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- /*
- * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *
- * 1. Redistributions of source code must retain the above copyright notice, this
- * list of conditions and the following disclaimer.
- *
- * 2. Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
- * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #include "ClientConnection.h"
- #include <AK/Badge.h>
- #include <LibGfx/Font.h>
- #include <LibGfx/Painter.h>
- #include <LibGfx/StylePainter.h>
- #include <LibGfx/WindowTheme.h>
- #include <WindowServer/Button.h>
- #include <WindowServer/Compositor.h>
- #include <WindowServer/Event.h>
- #include <WindowServer/Screen.h>
- #include <WindowServer/Window.h>
- #include <WindowServer/WindowFrame.h>
- #include <WindowServer/WindowManager.h>
- namespace WindowServer {
- static Gfx::WindowTheme::WindowType to_theme_window_type(WindowType type)
- {
- switch (type) {
- case WindowType::Normal:
- return Gfx::WindowTheme::WindowType::Normal;
- case WindowType::Notification:
- return Gfx::WindowTheme::WindowType::Notification;
- default:
- return Gfx::WindowTheme::WindowType::Other;
- }
- }
- static Gfx::Bitmap* s_minimize_icon;
- static Gfx::Bitmap* s_maximize_icon;
- static Gfx::Bitmap* s_restore_icon;
- static Gfx::Bitmap* s_close_icon;
- static Gfx::Bitmap* s_window_shadow;
- static String s_last_title_button_icons_path;
- static int s_last_title_button_icons_scale;
- static String s_last_window_shadow_path;
- static Gfx::IntRect frame_rect_for_window(Window& window, const Gfx::IntRect& rect)
- {
- if (window.is_frameless())
- return rect;
- return Gfx::WindowTheme::current().frame_rect_for_window(to_theme_window_type(window.type()), rect, WindowManager::the().palette());
- }
- WindowFrame::WindowFrame(Window& window)
- : m_window(window)
- {
- auto button = make<Button>(*this, [this](auto&) {
- m_window.request_close();
- });
- m_close_button = button.ptr();
- m_buttons.append(move(button));
- if (window.is_resizable()) {
- auto button = make<Button>(*this, [this](auto&) {
- WindowManager::the().maximize_windows(m_window, !m_window.is_maximized());
- });
- m_maximize_button = button.ptr();
- m_buttons.append(move(button));
- }
- if (window.is_minimizable()) {
- auto button = make<Button>(*this, [this](auto&) {
- WindowManager::the().minimize_windows(m_window, true);
- });
- m_minimize_button = button.ptr();
- m_buttons.append(move(button));
- }
- set_button_icons();
- }
- WindowFrame::~WindowFrame()
- {
- }
- void WindowFrame::set_button_icons()
- {
- m_dirty = true;
- if (m_window.is_frameless())
- return;
- String icons_path = WindowManager::the().palette().title_button_icons_path();
- int icons_scale = WindowManager::the().compositor_icon_scale();
- StringBuilder full_path;
- if (!s_minimize_icon || s_last_title_button_icons_path != icons_path || s_last_title_button_icons_scale != icons_scale) {
- full_path.append(icons_path);
- full_path.append("window-minimize.png");
- if (s_minimize_icon)
- s_minimize_icon->unref();
- if (!(s_minimize_icon = Gfx::Bitmap::load_from_file(full_path.to_string(), icons_scale).leak_ref()))
- s_minimize_icon = Gfx::Bitmap::load_from_file("/res/icons/16x16/downward-triangle.png", icons_scale).leak_ref();
- full_path.clear();
- }
- if (!s_maximize_icon || s_last_title_button_icons_path != icons_path || s_last_title_button_icons_scale != icons_scale) {
- full_path.append(icons_path);
- full_path.append("window-maximize.png");
- if (s_maximize_icon)
- s_maximize_icon->unref();
- if (!(s_maximize_icon = Gfx::Bitmap::load_from_file(full_path.to_string(), icons_scale).leak_ref()))
- s_maximize_icon = Gfx::Bitmap::load_from_file("/res/icons/16x16/upward-triangle.png", icons_scale).leak_ref();
- full_path.clear();
- }
- if (!s_restore_icon || s_last_title_button_icons_path != icons_path || s_last_title_button_icons_scale != icons_scale) {
- full_path.append(icons_path);
- full_path.append("window-restore.png");
- if (s_restore_icon)
- s_restore_icon->unref();
- if (!(s_restore_icon = Gfx::Bitmap::load_from_file(full_path.to_string(), icons_scale).leak_ref()))
- s_restore_icon = Gfx::Bitmap::load_from_file("/res/icons/16x16/window-restore.png", icons_scale).leak_ref();
- full_path.clear();
- }
- if (!s_close_icon || s_last_title_button_icons_path != icons_path || s_last_title_button_icons_scale != icons_scale) {
- full_path.append(icons_path);
- full_path.append("window-close.png");
- if (s_close_icon)
- s_close_icon->unref();
- if (!(s_close_icon = Gfx::Bitmap::load_from_file(full_path.to_string(), icons_scale).leak_ref()))
- s_close_icon = Gfx::Bitmap::load_from_file("/res/icons/16x16/window-close.png", icons_scale).leak_ref();
- full_path.clear();
- }
- m_close_button->set_icon(*s_close_icon);
- if (m_window.is_minimizable())
- m_minimize_button->set_icon(*s_minimize_icon);
- if (m_window.is_resizable())
- m_maximize_button->set_icon(m_window.is_maximized() ? *s_restore_icon : *s_maximize_icon);
- s_last_title_button_icons_path = icons_path;
- s_last_title_button_icons_scale = icons_scale;
- String window_shadow_path = WindowManager::the().palette().window_shadow_path();
- if (!s_window_shadow || s_window_shadow->scale() != icons_scale || s_last_window_shadow_path != window_shadow_path) {
- s_window_shadow = Gfx::Bitmap::load_from_file(window_shadow_path, icons_scale).leak_ref();
- }
- s_last_window_shadow_path = window_shadow_path;
- }
- Gfx::Bitmap* WindowFrame::window_shadow() const
- {
- if (m_window.type() == WindowType::Desktop)
- return nullptr;
- return s_window_shadow;
- }
- bool WindowFrame::frame_has_alpha() const
- {
- if (auto* shadow_bitmap = window_shadow(); shadow_bitmap && shadow_bitmap->format() == Gfx::BitmapFormat::RGBA32)
- return true;
- return false;
- }
- void WindowFrame::did_set_maximized(Badge<Window>, bool maximized)
- {
- ASSERT(m_maximize_button);
- m_maximize_button->set_icon(maximized ? *s_restore_icon : *s_maximize_icon);
- }
- Gfx::IntRect WindowFrame::title_bar_rect() const
- {
- return Gfx::WindowTheme::current().title_bar_rect(to_theme_window_type(m_window.type()), m_window.rect(), WindowManager::the().palette());
- }
- Gfx::IntRect WindowFrame::title_bar_icon_rect() const
- {
- return Gfx::WindowTheme::current().title_bar_icon_rect(to_theme_window_type(m_window.type()), m_window.rect(), WindowManager::the().palette());
- }
- Gfx::IntRect WindowFrame::title_bar_text_rect() const
- {
- return Gfx::WindowTheme::current().title_bar_text_rect(to_theme_window_type(m_window.type()), m_window.rect(), WindowManager::the().palette());
- }
- Gfx::WindowTheme::WindowState WindowFrame::window_state_for_theme() const
- {
- auto& wm = WindowManager::the();
- if (m_flash_timer && m_flash_timer->is_active())
- return m_flash_counter & 1 ? Gfx::WindowTheme::WindowState::Active : Gfx::WindowTheme::WindowState::Inactive;
- if (&m_window == wm.m_highlight_window)
- return Gfx::WindowTheme::WindowState::Highlighted;
- if (&m_window == wm.m_move_window)
- return Gfx::WindowTheme::WindowState::Moving;
- if (wm.is_active_window_or_accessory(m_window))
- return Gfx::WindowTheme::WindowState::Active;
- return Gfx::WindowTheme::WindowState::Inactive;
- }
- void WindowFrame::paint_notification_frame(Gfx::Painter& painter)
- {
- auto palette = WindowManager::the().palette();
- Gfx::WindowTheme::current().paint_notification_frame(painter, m_window.rect(), palette, m_buttons.last().relative_rect());
- }
- void WindowFrame::paint_normal_frame(Gfx::Painter& painter)
- {
- auto palette = WindowManager::the().palette();
- auto& window = m_window;
- String title_text;
- if (window.client() && window.client()->is_unresponsive()) {
- StringBuilder builder;
- builder.append(window.title());
- builder.append(" (Not responding)");
- title_text = builder.to_string();
- } else {
- title_text = window.title();
- }
- auto leftmost_button_rect = m_buttons.is_empty() ? Gfx::IntRect() : m_buttons.last().relative_rect();
- Gfx::WindowTheme::current().paint_normal_frame(painter, window_state_for_theme(), m_window.rect(), title_text, m_window.icon(), palette, leftmost_button_rect);
- }
- void WindowFrame::paint(Gfx::Painter& painter, const Gfx::IntRect& rect)
- {
- render_to_cache();
- auto frame_rect = render_rect();
- auto window_rect = m_window.rect();
- if (m_top_bottom) {
- auto top_bottom_height = frame_rect.height() - window_rect.height();
- if (m_bottom_y > 0) {
- // We have a top piece
- auto src_rect = rect.intersected({ frame_rect.location(), { frame_rect.width(), m_bottom_y } });
- if (!src_rect.is_empty())
- painter.blit(src_rect.location(), *m_top_bottom, src_rect.translated(-frame_rect.location()), m_opacity);
- }
- if (m_bottom_y < top_bottom_height) {
- // We have a bottom piece
- Gfx::IntRect rect_in_frame { frame_rect.x(), window_rect.bottom() + 1, frame_rect.width(), top_bottom_height - m_bottom_y };
- auto src_rect = rect.intersected(rect_in_frame);
- if (!src_rect.is_empty())
- painter.blit(src_rect.location(), *m_top_bottom, src_rect.translated(-rect_in_frame.x(), -rect_in_frame.y() + m_bottom_y), m_opacity);
- }
- }
- if (m_left_right) {
- auto left_right_width = frame_rect.width() - window_rect.width();
- if (m_right_x > 0) {
- // We have a left piece
- Gfx::IntRect rect_in_frame { frame_rect.x(), window_rect.y(), m_right_x, window_rect.height() };
- auto src_rect = rect.intersected(rect_in_frame);
- if (!src_rect.is_empty())
- painter.blit(src_rect.location(), *m_left_right, src_rect.translated(-rect_in_frame.location()), m_opacity);
- }
- if (m_right_x < left_right_width) {
- // We have a right piece
- Gfx::IntRect rect_in_frame { window_rect.right() + 1, window_rect.y(), left_right_width - m_right_x, window_rect.height() };
- auto src_rect = rect.intersected(rect_in_frame);
- if (!src_rect.is_empty())
- painter.blit(src_rect.location(), *m_left_right, src_rect.translated(-rect_in_frame.x() + m_right_x, -rect_in_frame.y()), m_opacity);
- }
- }
- }
- void WindowFrame::render(Gfx::Painter& painter)
- {
- if (m_window.is_frameless())
- return;
- if (m_window.type() == WindowType::Notification)
- paint_notification_frame(painter);
- else if (m_window.type() == WindowType::Normal)
- paint_normal_frame(painter);
- else
- return;
- for (auto& button : m_buttons) {
- button.paint(painter);
- }
- }
- void WindowFrame::render_to_cache()
- {
- if (!m_dirty)
- return;
- m_dirty = false;
- static Gfx::Bitmap* s_tmp_bitmap;
- auto frame_rect = rect();
- auto total_frame_rect = frame_rect;
- auto* shadow_bitmap = inflate_for_shadow(total_frame_rect, m_shadow_offset);
- auto window_rect = m_window.rect();
- auto scale = Screen::the().scale_factor();
- if (!s_tmp_bitmap || !s_tmp_bitmap->size().contains(total_frame_rect.size()) || s_tmp_bitmap->scale() != scale) {
- if (s_tmp_bitmap)
- s_tmp_bitmap->unref();
- s_tmp_bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::RGBA32, total_frame_rect.size(), scale).leak_ref();
- }
- Gfx::Painter painter(*s_tmp_bitmap);
- for (auto& rect : total_frame_rect.shatter(window_rect))
- painter.clear_rect({ rect.location() - total_frame_rect.location(), rect.size() }, { 255, 255, 255, 0 });
- if (shadow_bitmap)
- paint_simple_rect_shadow(painter, { { 0, 0 }, total_frame_rect.size() }, *shadow_bitmap);
- {
- Gfx::PainterStateSaver save(painter);
- painter.translate(m_shadow_offset);
- render(painter);
- }
- auto top_bottom_height = total_frame_rect.height() - window_rect.height();
- if (top_bottom_height > 0) {
- if (!m_top_bottom || m_top_bottom->width() != total_frame_rect.width() || m_top_bottom->height() != top_bottom_height || m_top_bottom->scale() != scale)
- m_top_bottom = Gfx::Bitmap::create(Gfx::BitmapFormat::RGBA32, { total_frame_rect.width(), top_bottom_height }, scale);
- m_bottom_y = window_rect.y() - total_frame_rect.y();
- ASSERT(m_bottom_y >= 0);
- Gfx::Painter top_bottom_painter(*m_top_bottom);
- if (m_bottom_y > 0)
- top_bottom_painter.blit({ 0, 0 }, *s_tmp_bitmap, { 0, 0, total_frame_rect.width(), m_bottom_y }, 1.0, false);
- if (m_bottom_y < top_bottom_height)
- top_bottom_painter.blit({ 0, m_bottom_y }, *s_tmp_bitmap, { 0, total_frame_rect.height() - (total_frame_rect.bottom() - window_rect.bottom()), total_frame_rect.width(), top_bottom_height - m_bottom_y }, 1.0, false);
- } else {
- m_top_bottom = nullptr;
- m_bottom_y = 0;
- }
- auto left_right_width = total_frame_rect.width() - window_rect.width();
- if (left_right_width > 0) {
- if (!m_left_right || m_left_right->height() != total_frame_rect.height() || m_left_right->width() != left_right_width || m_left_right->scale() != scale)
- m_left_right = Gfx::Bitmap::create(Gfx::BitmapFormat::RGBA32, { left_right_width, total_frame_rect.height() }, scale);
- m_right_x = window_rect.x() - total_frame_rect.x();
- ASSERT(m_right_x >= 0);
- Gfx::Painter left_right_painter(*m_left_right);
- if (m_right_x > 0)
- left_right_painter.blit({ 0, 0 }, *s_tmp_bitmap, { 0, m_bottom_y, m_right_x, window_rect.height() }, 1.0, false);
- if (m_right_x < left_right_width)
- left_right_painter.blit({ m_right_x, 0 }, *s_tmp_bitmap, { (window_rect.right() - total_frame_rect.x()) + 1, m_bottom_y, total_frame_rect.width() - (total_frame_rect.right() - window_rect.right()), window_rect.height() }, 1.0, false);
- } else {
- m_left_right = nullptr;
- m_right_x = 0;
- }
- }
- void WindowFrame::set_opacity(float opacity)
- {
- if (m_opacity == opacity)
- return;
- bool was_opaque = is_opaque();
- m_opacity = opacity;
- if (was_opaque != is_opaque())
- Compositor::the().invalidate_occlusions();
- Compositor::the().invalidate_screen(render_rect());
- WindowManager::the().notify_opacity_changed(m_window);
- }
- Gfx::IntRect WindowFrame::inflated_for_shadow(const Gfx::IntRect& frame_rect) const
- {
- if (auto* shadow = window_shadow()) {
- auto total_shadow_size = shadow->height();
- return frame_rect.inflated(total_shadow_size, total_shadow_size);
- }
- return frame_rect;
- }
- Gfx::Bitmap* WindowFrame::inflate_for_shadow(Gfx::IntRect& frame_rect, Gfx::IntPoint& shadow_offset) const
- {
- auto* shadow = window_shadow();
- if (shadow) {
- auto total_shadow_size = shadow->height();
- frame_rect.inflate(total_shadow_size, total_shadow_size);
- auto offset = total_shadow_size / 2;
- shadow_offset = { offset, offset };
- } else {
- shadow_offset = {};
- }
- return shadow;
- }
- Gfx::IntRect WindowFrame::rect() const
- {
- return frame_rect_for_window(m_window, m_window.rect());
- }
- Gfx::IntRect WindowFrame::render_rect() const
- {
- return inflated_for_shadow(rect());
- }
- void WindowFrame::invalidate_title_bar()
- {
- invalidate(title_bar_rect());
- }
- void WindowFrame::invalidate(Gfx::IntRect relative_rect)
- {
- auto frame_rect = rect();
- auto window_rect = m_window.rect();
- relative_rect.move_by(frame_rect.x() - window_rect.x(), frame_rect.y() - window_rect.y());
- m_dirty = true;
- m_window.invalidate(relative_rect, true);
- }
- void WindowFrame::notify_window_rect_changed(const Gfx::IntRect& old_rect, const Gfx::IntRect& new_rect)
- {
- layout_buttons();
- auto old_frame_rect = inflated_for_shadow(frame_rect_for_window(m_window, old_rect));
- auto new_frame_rect = inflated_for_shadow(frame_rect_for_window(m_window, new_rect));
- if (old_frame_rect.size() != new_frame_rect.size())
- m_dirty = true;
- auto& compositor = Compositor::the();
- for (auto& dirty : old_frame_rect.shatter(new_frame_rect))
- compositor.invalidate_screen(dirty);
- if (!m_window.is_opaque())
- compositor.invalidate_screen(new_frame_rect);
- compositor.invalidate_occlusions();
- WindowManager::the().notify_rect_changed(m_window, old_rect, new_rect);
- }
- void WindowFrame::layout_buttons()
- {
- auto button_rects = Gfx::WindowTheme::current().layout_buttons(to_theme_window_type(m_window.type()), m_window.rect(), WindowManager::the().palette(), m_buttons.size());
- for (size_t i = 0; i < m_buttons.size(); i++)
- m_buttons[i].set_relative_rect(button_rects[i]);
- }
- void WindowFrame::on_mouse_event(const MouseEvent& event)
- {
- ASSERT(!m_window.is_fullscreen());
- auto& wm = WindowManager::the();
- if (m_window.type() != WindowType::Normal && m_window.type() != WindowType::Notification)
- return;
- if (m_window.type() == WindowType::Normal) {
- if (event.type() == Event::MouseDown)
- wm.move_to_front_and_make_active(m_window);
- if (m_window.blocking_modal_window())
- return;
- if (title_bar_icon_rect().contains(event.position())) {
- if (event.type() == Event::MouseDown && (event.button() == MouseButton::Left || event.button() == MouseButton::Right)) {
- // Manually start a potential double click. Since we're opening
- // a menu, we will only receive the MouseDown event, so we
- // need to record that fact. If the user subsequently clicks
- // on the same area, the menu will get closed, and we will
- // receive a MouseUp event, but because windows have changed
- // we don't get a MouseDoubleClick event. We can however record
- // this click, and when we receive the MouseUp event check if
- // it would have been considered a double click, if it weren't
- // for the fact that we opened and closed a window in the meanwhile
- auto& wm = WindowManager::the();
- wm.start_menu_doubleclick(m_window, event);
- m_window.popup_window_menu(title_bar_rect().bottom_left().translated(rect().location()), WindowMenuDefaultAction::Close);
- return;
- } else if (event.type() == Event::MouseUp && event.button() == MouseButton::Left) {
- // Since the MouseDown event opened a menu, another MouseUp
- // from the second click outside the menu wouldn't be considered
- // a double click, so let's manually check if it would otherwise
- // have been be considered to be one
- auto& wm = WindowManager::the();
- if (wm.is_menu_doubleclick(m_window, event)) {
- // It is a double click, so perform activate the default item
- m_window.window_menu_activate_default();
- }
- return;
- }
- }
- }
- // This is slightly hackish, but expand the title bar rect by two pixels downwards,
- // so that mouse events between the title bar and window contents don't act like
- // mouse events on the border.
- auto adjusted_title_bar_rect = title_bar_rect();
- adjusted_title_bar_rect.set_height(adjusted_title_bar_rect.height() + 2);
- if (adjusted_title_bar_rect.contains(event.position())) {
- wm.clear_resize_candidate();
- if (event.type() == Event::MouseDown)
- wm.move_to_front_and_make_active(m_window);
- for (auto& button : m_buttons) {
- if (button.relative_rect().contains(event.position()))
- return button.on_mouse_event(event.translated(-button.relative_rect().location()));
- }
- if (event.type() == Event::MouseDown) {
- if (m_window.type() == WindowType::Normal && event.button() == MouseButton::Right) {
- auto default_action = m_window.is_maximized() ? WindowMenuDefaultAction::Restore : WindowMenuDefaultAction::Maximize;
- m_window.popup_window_menu(event.position().translated(rect().location()), default_action);
- return;
- }
- if (m_window.is_movable() && event.button() == MouseButton::Left)
- wm.start_window_move(m_window, event.translated(rect().location()));
- }
- return;
- }
- if (m_window.is_resizable() && event.type() == Event::MouseMove && event.buttons() == 0) {
- constexpr ResizeDirection direction_for_hot_area[3][3] = {
- { ResizeDirection::UpLeft, ResizeDirection::Up, ResizeDirection::UpRight },
- { ResizeDirection::Left, ResizeDirection::None, ResizeDirection::Right },
- { ResizeDirection::DownLeft, ResizeDirection::Down, ResizeDirection::DownRight },
- };
- Gfx::IntRect outer_rect = { {}, rect().size() };
- ASSERT(outer_rect.contains(event.position()));
- int window_relative_x = event.x() - outer_rect.x();
- int window_relative_y = event.y() - outer_rect.y();
- int hot_area_row = min(2, window_relative_y / (outer_rect.height() / 3));
- int hot_area_column = min(2, window_relative_x / (outer_rect.width() / 3));
- wm.set_resize_candidate(m_window, direction_for_hot_area[hot_area_row][hot_area_column]);
- Compositor::the().invalidate_cursor();
- return;
- }
- if (m_window.is_resizable() && event.type() == Event::MouseDown && event.button() == MouseButton::Left)
- wm.start_window_resize(m_window, event.translated(rect().location()));
- }
- void WindowFrame::start_flash_animation()
- {
- if (!m_flash_timer) {
- m_flash_timer = Core::Timer::construct(100, [this] {
- ASSERT(m_flash_counter);
- invalidate_title_bar();
- if (!--m_flash_counter)
- m_flash_timer->stop();
- });
- }
- m_flash_counter = 8;
- m_flash_timer->start();
- }
- void WindowFrame::paint_simple_rect_shadow(Gfx::Painter& painter, const Gfx::IntRect& containing_rect, const Gfx::Bitmap& shadow_bitmap) const
- {
- // The layout of the shadow_bitmap is defined like this:
- // +---------+----+---------+----+----+----+
- // | TL | T | TR | LT | L | LB |
- // +---------+----+---------+----+----+----+
- // | BL | B | BR | RT | R | RB |
- // +---------+----+---------+----+----+----+
- // Located strictly on the top or bottom of the rectangle, above or below of the content:
- // TL = top-left T = top TR = top-right
- // BL = bottom-left B = bottom BR = bottom-right
- // Located on the left or right of the rectangle, but not above or below of the content:
- // LT = left-top L = left LB = left-bottom
- // RT = right-top R = right RB = right-bottom
- // So, the bitmap has two rows and 6 column, two of which are twice as wide.
- // The height divided by two defines a cell size, and width of each
- // column must be the same as the height of the cell, except for the
- // first an third column, which are twice as wide.
- if (shadow_bitmap.height() % 2 != 0) {
- dbgln("Can't paint simple rect shadow, shadow bitmap height {} is not even", shadow_bitmap.height());
- return;
- }
- auto base_size = shadow_bitmap.height() / 2;
- if (shadow_bitmap.width() != base_size * (6 + 2)) {
- if (shadow_bitmap.width() % base_size != 0)
- dbgln("Can't paint simple rect shadow, shadow bitmap width {} is not a multiple of {}", shadow_bitmap.width(), base_size);
- else
- dbgln("Can't paint simple rect shadow, shadow bitmap width {} but expected {}", shadow_bitmap.width(), base_size * (6 + 2));
- return;
- }
- // The containing_rect should have been inflated appropriately
- ASSERT(containing_rect.size().contains(Gfx::IntSize { base_size, base_size }));
- auto half_width = containing_rect.width() / 2;
- auto paint_horizontal = [&](int y, int src_row) {
- Gfx::PainterStateSaver save(painter);
- painter.add_clip_rect({ containing_rect.left(), y, containing_rect.width(), base_size });
- int corner_piece_width = base_size * 2;
- int left_corners_right = min(half_width, corner_piece_width);
- int right_corners_left = max(half_width, containing_rect.width() - corner_piece_width);
- painter.blit({ containing_rect.left() + left_corners_right - corner_piece_width, y }, shadow_bitmap, { 0, src_row * base_size, corner_piece_width, base_size });
- painter.blit({ containing_rect.left() + right_corners_left, y }, shadow_bitmap, { corner_piece_width + base_size, src_row * base_size, corner_piece_width, base_size });
- for (int x = left_corners_right; x < right_corners_left; x += base_size) {
- auto width = min(right_corners_left - x, base_size);
- painter.blit({ containing_rect.left() + x, y }, shadow_bitmap, { corner_piece_width, src_row * base_size, width, base_size });
- }
- };
- paint_horizontal(containing_rect.top(), 0);
- paint_horizontal(containing_rect.bottom() - base_size + 1, 1);
- auto sides_height = containing_rect.height() - 2 * base_size;
- auto half_height = sides_height / 2;
- auto paint_vertical = [&](int x, int src_row) {
- Gfx::PainterStateSaver save(painter);
- painter.add_clip_rect({ x, containing_rect.y() + base_size, base_size, containing_rect.height() - 2 * base_size });
- int top_corners_bottom = base_size + min(half_height, base_size);
- int top_corner_height = top_corners_bottom - base_size;
- int bottom_corners_top = base_size + max(half_height, sides_height - base_size);
- int bottom_corner_height = sides_height + base_size - bottom_corners_top;
- painter.blit({ x, containing_rect.top() + top_corners_bottom - top_corner_height }, shadow_bitmap, { base_size * 5, src_row * base_size, base_size, top_corner_height });
- painter.blit({ x, containing_rect.top() + bottom_corners_top }, shadow_bitmap, { base_size * 7, src_row * base_size + base_size - bottom_corner_height, base_size, bottom_corner_height });
- if (sides_height > 2 * base_size) {
- for (int y = top_corners_bottom; y < bottom_corners_top; y += base_size) {
- auto height = min(bottom_corners_top - y, base_size);
- painter.blit({ x, containing_rect.top() + y }, shadow_bitmap, { base_size * 6, src_row * base_size, base_size, height });
- }
- }
- };
- paint_vertical(containing_rect.left(), 0);
- paint_vertical(containing_rect.right() - base_size + 1, 1);
- }
- }
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