||||
auto total_shadow_size = shadow->height();
|
||||
frame_rect.inflate(total_shadow_size, total_shadow_size);
|
||||
auto offset = total_shadow_size / 2;
|
||||
shadow_offset = { offset, offset };
|
||||
} else {
|
||||
shadow_offset = {};
|
||||
}
|
||||
return shadow;
|
||||
}
|
||||
|
||||
Gfx::IntRect WindowFrame::rect() const
|
||||
{
|
||||
return frame_rect_for_window(m_window);
|
||||
return frame_rect_for_window(m_window, m_window.rect());
|
||||
}
|
||||
|
||||
Gfx::IntRect WindowFrame::render_rect() const
|
||||
{
|
||||
return inflated_for_shadow(rect());
|
||||
}
|
||||
|
||||
void WindowFrame::invalidate_title_bar()
|
||||
{
|
||||
m_dirty = true;
|
||||
invalidate(title_bar_rect());
|
||||
}
|
||||
|
||||
|
@ -353,6 +421,7 @@ void WindowFrame::invalidate(Gfx::IntRect relative_rect)
|
|||
auto frame_rect = rect();
|
||||
auto window_rect = m_window.rect();
|
||||
relative_rect.move_by(frame_rect.x() - window_rect.x(), frame_rect.y() - window_rect.y());
|
||||
m_dirty = true;
|
||||
m_window.invalidate(relative_rect, true);
|
||||
}
|
||||
|
||||
|
@ -360,15 +429,15 @@ void WindowFrame::notify_window_rect_changed(const Gfx::IntRect& old_rect, const
|
|||
{
|
||||
layout_buttons();
|
||||
|
||||
auto old_frame_rect = frame_rect_for_window(m_window, old_rect);
|
||||
auto new_frame_rect = frame_rect_for_window(m_window, new_rect);
|
||||
if (old_frame_rect.width() != new_frame_rect.width())
|
||||
auto old_frame_rect = inflated_for_shadow(frame_rect_for_window(m_window, old_rect));
|
||||
auto new_frame_rect = inflated_for_shadow(frame_rect_for_window(m_window, new_rect));
|
||||
if (old_frame_rect.size() != new_frame_rect.size())
|
||||
m_dirty = true;
|
||||
auto& compositor = Compositor::the();
|
||||
for (auto& dirty : old_frame_rect.shatter(rect()))
|
||||
for (auto& dirty : old_frame_rect.shatter(new_frame_rect))
|
||||
compositor.invalidate_screen(dirty);
|
||||
if (!m_window.is_opaque())
|
||||
compositor.invalidate_screen(rect());
|
||||
compositor.invalidate_screen(new_frame_rect);
|
||||
|
||||
compositor.invalidate_occlusions();
|
||||
|
||||
|
@ -491,4 +560,79 @@ void WindowFrame::start_flash_animation()
|
|||
m_flash_timer->start();
|
||||
}
|
||||
|
||||
void WindowFrame::paint_simple_rect_shadow(Gfx::Painter& painter, const Gfx::IntRect& containing_rect, const Gfx::Bitmap& shadow_bitmap) const
|
||||
{
|
||||
// The layout of the shadow_bitmap is defined like this:
|
||||
// +---------+----+---------+----+----+----+
|
||||
// | TL | T | TR | LT | L | LB |
|
||||
// +---------+----+---------+----+----+----+
|
||||
// | BL | B | BR | RT | R | RB |
|
||||
// +---------+----+---------+----+----+----+
|
||||
// Located strictly on the top or bottom of the rectangle, above or below of the content:
|
||||
// TL = top-left T = top TR = top-right
|
||||
// BL = bottom-left B = bottom BR = bottom-right
|
||||
// Located on the left or right of the rectangle, but not above or below of the content:
|
||||
// LT = left-top L = left LB = left-bottom
|
||||
// RT = right-top R = right RB = right-bottom
|
||||
// So, the bitmap has two rows and 6 column, two of which are twice as wide.
|
||||
// The height divided by two defines a cell size, and width of each
|
||||
// column must be the same as the height of the cell, except for the
|
||||
// first an third column, which are twice as wide.
|
||||
if (shadow_bitmap.height() % 2 != 0) {
|
||||
dbgln("Can't paint simple rect shadow, shadow bitmap height {} is not even", shadow_bitmap.height());
|
||||
return;
|
||||
}
|
||||
auto base_size = shadow_bitmap.height() / 2;
|
||||
if (shadow_bitmap.width() != base_size * (6 + 2)) {
|
||||
if (shadow_bitmap.width() % base_size != 0)
|
||||
dbgln("Can't paint simple rect shadow, shadow bitmap width {} is not a multiple of {}", shadow_bitmap.width(), base_size);
|
||||
else
|
||||
dbgln("Can't paint simple rect shadow, shadow bitmap width {} but expected {}", shadow_bitmap.width(), base_size * (6 + 2));
|
||||
return;
|
||||
}
|
||||
|
||||
// The containing_rect should have been inflated appropriately
|
||||
ASSERT(containing_rect.size().contains(Gfx::IntSize { base_size, base_size }));
|
||||
|
||||
auto half_width = containing_rect.width() / 2;
|
||||
auto paint_horizontal = [&](int y, int src_row) {
|
||||
Gfx::PainterStateSaver save(painter);
|
||||
painter.add_clip_rect({ containing_rect.left(), y, containing_rect.width(), base_size });
|
||||
int corner_piece_width = base_size * 2;
|
||||
int left_corners_right = min(half_width, corner_piece_width);
|
||||
int right_corners_left = max(half_width, containing_rect.width() - corner_piece_width);
|
||||
painter.blit({ containing_rect.left() + left_corners_right - corner_piece_width, y }, shadow_bitmap, { 0, src_row * base_size, corner_piece_width, base_size });
|
||||
painter.blit({ containing_rect.left() + right_corners_left, y }, shadow_bitmap, { corner_piece_width + base_size, src_row * base_size, corner_piece_width, base_size });
|
||||
for (int x = left_corners_right; x < right_corners_left; x += base_size) {
|
||||
auto width = min(right_corners_left - x, base_size);
|
||||
painter.blit({ containing_rect.left() + x, y }, shadow_bitmap, { corner_piece_width, src_row * base_size, width, base_size });
|
||||
}
|
||||
};
|
||||
|
||||
paint_horizontal(containing_rect.top(), 0);
|
||||
paint_horizontal(containing_rect.bottom() - base_size + 1, 1);
|
||||
|
||||
auto sides_height = containing_rect.height() - 2 * base_size;
|
||||
auto half_height = sides_height / 2;
|
||||
auto paint_vertical = [&](int x, int src_row) {
|
||||
Gfx::PainterStateSaver save(painter);
|
||||
painter.add_clip_rect({ x, containing_rect.y() + base_size, base_size, containing_rect.height() - 2 * base_size });
|
||||
int top_corners_bottom = base_size + min(half_height, base_size);
|
||||
int top_corner_height = top_corners_bottom - base_size;
|
||||
int bottom_corners_top = base_size + max(half_height, sides_height - base_size);
|
||||
int bottom_corner_height = sides_height + base_size - bottom_corners_top;
|
||||
painter.blit({ x, containing_rect.top() + top_corners_bottom - top_corner_height }, shadow_bitmap, { base_size * 5, src_row * base_size, base_size, top_corner_height });
|
||||
painter.blit({ x, containing_rect.top() + bottom_corners_top }, shadow_bitmap, { base_size * 7, src_row * base_size + base_size - bottom_corner_height, base_size, bottom_corner_height });
|
||||
if (sides_height > 2 * base_size) {
|
||||
for (int y = top_corners_bottom; y < bottom_corners_top; y += base_size) {
|
||||
auto height = min(bottom_corners_top - y, base_size);
|
||||
painter.blit({ x, containing_rect.top() + y }, shadow_bitmap, { base_size * 6, src_row * base_size, base_size, height });
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
paint_vertical(containing_rect.left(), 0);
|
||||
paint_vertical(containing_rect.right() - base_size + 1, 1);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -45,6 +45,7 @@ public:
|
|||
~WindowFrame();
|
||||
|
||||
Gfx::IntRect rect() const;
|
||||
Gfx::IntRect render_rect() const;
|
||||
void paint(Gfx::Painter&, const Gfx::IntRect&);
|
||||
void render(Gfx::Painter&);
|
||||
void render_to_cache();
|
||||
|
@ -64,7 +65,7 @@ public:
|
|||
|
||||
void start_flash_animation();
|
||||
|
||||
bool has_alpha_channel() const { return m_has_alpha_channel; }
|
||||
bool has_alpha_channel() const { return m_has_alpha_channel || frame_has_alpha(); }
|
||||
void set_has_alpha_channel(bool value) { m_has_alpha_channel = value; }
|
||||
|
||||
void set_opacity(float);
|
||||
|
@ -79,14 +80,19 @@ public:
|
|||
return true;
|
||||
}
|
||||
|
||||
void scale_changed()
|
||||
void set_dirty()
|
||||
{
|
||||
m_dirty = true;
|
||||
}
|
||||
|
||||
private:
|
||||
void paint_simple_rect_shadow(Gfx::Painter&, const Gfx::IntRect&, const Gfx::Bitmap&) const;
|
||||
void paint_notification_frame(Gfx::Painter&);
|
||||
void paint_normal_frame(Gfx::Painter&);
|
||||
Gfx::Bitmap* window_shadow() const;
|
||||
bool frame_has_alpha() const;
|
||||
Gfx::IntRect inflated_for_shadow(const Gfx::IntRect&) const;
|
||||
Gfx::Bitmap* inflate_for_shadow(Gfx::IntRect&, Gfx::IntPoint&) const;
|
||||
|
||||
Gfx::WindowTheme::WindowState window_state_for_theme() const;
|
||||
|
||||
|
@ -96,6 +102,8 @@ private:
|
|||
Button* m_maximize_button { nullptr };
|
||||
Button* m_minimize_button { nullptr };
|
||||
|
||||
Gfx::IntPoint m_shadow_offset {};
|
||||
|
||||
RefPtr<Gfx::Bitmap> m_top_bottom;
|
||||
RefPtr<Gfx::Bitmap> m_left_right;
|
||||
int m_bottom_y { 0 }; // y-offset in m_top_bottom for the bottom half
|
||||
|
|
|
@ -270,7 +270,7 @@ void WindowManager::remove_window(Window& window)
|
|||
if (active == &window || active_input == &window || (active && window.is_descendant_of(*active)) || (active_input && active_input != active && window.is_descendant_of(*active_input)))
|
||||
pick_new_active_window(&window);
|
||||
|
||||
Compositor::the().invalidate_screen(window.frame().rect());
|
||||
Compositor::the().invalidate_screen(window.frame().render_rect());
|
||||
|
||||
if (m_switcher.is_visible() && window.type() != WindowType::WindowSwitcher)
|
||||
m_switcher.refresh();
|
||||
|
@ -1517,7 +1517,6 @@ void WindowManager::reload_icon_bitmaps_after_scale_change(bool allow_hidpi_icon
|
|||
for_each_window([&](Window& window) {
|
||||
auto& window_frame = window.frame();
|
||||
window_frame.set_button_icons();
|
||||
window_frame.scale_changed();
|
||||
return IterationDecision::Continue;
|
||||
});
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue