a449f77774
To make the local build environment more correct and consistent, we should never leave an uncommitted go.mod in the tree; however, we need a go.mod for certain commands to work properly. Use a wrapper script to create and destroy the go.mod as needed instead of potentially changing tooling behavior by leaving it. If a go.mod already exists, this script will warn and call the wrapped command with GO111MODULE=on. Signed-off-by: Bjorn Neergaard <bneergaard@mirantis.com>
31 lines
924 B
Bash
Executable file
31 lines
924 B
Bash
Executable file
#!/usr/bin/env bash
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#
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# This script is used to coerce certain commands which rely on the presence of
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# a go.mod into working with our repository. It works by creating a fake
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# go.mod, running a specified command (passed via arguments), and removing it
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# when the command is finished. This script should be dropped when this
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# repository is a proper Go module with a permanent go.mod.
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set -e
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SCRIPTDIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
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ROOTDIR="$(git -C "$SCRIPTDIR" rev-parse --show-toplevel)"
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if test -e "${ROOTDIR}/go.mod"; then
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{
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scriptname=$(basename "$0")
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echo "${scriptname}: WARN: go.mod exists in the repository root!"
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echo "${scriptname}: WARN: Using your go.mod instead of our generated version -- this may misbehave!"
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} >&2
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else
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set -x
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tee "${ROOTDIR}/go.mod" >&2 <<- EOF
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module github.com/docker/docker
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go 1.18
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EOF
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trap 'rm -f "${ROOTDIR}/go.mod"' EXIT
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fi
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GO111MODULE=on "$@"
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