moby/container/state.go
Fengtu Wang 977c4046fd Keep pause state when restoring container's status
Do not change pause state when restoring container's
status, or status in docker will be different with
status in runc.

Signed-off-by: Fengtu Wang <wangfengtu@huawei.com>
2017-07-12 16:25:17 +08:00

382 lines
9.5 KiB
Go

package container
import (
"errors"
"fmt"
"sync"
"time"
"golang.org/x/net/context"
"github.com/docker/docker/api/types"
"github.com/docker/go-units"
)
// State holds the current container state, and has methods to get and
// set the state. Container has an embed, which allows all of the
// functions defined against State to run against Container.
type State struct {
sync.Mutex
// Note that `Running` and `Paused` are not mutually exclusive:
// When pausing a container (on Linux), the cgroups freezer is used to suspend
// all processes in the container. Freezing the process requires the process to
// be running. As a result, paused containers are both `Running` _and_ `Paused`.
Running bool
Paused bool
Restarting bool
OOMKilled bool
RemovalInProgress bool // Not need for this to be persistent on disk.
Dead bool
Pid int
ExitCodeValue int `json:"ExitCode"`
ErrorMsg string `json:"Error"` // contains last known error when starting the container
StartedAt time.Time
FinishedAt time.Time
Health *Health
waitStop chan struct{}
waitRemove chan struct{}
}
// StateStatus is used to return container wait results.
// Implements exec.ExitCode interface.
// This type is needed as State include a sync.Mutex field which make
// copying it unsafe.
type StateStatus struct {
exitCode int
err error
}
// ExitCode returns current exitcode for the state.
func (s StateStatus) ExitCode() int {
return s.exitCode
}
// Err returns current error for the state. Returns nil if the container had
// exited on its own.
func (s StateStatus) Err() error {
return s.err
}
// NewState creates a default state object with a fresh channel for state changes.
func NewState() *State {
return &State{
waitStop: make(chan struct{}),
waitRemove: make(chan struct{}),
}
}
// String returns a human-readable description of the state
func (s *State) String() string {
if s.Running {
if s.Paused {
return fmt.Sprintf("Up %s (Paused)", units.HumanDuration(time.Now().UTC().Sub(s.StartedAt)))
}
if s.Restarting {
return fmt.Sprintf("Restarting (%d) %s ago", s.ExitCodeValue, units.HumanDuration(time.Now().UTC().Sub(s.FinishedAt)))
}
if h := s.Health; h != nil {
return fmt.Sprintf("Up %s (%s)", units.HumanDuration(time.Now().UTC().Sub(s.StartedAt)), h.String())
}
return fmt.Sprintf("Up %s", units.HumanDuration(time.Now().UTC().Sub(s.StartedAt)))
}
if s.RemovalInProgress {
return "Removal In Progress"
}
if s.Dead {
return "Dead"
}
if s.StartedAt.IsZero() {
return "Created"
}
if s.FinishedAt.IsZero() {
return ""
}
return fmt.Sprintf("Exited (%d) %s ago", s.ExitCodeValue, units.HumanDuration(time.Now().UTC().Sub(s.FinishedAt)))
}
// HealthString returns a single string to describe health status.
func (s *State) HealthString() string {
if s.Health == nil {
return types.NoHealthcheck
}
return s.Health.String()
}
// IsValidHealthString checks if the provided string is a valid container health status or not.
func IsValidHealthString(s string) bool {
return s == types.Starting ||
s == types.Healthy ||
s == types.Unhealthy ||
s == types.NoHealthcheck
}
// StateString returns a single string to describe state
func (s *State) StateString() string {
if s.Running {
if s.Paused {
return "paused"
}
if s.Restarting {
return "restarting"
}
return "running"
}
if s.RemovalInProgress {
return "removing"
}
if s.Dead {
return "dead"
}
if s.StartedAt.IsZero() {
return "created"
}
return "exited"
}
// IsValidStateString checks if the provided string is a valid container state or not.
func IsValidStateString(s string) bool {
if s != "paused" &&
s != "restarting" &&
s != "removing" &&
s != "running" &&
s != "dead" &&
s != "created" &&
s != "exited" {
return false
}
return true
}
// WaitCondition is an enum type for different states to wait for.
type WaitCondition int
// Possible WaitCondition Values.
//
// WaitConditionNotRunning (default) is used to wait for any of the non-running
// states: "created", "exited", "dead", "removing", or "removed".
//
// WaitConditionNextExit is used to wait for the next time the state changes
// to a non-running state. If the state is currently "created" or "exited",
// this would cause Wait() to block until either the container runs and exits
// or is removed.
//
// WaitConditionRemoved is used to wait for the container to be removed.
const (
WaitConditionNotRunning WaitCondition = iota
WaitConditionNextExit
WaitConditionRemoved
)
// Wait waits until the container is in a certain state indicated by the given
// condition. A context must be used for cancelling the request, controlling
// timeouts, and avoiding goroutine leaks. Wait must be called without holding
// the state lock. Returns a channel from which the caller will receive the
// result. If the container exited on its own, the result's Err() method will
// be nil and its ExitCode() method will return the container's exit code,
// otherwise, the results Err() method will return an error indicating why the
// wait operation failed.
func (s *State) Wait(ctx context.Context, condition WaitCondition) <-chan StateStatus {
s.Lock()
defer s.Unlock()
if condition == WaitConditionNotRunning && !s.Running {
// Buffer so we can put it in the channel now.
resultC := make(chan StateStatus, 1)
// Send the current status.
resultC <- StateStatus{
exitCode: s.ExitCode(),
err: s.Err(),
}
return resultC
}
// If we are waiting only for removal, the waitStop channel should
// remain nil and block forever.
var waitStop chan struct{}
if condition < WaitConditionRemoved {
waitStop = s.waitStop
}
// Always wait for removal, just in case the container gets removed
// while it is still in a "created" state, in which case it is never
// actually stopped.
waitRemove := s.waitRemove
resultC := make(chan StateStatus)
go func() {
select {
case <-ctx.Done():
// Context timeout or cancellation.
resultC <- StateStatus{
exitCode: -1,
err: ctx.Err(),
}
return
case <-waitStop:
case <-waitRemove:
}
s.Lock()
result := StateStatus{
exitCode: s.ExitCode(),
err: s.Err(),
}
s.Unlock()
resultC <- result
}()
return resultC
}
// IsRunning returns whether the running flag is set. Used by Container to check whether a container is running.
func (s *State) IsRunning() bool {
s.Lock()
res := s.Running
s.Unlock()
return res
}
// GetPID holds the process id of a container.
func (s *State) GetPID() int {
s.Lock()
res := s.Pid
s.Unlock()
return res
}
// ExitCode returns current exitcode for the state. Take lock before if state
// may be shared.
func (s *State) ExitCode() int {
return s.ExitCodeValue
}
// SetExitCode sets current exitcode for the state. Take lock before if state
// may be shared.
func (s *State) SetExitCode(ec int) {
s.ExitCodeValue = ec
}
// SetRunning sets the state of the container to "running".
func (s *State) SetRunning(pid int, initial bool) {
s.ErrorMsg = ""
s.Running = true
s.Restarting = false
if initial {
s.Paused = false
}
s.ExitCodeValue = 0
s.Pid = pid
if initial {
s.StartedAt = time.Now().UTC()
}
}
// SetStopped sets the container state to "stopped" without locking.
func (s *State) SetStopped(exitStatus *ExitStatus) {
s.Running = false
s.Paused = false
s.Restarting = false
s.Pid = 0
s.FinishedAt = time.Now().UTC()
s.setFromExitStatus(exitStatus)
close(s.waitStop) // Fire waiters for stop
s.waitStop = make(chan struct{})
}
// SetRestarting sets the container state to "restarting" without locking.
// It also sets the container PID to 0.
func (s *State) SetRestarting(exitStatus *ExitStatus) {
// we should consider the container running when it is restarting because of
// all the checks in docker around rm/stop/etc
s.Running = true
s.Restarting = true
s.Paused = false
s.Pid = 0
s.FinishedAt = time.Now().UTC()
s.setFromExitStatus(exitStatus)
close(s.waitStop) // Fire waiters for stop
s.waitStop = make(chan struct{})
}
// SetError sets the container's error state. This is useful when we want to
// know the error that occurred when container transits to another state
// when inspecting it
func (s *State) SetError(err error) {
s.ErrorMsg = err.Error()
}
// IsPaused returns whether the container is paused or not.
func (s *State) IsPaused() bool {
s.Lock()
res := s.Paused
s.Unlock()
return res
}
// IsRestarting returns whether the container is restarting or not.
func (s *State) IsRestarting() bool {
s.Lock()
res := s.Restarting
s.Unlock()
return res
}
// SetRemovalInProgress sets the container state as being removed.
// It returns true if the container was already in that state.
func (s *State) SetRemovalInProgress() bool {
s.Lock()
defer s.Unlock()
if s.RemovalInProgress {
return true
}
s.RemovalInProgress = true
return false
}
// ResetRemovalInProgress makes the RemovalInProgress state to false.
func (s *State) ResetRemovalInProgress() {
s.Lock()
s.RemovalInProgress = false
s.Unlock()
}
// SetDead sets the container state to "dead"
func (s *State) SetDead() {
s.Lock()
s.Dead = true
s.Unlock()
}
// SetRemoved assumes this container is already in the "dead" state and
// closes the internal waitRemove channel to unblock callers waiting for a
// container to be removed.
func (s *State) SetRemoved() {
s.Lock()
close(s.waitRemove) // Unblock those waiting on remove.
s.Unlock()
}
// Err returns an error if there is one.
func (s *State) Err() error {
if s.ErrorMsg != "" {
return errors.New(s.ErrorMsg)
}
return nil
}