moby/container/state.go
Brian Goff 36d6d76a41 Use WaitWithContext for WaitStop
Signed-off-by: Brian Goff <cpuguy83@gmail.com>
2016-11-16 22:08:37 -05:00

341 lines
7.9 KiB
Go

package container
import (
"fmt"
"sync"
"time"
"golang.org/x/net/context"
"github.com/docker/docker/api/types"
"github.com/docker/go-units"
)
// State holds the current container state, and has methods to get and
// set the state. Container has an embed, which allows all of the
// functions defined against State to run against Container.
type State struct {
sync.Mutex
// FIXME: Why do we have both paused and running if a
// container cannot be paused and running at the same time?
Running bool
Paused bool
Restarting bool
OOMKilled bool
RemovalInProgress bool // Not need for this to be persistent on disk.
Dead bool
Pid int
ExitCodeValue int `json:"ExitCode"`
ErrorMsg string `json:"Error"` // contains last known error when starting the container
StartedAt time.Time
FinishedAt time.Time
waitChan chan struct{}
Health *Health
}
// StateStatus is used to return an error type implementing both
// exec.ExitCode and error.
// This type is needed as State include a sync.Mutex field which make
// copying it unsafe.
type StateStatus struct {
exitCode int
error string
}
func newStateStatus(ec int, err string) *StateStatus {
return &StateStatus{
exitCode: ec,
error: err,
}
}
// ExitCode returns current exitcode for the state.
func (ss *StateStatus) ExitCode() int {
return ss.exitCode
}
// Error returns current error for the state.
func (ss *StateStatus) Error() string {
return ss.error
}
// NewState creates a default state object with a fresh channel for state changes.
func NewState() *State {
return &State{
waitChan: make(chan struct{}),
}
}
// String returns a human-readable description of the state
func (s *State) String() string {
if s.Running {
if s.Paused {
return fmt.Sprintf("Up %s (Paused)", units.HumanDuration(time.Now().UTC().Sub(s.StartedAt)))
}
if s.Restarting {
return fmt.Sprintf("Restarting (%d) %s ago", s.ExitCodeValue, units.HumanDuration(time.Now().UTC().Sub(s.FinishedAt)))
}
if h := s.Health; h != nil {
return fmt.Sprintf("Up %s (%s)", units.HumanDuration(time.Now().UTC().Sub(s.StartedAt)), h.String())
}
return fmt.Sprintf("Up %s", units.HumanDuration(time.Now().UTC().Sub(s.StartedAt)))
}
if s.RemovalInProgress {
return "Removal In Progress"
}
if s.Dead {
return "Dead"
}
if s.StartedAt.IsZero() {
return "Created"
}
if s.FinishedAt.IsZero() {
return ""
}
return fmt.Sprintf("Exited (%d) %s ago", s.ExitCodeValue, units.HumanDuration(time.Now().UTC().Sub(s.FinishedAt)))
}
// HealthString returns a single string to describe health status.
func (s *State) HealthString() string {
if s.Health == nil {
return types.NoHealthcheck
}
return s.Health.String()
}
// IsValidHealthString checks if the provided string is a valid container health status or not.
func IsValidHealthString(s string) bool {
return s == types.Starting ||
s == types.Healthy ||
s == types.Unhealthy ||
s == types.NoHealthcheck
}
// StateString returns a single string to describe state
func (s *State) StateString() string {
if s.Running {
if s.Paused {
return "paused"
}
if s.Restarting {
return "restarting"
}
return "running"
}
if s.RemovalInProgress {
return "removing"
}
if s.Dead {
return "dead"
}
if s.StartedAt.IsZero() {
return "created"
}
return "exited"
}
// IsValidStateString checks if the provided string is a valid container state or not.
func IsValidStateString(s string) bool {
if s != "paused" &&
s != "restarting" &&
s != "removing" &&
s != "running" &&
s != "dead" &&
s != "created" &&
s != "exited" {
return false
}
return true
}
func wait(waitChan <-chan struct{}, timeout time.Duration) error {
if timeout < 0 {
<-waitChan
return nil
}
select {
case <-time.After(timeout):
return fmt.Errorf("Timed out: %v", timeout)
case <-waitChan:
return nil
}
}
// WaitStop waits until state is stopped. If state already stopped it returns
// immediately. If you want wait forever you must supply negative timeout.
// Returns exit code, that was passed to SetStopped
func (s *State) WaitStop(timeout time.Duration) (int, error) {
ctx := context.Background()
if timeout >= 0 {
var cancel func()
ctx, cancel = context.WithTimeout(ctx, timeout)
defer cancel()
}
if err := s.WaitWithContext(ctx); err != nil {
if status, ok := err.(*StateStatus); ok {
return status.ExitCode(), nil
}
return -1, err
}
return 0, nil
}
// WaitWithContext waits for the container to stop. Optional context can be
// passed for canceling the request.
func (s *State) WaitWithContext(ctx context.Context) error {
s.Lock()
if !s.Running {
state := newStateStatus(s.ExitCode(), s.Error())
defer s.Unlock()
if state.ExitCode() == 0 {
return nil
}
return state
}
waitChan := s.waitChan
s.Unlock()
select {
case <-waitChan:
s.Lock()
state := newStateStatus(s.ExitCode(), s.Error())
s.Unlock()
if state.ExitCode() == 0 {
return nil
}
return state
case <-ctx.Done():
return ctx.Err()
}
}
// IsRunning returns whether the running flag is set. Used by Container to check whether a container is running.
func (s *State) IsRunning() bool {
s.Lock()
res := s.Running
s.Unlock()
return res
}
// GetPID holds the process id of a container.
func (s *State) GetPID() int {
s.Lock()
res := s.Pid
s.Unlock()
return res
}
// ExitCode returns current exitcode for the state. Take lock before if state
// may be shared.
func (s *State) ExitCode() int {
return s.ExitCodeValue
}
// SetExitCode sets current exitcode for the state. Take lock before if state
// may be shared.
func (s *State) SetExitCode(ec int) {
s.ExitCodeValue = ec
}
// SetRunning sets the state of the container to "running".
func (s *State) SetRunning(pid int, initial bool) {
s.ErrorMsg = ""
s.Running = true
s.Restarting = false
s.ExitCodeValue = 0
s.Pid = pid
if initial {
s.StartedAt = time.Now().UTC()
}
}
// SetStopped sets the container state to "stopped" without locking.
func (s *State) SetStopped(exitStatus *ExitStatus) {
s.Running = false
s.Paused = false
s.Restarting = false
s.Pid = 0
s.FinishedAt = time.Now().UTC()
s.setFromExitStatus(exitStatus)
close(s.waitChan) // fire waiters for stop
s.waitChan = make(chan struct{})
}
// SetRestarting sets the container state to "restarting" without locking.
// It also sets the container PID to 0.
func (s *State) SetRestarting(exitStatus *ExitStatus) {
// we should consider the container running when it is restarting because of
// all the checks in docker around rm/stop/etc
s.Running = true
s.Restarting = true
s.Pid = 0
s.FinishedAt = time.Now().UTC()
s.setFromExitStatus(exitStatus)
close(s.waitChan) // fire waiters for stop
s.waitChan = make(chan struct{})
}
// SetError sets the container's error state. This is useful when we want to
// know the error that occurred when container transits to another state
// when inspecting it
func (s *State) SetError(err error) {
s.ErrorMsg = err.Error()
}
// IsPaused returns whether the container is paused or not.
func (s *State) IsPaused() bool {
s.Lock()
res := s.Paused
s.Unlock()
return res
}
// IsRestarting returns whether the container is restarting or not.
func (s *State) IsRestarting() bool {
s.Lock()
res := s.Restarting
s.Unlock()
return res
}
// SetRemovalInProgress sets the container state as being removed.
// It returns true if the container was already in that state.
func (s *State) SetRemovalInProgress() bool {
s.Lock()
defer s.Unlock()
if s.RemovalInProgress {
return true
}
s.RemovalInProgress = true
return false
}
// ResetRemovalInProgress makes the RemovalInProgress state to false.
func (s *State) ResetRemovalInProgress() {
s.Lock()
s.RemovalInProgress = false
s.Unlock()
}
// SetDead sets the container state to "dead"
func (s *State) SetDead() {
s.Lock()
s.Dead = true
s.Unlock()
}
// Error returns current error for the state.
func (s *State) Error() string {
return s.ErrorMsg
}