c7978c9809
* `Env.MultiMap` returns the contents of an Env as `map[string][]string` * `Env.InitMultiMap` initializes the contents of an Env from a `map[string][]string` This makes it easier to import and export an Env to other formats (specifically `beam/data` messages) Docker-DCO-1.1-Signed-off-by: Solomon Hykes <solomon@docker.com> (github: shykes)
276 lines
5.9 KiB
Go
276 lines
5.9 KiB
Go
package engine
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import (
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"bytes"
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"encoding/json"
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"fmt"
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"io"
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"strconv"
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"strings"
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)
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type Env []string
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func (env *Env) Get(key string) (value string) {
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// FIXME: use Map()
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for _, kv := range *env {
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if strings.Index(kv, "=") == -1 {
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continue
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}
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parts := strings.SplitN(kv, "=", 2)
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if parts[0] != key {
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continue
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}
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if len(parts) < 2 {
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value = ""
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} else {
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value = parts[1]
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}
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}
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return
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}
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func (env *Env) Exists(key string) bool {
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_, exists := env.Map()[key]
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return exists
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}
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// Len returns the number of keys in the environment.
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// Note that len(env) might be different from env.Len(),
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// because the same key might be set multiple times.
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func (env *Env) Len() int {
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return len(env.Map())
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}
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func (env *Env) Init(src *Env) {
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(*env) = make([]string, 0, len(*src))
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for _, val := range *src {
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(*env) = append((*env), val)
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}
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}
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func (env *Env) GetBool(key string) (value bool) {
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s := strings.ToLower(strings.Trim(env.Get(key), " \t"))
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if s == "" || s == "0" || s == "no" || s == "false" || s == "none" {
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return false
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}
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return true
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}
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func (env *Env) SetBool(key string, value bool) {
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if value {
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env.Set(key, "1")
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} else {
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env.Set(key, "0")
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}
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}
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func (env *Env) GetInt(key string) int {
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return int(env.GetInt64(key))
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}
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func (env *Env) GetInt64(key string) int64 {
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s := strings.Trim(env.Get(key), " \t")
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val, err := strconv.ParseInt(s, 10, 64)
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if err != nil {
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return 0
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}
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return val
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}
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func (env *Env) SetInt(key string, value int) {
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env.Set(key, fmt.Sprintf("%d", value))
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}
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func (env *Env) SetInt64(key string, value int64) {
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env.Set(key, fmt.Sprintf("%d", value))
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}
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// Returns nil if key not found
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func (env *Env) GetList(key string) []string {
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sval := env.Get(key)
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if sval == "" {
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return nil
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}
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l := make([]string, 0, 1)
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if err := json.Unmarshal([]byte(sval), &l); err != nil {
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l = append(l, sval)
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}
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return l
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}
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func (env *Env) GetSubEnv(key string) *Env {
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sval := env.Get(key)
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if sval == "" {
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return nil
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}
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buf := bytes.NewBufferString(sval)
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var sub Env
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if err := sub.Decode(buf); err != nil {
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return nil
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}
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return &sub
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}
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func (env *Env) SetSubEnv(key string, sub *Env) error {
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var buf bytes.Buffer
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if err := sub.Encode(&buf); err != nil {
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return err
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}
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env.Set(key, string(buf.Bytes()))
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return nil
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}
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func (env *Env) GetJson(key string, iface interface{}) error {
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sval := env.Get(key)
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if sval == "" {
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return nil
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}
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return json.Unmarshal([]byte(sval), iface)
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}
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func (env *Env) SetJson(key string, value interface{}) error {
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sval, err := json.Marshal(value)
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if err != nil {
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return err
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}
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env.Set(key, string(sval))
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return nil
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}
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func (env *Env) SetList(key string, value []string) error {
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return env.SetJson(key, value)
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}
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func (env *Env) Set(key, value string) {
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*env = append(*env, key+"="+value)
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}
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func NewDecoder(src io.Reader) *Decoder {
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return &Decoder{
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json.NewDecoder(src),
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}
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}
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type Decoder struct {
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*json.Decoder
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}
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func (decoder *Decoder) Decode() (*Env, error) {
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m := make(map[string]interface{})
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if err := decoder.Decoder.Decode(&m); err != nil {
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return nil, err
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}
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env := &Env{}
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for key, value := range m {
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env.SetAuto(key, value)
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}
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return env, nil
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}
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// DecodeEnv decodes `src` as a json dictionary, and adds
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// each decoded key-value pair to the environment.
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//
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// If `src` cannot be decoded as a json dictionary, an error
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// is returned.
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func (env *Env) Decode(src io.Reader) error {
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m := make(map[string]interface{})
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if err := json.NewDecoder(src).Decode(&m); err != nil {
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return err
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}
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for k, v := range m {
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env.SetAuto(k, v)
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}
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return nil
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}
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func (env *Env) SetAuto(k string, v interface{}) {
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// FIXME: we fix-convert float values to int, because
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// encoding/json decodes integers to float64, but cannot encode them back.
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// (See http://golang.org/src/pkg/encoding/json/decode.go#L46)
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if fval, ok := v.(float64); ok {
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env.SetInt64(k, int64(fval))
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} else if sval, ok := v.(string); ok {
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env.Set(k, sval)
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} else if val, err := json.Marshal(v); err == nil {
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env.Set(k, string(val))
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} else {
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env.Set(k, fmt.Sprintf("%v", v))
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}
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}
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func (env *Env) Encode(dst io.Writer) error {
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m := make(map[string]interface{})
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for k, v := range env.Map() {
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var val interface{}
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if err := json.Unmarshal([]byte(v), &val); err == nil {
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// FIXME: we fix-convert float values to int, because
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// encoding/json decodes integers to float64, but cannot encode them back.
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// (See http://golang.org/src/pkg/encoding/json/decode.go#L46)
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if fval, isFloat := val.(float64); isFloat {
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val = int(fval)
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}
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m[k] = val
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} else {
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m[k] = v
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}
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}
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if err := json.NewEncoder(dst).Encode(&m); err != nil {
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return err
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}
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return nil
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}
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func (env *Env) WriteTo(dst io.Writer) (n int64, err error) {
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// FIXME: return the number of bytes written to respect io.WriterTo
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return 0, env.Encode(dst)
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}
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func (env *Env) Import(src interface{}) (err error) {
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defer func() {
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if err != nil {
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err = fmt.Errorf("ImportEnv: %s", err)
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}
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}()
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var buf bytes.Buffer
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if err := json.NewEncoder(&buf).Encode(src); err != nil {
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return err
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}
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if err := env.Decode(&buf); err != nil {
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return err
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}
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return nil
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}
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func (env *Env) Map() map[string]string {
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m := make(map[string]string)
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for _, kv := range *env {
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parts := strings.SplitN(kv, "=", 2)
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m[parts[0]] = parts[1]
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}
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return m
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}
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// MultiMap returns a representation of env as a
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// map of string arrays, keyed by string.
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// This is the same structure as http headers for example,
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// which allow each key to have multiple values.
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func (env *Env) MultiMap() map[string][]string {
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m := make(map[string][]string)
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for _, kv := range *env {
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parts := strings.SplitN(kv, "=", 2)
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m[parts[0]] = append(m[parts[0]], parts[1])
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}
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return m
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}
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// InitMultiMap removes all values in env, then initializes
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// new values from the contents of m.
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func (env *Env) InitMultiMap(m map[string][]string) {
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(*env) = make([]string, 0, len(m))
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for k, vals := range m {
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for _, v := range vals {
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env.Set(k, v)
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}
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}
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}
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