WindowFrame.cpp 27 KB

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  1. /*
  2. * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
  3. * All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. *
  8. * 1. Redistributions of source code must retain the above copyright notice, this
  9. * list of conditions and the following disclaimer.
  10. *
  11. * 2. Redistributions in binary form must reproduce the above copyright notice,
  12. * this list of conditions and the following disclaimer in the documentation
  13. * and/or other materials provided with the distribution.
  14. *
  15. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  16. * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  17. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  18. * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
  19. * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  20. * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  21. * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  22. * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  23. * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  24. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  25. */
  26. #include "ClientConnection.h"
  27. #include <AK/Badge.h>
  28. #include <LibGfx/Font.h>
  29. #include <LibGfx/Painter.h>
  30. #include <LibGfx/StylePainter.h>
  31. #include <LibGfx/WindowTheme.h>
  32. #include <WindowServer/Button.h>
  33. #include <WindowServer/Compositor.h>
  34. #include <WindowServer/Event.h>
  35. #include <WindowServer/Screen.h>
  36. #include <WindowServer/Window.h>
  37. #include <WindowServer/WindowFrame.h>
  38. #include <WindowServer/WindowManager.h>
  39. namespace WindowServer {
  40. static Gfx::WindowTheme::WindowType to_theme_window_type(WindowType type)
  41. {
  42. switch (type) {
  43. case WindowType::Normal:
  44. return Gfx::WindowTheme::WindowType::Normal;
  45. case WindowType::Notification:
  46. return Gfx::WindowTheme::WindowType::Notification;
  47. default:
  48. return Gfx::WindowTheme::WindowType::Other;
  49. }
  50. }
  51. static Gfx::Bitmap* s_minimize_icon;
  52. static Gfx::Bitmap* s_maximize_icon;
  53. static Gfx::Bitmap* s_restore_icon;
  54. static Gfx::Bitmap* s_close_icon;
  55. static Gfx::Bitmap* s_window_shadow;
  56. static String s_last_title_button_icons_path;
  57. static int s_last_title_button_icons_scale;
  58. static String s_last_window_shadow_path;
  59. static Gfx::IntRect frame_rect_for_window(Window& window, const Gfx::IntRect& rect)
  60. {
  61. if (window.is_frameless())
  62. return rect;
  63. return Gfx::WindowTheme::current().frame_rect_for_window(to_theme_window_type(window.type()), rect, WindowManager::the().palette());
  64. }
  65. WindowFrame::WindowFrame(Window& window)
  66. : m_window(window)
  67. {
  68. auto button = make<Button>(*this, [this](auto&) {
  69. m_window.request_close();
  70. });
  71. m_close_button = button.ptr();
  72. m_buttons.append(move(button));
  73. if (window.is_resizable()) {
  74. auto button = make<Button>(*this, [this](auto&) {
  75. WindowManager::the().maximize_windows(m_window, !m_window.is_maximized());
  76. });
  77. m_maximize_button = button.ptr();
  78. m_buttons.append(move(button));
  79. }
  80. if (window.is_minimizable()) {
  81. auto button = make<Button>(*this, [this](auto&) {
  82. WindowManager::the().minimize_windows(m_window, true);
  83. });
  84. m_minimize_button = button.ptr();
  85. m_buttons.append(move(button));
  86. }
  87. set_button_icons();
  88. }
  89. WindowFrame::~WindowFrame()
  90. {
  91. }
  92. void WindowFrame::set_button_icons()
  93. {
  94. m_dirty = true;
  95. if (m_window.is_frameless())
  96. return;
  97. String icons_path = WindowManager::the().palette().title_button_icons_path();
  98. int icons_scale = WindowManager::the().compositor_icon_scale();
  99. StringBuilder full_path;
  100. if (!s_minimize_icon || s_last_title_button_icons_path != icons_path || s_last_title_button_icons_scale != icons_scale) {
  101. full_path.append(icons_path);
  102. full_path.append("window-minimize.png");
  103. if (s_minimize_icon)
  104. s_minimize_icon->unref();
  105. if (!(s_minimize_icon = Gfx::Bitmap::load_from_file(full_path.to_string(), icons_scale).leak_ref()))
  106. s_minimize_icon = Gfx::Bitmap::load_from_file("/res/icons/16x16/downward-triangle.png", icons_scale).leak_ref();
  107. full_path.clear();
  108. }
  109. if (!s_maximize_icon || s_last_title_button_icons_path != icons_path || s_last_title_button_icons_scale != icons_scale) {
  110. full_path.append(icons_path);
  111. full_path.append("window-maximize.png");
  112. if (s_maximize_icon)
  113. s_maximize_icon->unref();
  114. if (!(s_maximize_icon = Gfx::Bitmap::load_from_file(full_path.to_string(), icons_scale).leak_ref()))
  115. s_maximize_icon = Gfx::Bitmap::load_from_file("/res/icons/16x16/upward-triangle.png", icons_scale).leak_ref();
  116. full_path.clear();
  117. }
  118. if (!s_restore_icon || s_last_title_button_icons_path != icons_path || s_last_title_button_icons_scale != icons_scale) {
  119. full_path.append(icons_path);
  120. full_path.append("window-restore.png");
  121. if (s_restore_icon)
  122. s_restore_icon->unref();
  123. if (!(s_restore_icon = Gfx::Bitmap::load_from_file(full_path.to_string(), icons_scale).leak_ref()))
  124. s_restore_icon = Gfx::Bitmap::load_from_file("/res/icons/16x16/window-restore.png", icons_scale).leak_ref();
  125. full_path.clear();
  126. }
  127. if (!s_close_icon || s_last_title_button_icons_path != icons_path || s_last_title_button_icons_scale != icons_scale) {
  128. full_path.append(icons_path);
  129. full_path.append("window-close.png");
  130. if (s_close_icon)
  131. s_close_icon->unref();
  132. if (!(s_close_icon = Gfx::Bitmap::load_from_file(full_path.to_string(), icons_scale).leak_ref()))
  133. s_close_icon = Gfx::Bitmap::load_from_file("/res/icons/16x16/window-close.png", icons_scale).leak_ref();
  134. full_path.clear();
  135. }
  136. m_close_button->set_icon(*s_close_icon);
  137. if (m_window.is_minimizable())
  138. m_minimize_button->set_icon(*s_minimize_icon);
  139. if (m_window.is_resizable())
  140. m_maximize_button->set_icon(m_window.is_maximized() ? *s_restore_icon : *s_maximize_icon);
  141. s_last_title_button_icons_path = icons_path;
  142. s_last_title_button_icons_scale = icons_scale;
  143. String window_shadow_path = WindowManager::the().palette().window_shadow_path();
  144. if (!s_window_shadow || s_window_shadow->scale() != icons_scale || s_last_window_shadow_path != window_shadow_path) {
  145. s_window_shadow = Gfx::Bitmap::load_from_file(window_shadow_path, icons_scale).leak_ref();
  146. }
  147. s_last_window_shadow_path = window_shadow_path;
  148. }
  149. Gfx::Bitmap* WindowFrame::window_shadow() const
  150. {
  151. if (m_window.type() == WindowType::Desktop)
  152. return nullptr;
  153. return s_window_shadow;
  154. }
  155. bool WindowFrame::frame_has_alpha() const
  156. {
  157. if (auto* shadow_bitmap = window_shadow(); shadow_bitmap && shadow_bitmap->format() == Gfx::BitmapFormat::RGBA32)
  158. return true;
  159. return false;
  160. }
  161. void WindowFrame::did_set_maximized(Badge<Window>, bool maximized)
  162. {
  163. ASSERT(m_maximize_button);
  164. m_maximize_button->set_icon(maximized ? *s_restore_icon : *s_maximize_icon);
  165. }
  166. Gfx::IntRect WindowFrame::title_bar_rect() const
  167. {
  168. return Gfx::WindowTheme::current().title_bar_rect(to_theme_window_type(m_window.type()), m_window.rect(), WindowManager::the().palette());
  169. }
  170. Gfx::IntRect WindowFrame::title_bar_icon_rect() const
  171. {
  172. return Gfx::WindowTheme::current().title_bar_icon_rect(to_theme_window_type(m_window.type()), m_window.rect(), WindowManager::the().palette());
  173. }
  174. Gfx::IntRect WindowFrame::title_bar_text_rect() const
  175. {
  176. return Gfx::WindowTheme::current().title_bar_text_rect(to_theme_window_type(m_window.type()), m_window.rect(), WindowManager::the().palette());
  177. }
  178. Gfx::WindowTheme::WindowState WindowFrame::window_state_for_theme() const
  179. {
  180. auto& wm = WindowManager::the();
  181. if (m_flash_timer && m_flash_timer->is_active())
  182. return m_flash_counter & 1 ? Gfx::WindowTheme::WindowState::Active : Gfx::WindowTheme::WindowState::Inactive;
  183. if (&m_window == wm.m_highlight_window)
  184. return Gfx::WindowTheme::WindowState::Highlighted;
  185. if (&m_window == wm.m_move_window)
  186. return Gfx::WindowTheme::WindowState::Moving;
  187. if (wm.is_active_window_or_accessory(m_window))
  188. return Gfx::WindowTheme::WindowState::Active;
  189. return Gfx::WindowTheme::WindowState::Inactive;
  190. }
  191. void WindowFrame::paint_notification_frame(Gfx::Painter& painter)
  192. {
  193. auto palette = WindowManager::the().palette();
  194. Gfx::WindowTheme::current().paint_notification_frame(painter, m_window.rect(), palette, m_buttons.last().relative_rect());
  195. }
  196. void WindowFrame::paint_normal_frame(Gfx::Painter& painter)
  197. {
  198. auto palette = WindowManager::the().palette();
  199. auto& window = m_window;
  200. String title_text;
  201. if (window.client() && window.client()->is_unresponsive()) {
  202. StringBuilder builder;
  203. builder.append(window.title());
  204. builder.append(" (Not responding)");
  205. title_text = builder.to_string();
  206. } else {
  207. title_text = window.title();
  208. }
  209. auto leftmost_button_rect = m_buttons.is_empty() ? Gfx::IntRect() : m_buttons.last().relative_rect();
  210. Gfx::WindowTheme::current().paint_normal_frame(painter, window_state_for_theme(), m_window.rect(), title_text, m_window.icon(), palette, leftmost_button_rect);
  211. }
  212. void WindowFrame::paint(Gfx::Painter& painter, const Gfx::IntRect& rect)
  213. {
  214. render_to_cache();
  215. auto frame_rect = render_rect();
  216. auto window_rect = m_window.rect();
  217. if (m_top_bottom) {
  218. auto top_bottom_height = frame_rect.height() - window_rect.height();
  219. if (m_bottom_y > 0) {
  220. // We have a top piece
  221. auto src_rect = rect.intersected({ frame_rect.location(), { frame_rect.width(), m_bottom_y } });
  222. if (!src_rect.is_empty())
  223. painter.blit(src_rect.location(), *m_top_bottom, src_rect.translated(-frame_rect.location()), m_opacity);
  224. }
  225. if (m_bottom_y < top_bottom_height) {
  226. // We have a bottom piece
  227. Gfx::IntRect rect_in_frame { frame_rect.x(), window_rect.bottom() + 1, frame_rect.width(), top_bottom_height - m_bottom_y };
  228. auto src_rect = rect.intersected(rect_in_frame);
  229. if (!src_rect.is_empty())
  230. painter.blit(src_rect.location(), *m_top_bottom, src_rect.translated(-rect_in_frame.x(), -rect_in_frame.y() + m_bottom_y), m_opacity);
  231. }
  232. }
  233. if (m_left_right) {
  234. auto left_right_width = frame_rect.width() - window_rect.width();
  235. if (m_right_x > 0) {
  236. // We have a left piece
  237. Gfx::IntRect rect_in_frame { frame_rect.x(), window_rect.y(), m_right_x, window_rect.height() };
  238. auto src_rect = rect.intersected(rect_in_frame);
  239. if (!src_rect.is_empty())
  240. painter.blit(src_rect.location(), *m_left_right, src_rect.translated(-rect_in_frame.location()), m_opacity);
  241. }
  242. if (m_right_x < left_right_width) {
  243. // We have a right piece
  244. Gfx::IntRect rect_in_frame { window_rect.right() + 1, window_rect.y(), left_right_width - m_right_x, window_rect.height() };
  245. auto src_rect = rect.intersected(rect_in_frame);
  246. if (!src_rect.is_empty())
  247. painter.blit(src_rect.location(), *m_left_right, src_rect.translated(-rect_in_frame.x() + m_right_x, -rect_in_frame.y()), m_opacity);
  248. }
  249. }
  250. }
  251. void WindowFrame::render(Gfx::Painter& painter)
  252. {
  253. if (m_window.is_frameless())
  254. return;
  255. if (m_window.type() == WindowType::Notification)
  256. paint_notification_frame(painter);
  257. else if (m_window.type() == WindowType::Normal)
  258. paint_normal_frame(painter);
  259. else
  260. return;
  261. for (auto& button : m_buttons) {
  262. button.paint(painter);
  263. }
  264. }
  265. void WindowFrame::render_to_cache()
  266. {
  267. if (!m_dirty)
  268. return;
  269. m_dirty = false;
  270. static Gfx::Bitmap* s_tmp_bitmap;
  271. auto frame_rect = rect();
  272. auto total_frame_rect = frame_rect;
  273. auto* shadow_bitmap = inflate_for_shadow(total_frame_rect, m_shadow_offset);
  274. auto window_rect = m_window.rect();
  275. auto scale = Screen::the().scale_factor();
  276. if (!s_tmp_bitmap || !s_tmp_bitmap->size().contains(total_frame_rect.size()) || s_tmp_bitmap->scale() != scale) {
  277. if (s_tmp_bitmap)
  278. s_tmp_bitmap->unref();
  279. s_tmp_bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::RGBA32, total_frame_rect.size(), scale).leak_ref();
  280. }
  281. Gfx::Painter painter(*s_tmp_bitmap);
  282. for (auto& rect : total_frame_rect.shatter(window_rect))
  283. painter.clear_rect({ rect.location() - total_frame_rect.location(), rect.size() }, { 255, 255, 255, 0 });
  284. if (shadow_bitmap)
  285. paint_simple_rect_shadow(painter, { { 0, 0 }, total_frame_rect.size() }, *shadow_bitmap);
  286. {
  287. Gfx::PainterStateSaver save(painter);
  288. painter.translate(m_shadow_offset);
  289. render(painter);
  290. }
  291. auto top_bottom_height = total_frame_rect.height() - window_rect.height();
  292. if (top_bottom_height > 0) {
  293. if (!m_top_bottom || m_top_bottom->width() != total_frame_rect.width() || m_top_bottom->height() != top_bottom_height || m_top_bottom->scale() != scale)
  294. m_top_bottom = Gfx::Bitmap::create(Gfx::BitmapFormat::RGBA32, { total_frame_rect.width(), top_bottom_height }, scale);
  295. m_bottom_y = window_rect.y() - total_frame_rect.y();
  296. ASSERT(m_bottom_y >= 0);
  297. Gfx::Painter top_bottom_painter(*m_top_bottom);
  298. if (m_bottom_y > 0)
  299. top_bottom_painter.blit({ 0, 0 }, *s_tmp_bitmap, { 0, 0, total_frame_rect.width(), m_bottom_y }, 1.0, false);
  300. if (m_bottom_y < top_bottom_height)
  301. top_bottom_painter.blit({ 0, m_bottom_y }, *s_tmp_bitmap, { 0, total_frame_rect.height() - (total_frame_rect.bottom() - window_rect.bottom()), total_frame_rect.width(), top_bottom_height - m_bottom_y }, 1.0, false);
  302. } else {
  303. m_top_bottom = nullptr;
  304. m_bottom_y = 0;
  305. }
  306. auto left_right_width = total_frame_rect.width() - window_rect.width();
  307. if (left_right_width > 0) {
  308. if (!m_left_right || m_left_right->height() != total_frame_rect.height() || m_left_right->width() != left_right_width || m_left_right->scale() != scale)
  309. m_left_right = Gfx::Bitmap::create(Gfx::BitmapFormat::RGBA32, { left_right_width, total_frame_rect.height() }, scale);
  310. m_right_x = window_rect.x() - total_frame_rect.x();
  311. ASSERT(m_right_x >= 0);
  312. Gfx::Painter left_right_painter(*m_left_right);
  313. if (m_right_x > 0)
  314. left_right_painter.blit({ 0, 0 }, *s_tmp_bitmap, { 0, m_bottom_y, m_right_x, window_rect.height() }, 1.0, false);
  315. if (m_right_x < left_right_width)
  316. left_right_painter.blit({ m_right_x, 0 }, *s_tmp_bitmap, { (window_rect.right() - total_frame_rect.x()) + 1, m_bottom_y, total_frame_rect.width() - (total_frame_rect.right() - window_rect.right()), window_rect.height() }, 1.0, false);
  317. } else {
  318. m_left_right = nullptr;
  319. m_right_x = 0;
  320. }
  321. }
  322. void WindowFrame::set_opacity(float opacity)
  323. {
  324. if (m_opacity == opacity)
  325. return;
  326. bool was_opaque = is_opaque();
  327. m_opacity = opacity;
  328. if (was_opaque != is_opaque())
  329. Compositor::the().invalidate_occlusions();
  330. Compositor::the().invalidate_screen(render_rect());
  331. WindowManager::the().notify_opacity_changed(m_window);
  332. }
  333. Gfx::IntRect WindowFrame::inflated_for_shadow(const Gfx::IntRect& frame_rect) const
  334. {
  335. if (auto* shadow = window_shadow()) {
  336. auto total_shadow_size = shadow->height();
  337. return frame_rect.inflated(total_shadow_size, total_shadow_size);
  338. }
  339. return frame_rect;
  340. }
  341. Gfx::Bitmap* WindowFrame::inflate_for_shadow(Gfx::IntRect& frame_rect, Gfx::IntPoint& shadow_offset) const
  342. {
  343. auto* shadow = window_shadow();
  344. if (shadow) {
  345. auto total_shadow_size = shadow->height();
  346. frame_rect.inflate(total_shadow_size, total_shadow_size);
  347. auto offset = total_shadow_size / 2;
  348. shadow_offset = { offset, offset };
  349. } else {
  350. shadow_offset = {};
  351. }
  352. return shadow;
  353. }
  354. Gfx::IntRect WindowFrame::rect() const
  355. {
  356. return frame_rect_for_window(m_window, m_window.rect());
  357. }
  358. Gfx::IntRect WindowFrame::render_rect() const
  359. {
  360. return inflated_for_shadow(rect());
  361. }
  362. void WindowFrame::invalidate_title_bar()
  363. {
  364. invalidate(title_bar_rect());
  365. }
  366. void WindowFrame::invalidate(Gfx::IntRect relative_rect)
  367. {
  368. auto frame_rect = rect();
  369. auto window_rect = m_window.rect();
  370. relative_rect.move_by(frame_rect.x() - window_rect.x(), frame_rect.y() - window_rect.y());
  371. m_dirty = true;
  372. m_window.invalidate(relative_rect, true);
  373. }
  374. void WindowFrame::notify_window_rect_changed(const Gfx::IntRect& old_rect, const Gfx::IntRect& new_rect)
  375. {
  376. layout_buttons();
  377. auto old_frame_rect = inflated_for_shadow(frame_rect_for_window(m_window, old_rect));
  378. auto new_frame_rect = inflated_for_shadow(frame_rect_for_window(m_window, new_rect));
  379. if (old_frame_rect.size() != new_frame_rect.size())
  380. m_dirty = true;
  381. auto& compositor = Compositor::the();
  382. for (auto& dirty : old_frame_rect.shatter(new_frame_rect))
  383. compositor.invalidate_screen(dirty);
  384. if (!m_window.is_opaque())
  385. compositor.invalidate_screen(new_frame_rect);
  386. compositor.invalidate_occlusions();
  387. WindowManager::the().notify_rect_changed(m_window, old_rect, new_rect);
  388. }
  389. void WindowFrame::layout_buttons()
  390. {
  391. auto button_rects = Gfx::WindowTheme::current().layout_buttons(to_theme_window_type(m_window.type()), m_window.rect(), WindowManager::the().palette(), m_buttons.size());
  392. for (size_t i = 0; i < m_buttons.size(); i++)
  393. m_buttons[i].set_relative_rect(button_rects[i]);
  394. }
  395. void WindowFrame::on_mouse_event(const MouseEvent& event)
  396. {
  397. ASSERT(!m_window.is_fullscreen());
  398. auto& wm = WindowManager::the();
  399. if (m_window.type() != WindowType::Normal && m_window.type() != WindowType::Notification)
  400. return;
  401. if (m_window.type() == WindowType::Normal) {
  402. if (event.type() == Event::MouseDown)
  403. wm.move_to_front_and_make_active(m_window);
  404. if (m_window.blocking_modal_window())
  405. return;
  406. if (title_bar_icon_rect().contains(event.position())) {
  407. if (event.type() == Event::MouseDown && (event.button() == MouseButton::Left || event.button() == MouseButton::Right)) {
  408. // Manually start a potential double click. Since we're opening
  409. // a menu, we will only receive the MouseDown event, so we
  410. // need to record that fact. If the user subsequently clicks
  411. // on the same area, the menu will get closed, and we will
  412. // receive a MouseUp event, but because windows have changed
  413. // we don't get a MouseDoubleClick event. We can however record
  414. // this click, and when we receive the MouseUp event check if
  415. // it would have been considered a double click, if it weren't
  416. // for the fact that we opened and closed a window in the meanwhile
  417. auto& wm = WindowManager::the();
  418. wm.start_menu_doubleclick(m_window, event);
  419. m_window.popup_window_menu(title_bar_rect().bottom_left().translated(rect().location()), WindowMenuDefaultAction::Close);
  420. return;
  421. } else if (event.type() == Event::MouseUp && event.button() == MouseButton::Left) {
  422. // Since the MouseDown event opened a menu, another MouseUp
  423. // from the second click outside the menu wouldn't be considered
  424. // a double click, so let's manually check if it would otherwise
  425. // have been be considered to be one
  426. auto& wm = WindowManager::the();
  427. if (wm.is_menu_doubleclick(m_window, event)) {
  428. // It is a double click, so perform activate the default item
  429. m_window.window_menu_activate_default();
  430. }
  431. return;
  432. }
  433. }
  434. }
  435. // This is slightly hackish, but expand the title bar rect by two pixels downwards,
  436. // so that mouse events between the title bar and window contents don't act like
  437. // mouse events on the border.
  438. auto adjusted_title_bar_rect = title_bar_rect();
  439. adjusted_title_bar_rect.set_height(adjusted_title_bar_rect.height() + 2);
  440. if (adjusted_title_bar_rect.contains(event.position())) {
  441. wm.clear_resize_candidate();
  442. if (event.type() == Event::MouseDown)
  443. wm.move_to_front_and_make_active(m_window);
  444. for (auto& button : m_buttons) {
  445. if (button.relative_rect().contains(event.position()))
  446. return button.on_mouse_event(event.translated(-button.relative_rect().location()));
  447. }
  448. if (event.type() == Event::MouseDown) {
  449. if (m_window.type() == WindowType::Normal && event.button() == MouseButton::Right) {
  450. auto default_action = m_window.is_maximized() ? WindowMenuDefaultAction::Restore : WindowMenuDefaultAction::Maximize;
  451. m_window.popup_window_menu(event.position().translated(rect().location()), default_action);
  452. return;
  453. }
  454. if (m_window.is_movable() && event.button() == MouseButton::Left)
  455. wm.start_window_move(m_window, event.translated(rect().location()));
  456. }
  457. return;
  458. }
  459. if (m_window.is_resizable() && event.type() == Event::MouseMove && event.buttons() == 0) {
  460. constexpr ResizeDirection direction_for_hot_area[3][3] = {
  461. { ResizeDirection::UpLeft, ResizeDirection::Up, ResizeDirection::UpRight },
  462. { ResizeDirection::Left, ResizeDirection::None, ResizeDirection::Right },
  463. { ResizeDirection::DownLeft, ResizeDirection::Down, ResizeDirection::DownRight },
  464. };
  465. Gfx::IntRect outer_rect = { {}, rect().size() };
  466. ASSERT(outer_rect.contains(event.position()));
  467. int window_relative_x = event.x() - outer_rect.x();
  468. int window_relative_y = event.y() - outer_rect.y();
  469. int hot_area_row = min(2, window_relative_y / (outer_rect.height() / 3));
  470. int hot_area_column = min(2, window_relative_x / (outer_rect.width() / 3));
  471. wm.set_resize_candidate(m_window, direction_for_hot_area[hot_area_row][hot_area_column]);
  472. Compositor::the().invalidate_cursor();
  473. return;
  474. }
  475. if (m_window.is_resizable() && event.type() == Event::MouseDown && event.button() == MouseButton::Left)
  476. wm.start_window_resize(m_window, event.translated(rect().location()));
  477. }
  478. void WindowFrame::start_flash_animation()
  479. {
  480. if (!m_flash_timer) {
  481. m_flash_timer = Core::Timer::construct(100, [this] {
  482. ASSERT(m_flash_counter);
  483. invalidate_title_bar();
  484. if (!--m_flash_counter)
  485. m_flash_timer->stop();
  486. });
  487. }
  488. m_flash_counter = 8;
  489. m_flash_timer->start();
  490. }
  491. void WindowFrame::paint_simple_rect_shadow(Gfx::Painter& painter, const Gfx::IntRect& containing_rect, const Gfx::Bitmap& shadow_bitmap) const
  492. {
  493. // The layout of the shadow_bitmap is defined like this:
  494. // +---------+----+---------+----+----+----+
  495. // | TL | T | TR | LT | L | LB |
  496. // +---------+----+---------+----+----+----+
  497. // | BL | B | BR | RT | R | RB |
  498. // +---------+----+---------+----+----+----+
  499. // Located strictly on the top or bottom of the rectangle, above or below of the content:
  500. // TL = top-left T = top TR = top-right
  501. // BL = bottom-left B = bottom BR = bottom-right
  502. // Located on the left or right of the rectangle, but not above or below of the content:
  503. // LT = left-top L = left LB = left-bottom
  504. // RT = right-top R = right RB = right-bottom
  505. // So, the bitmap has two rows and 6 column, two of which are twice as wide.
  506. // The height divided by two defines a cell size, and width of each
  507. // column must be the same as the height of the cell, except for the
  508. // first an third column, which are twice as wide.
  509. if (shadow_bitmap.height() % 2 != 0) {
  510. dbgln("Can't paint simple rect shadow, shadow bitmap height {} is not even", shadow_bitmap.height());
  511. return;
  512. }
  513. auto base_size = shadow_bitmap.height() / 2;
  514. if (shadow_bitmap.width() != base_size * (6 + 2)) {
  515. if (shadow_bitmap.width() % base_size != 0)
  516. dbgln("Can't paint simple rect shadow, shadow bitmap width {} is not a multiple of {}", shadow_bitmap.width(), base_size);
  517. else
  518. dbgln("Can't paint simple rect shadow, shadow bitmap width {} but expected {}", shadow_bitmap.width(), base_size * (6 + 2));
  519. return;
  520. }
  521. // The containing_rect should have been inflated appropriately
  522. ASSERT(containing_rect.size().contains(Gfx::IntSize { base_size, base_size }));
  523. auto half_width = containing_rect.width() / 2;
  524. auto paint_horizontal = [&](int y, int src_row) {
  525. Gfx::PainterStateSaver save(painter);
  526. painter.add_clip_rect({ containing_rect.left(), y, containing_rect.width(), base_size });
  527. int corner_piece_width = base_size * 2;
  528. int left_corners_right = min(half_width, corner_piece_width);
  529. int right_corners_left = max(half_width, containing_rect.width() - corner_piece_width);
  530. painter.blit({ containing_rect.left() + left_corners_right - corner_piece_width, y }, shadow_bitmap, { 0, src_row * base_size, corner_piece_width, base_size });
  531. painter.blit({ containing_rect.left() + right_corners_left, y }, shadow_bitmap, { corner_piece_width + base_size, src_row * base_size, corner_piece_width, base_size });
  532. for (int x = left_corners_right; x < right_corners_left; x += base_size) {
  533. auto width = min(right_corners_left - x, base_size);
  534. painter.blit({ containing_rect.left() + x, y }, shadow_bitmap, { corner_piece_width, src_row * base_size, width, base_size });
  535. }
  536. };
  537. paint_horizontal(containing_rect.top(), 0);
  538. paint_horizontal(containing_rect.bottom() - base_size + 1, 1);
  539. auto sides_height = containing_rect.height() - 2 * base_size;
  540. auto half_height = sides_height / 2;
  541. auto paint_vertical = [&](int x, int src_row) {
  542. Gfx::PainterStateSaver save(painter);
  543. painter.add_clip_rect({ x, containing_rect.y() + base_size, base_size, containing_rect.height() - 2 * base_size });
  544. int top_corners_bottom = base_size + min(half_height, base_size);
  545. int top_corner_height = top_corners_bottom - base_size;
  546. int bottom_corners_top = base_size + max(half_height, sides_height - base_size);
  547. int bottom_corner_height = sides_height + base_size - bottom_corners_top;
  548. painter.blit({ x, containing_rect.top() + top_corners_bottom - top_corner_height }, shadow_bitmap, { base_size * 5, src_row * base_size, base_size, top_corner_height });
  549. painter.blit({ x, containing_rect.top() + bottom_corners_top }, shadow_bitmap, { base_size * 7, src_row * base_size + base_size - bottom_corner_height, base_size, bottom_corner_height });
  550. if (sides_height > 2 * base_size) {
  551. for (int y = top_corners_bottom; y < bottom_corners_top; y += base_size) {
  552. auto height = min(bottom_corners_top - y, base_size);
  553. painter.blit({ x, containing_rect.top() + y }, shadow_bitmap, { base_size * 6, src_row * base_size, base_size, height });
  554. }
  555. }
  556. };
  557. paint_vertical(containing_rect.left(), 0);
  558. paint_vertical(containing_rect.right() - base_size + 1, 1);
  559. }
  560. }