moby/pkg/process/process_windows.go
Sebastiaan van Stijn 55d15e9d05
pkg/pidfile, pkg/process: use single implementation for process alive
Using the implementation from pkg/pidfile for windows, as that implementation
looks to be handling more cases to check if a process is still alive (or to be
considered alive).

Signed-off-by: Sebastiaan van Stijn <github@gone.nl>
2022-11-04 01:50:26 +01:00

52 lines
1.6 KiB
Go

package process
import (
"os"
"golang.org/x/sys/windows"
)
// Alive returns true if process with a given pid is running.
func Alive(pid int) bool {
h, err := windows.OpenProcess(windows.PROCESS_QUERY_LIMITED_INFORMATION, false, uint32(pid))
if err != nil {
return false
}
var c uint32
err = windows.GetExitCodeProcess(h, &c)
_ = windows.CloseHandle(h)
if err != nil {
// From the GetExitCodeProcess function (processthreadsapi.h) API docs:
// https://learn.microsoft.com/en-us/windows/win32/api/processthreadsapi/nf-processthreadsapi-getexitcodeprocess
//
// The GetExitCodeProcess function returns a valid error code defined by the
// application only after the thread terminates. Therefore, an application should
// not use STILL_ACTIVE (259) as an error code (STILL_ACTIVE is a macro for
// STATUS_PENDING (minwinbase.h)). If a thread returns STILL_ACTIVE (259) as
// an error code, then applications that test for that value could interpret it
// to mean that the thread is still running, and continue to test for the
// completion of the thread after the thread has terminated, which could put
// the application into an infinite loop.
return c == uint32(windows.STATUS_PENDING)
}
return true
}
// Kill force-stops a process.
func Kill(pid int) error {
p, err := os.FindProcess(pid)
if err == nil {
err = p.Kill()
if err != nil && err != os.ErrProcessDone {
return err
}
}
return nil
}
// Zombie is not supported on Windows.
//
// TODO(thaJeztah): remove once we remove the stubs from pkg/system.
func Zombie(_ int) (bool, error) {
return false, nil
}