59da197de8
The `Engine.Logf` method was unused and confusing. Signed-off-by: Arnaud Porterie <arnaud.porterie@docker.com>
252 lines
5.9 KiB
Go
252 lines
5.9 KiB
Go
package engine
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import (
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"bufio"
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"fmt"
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"io"
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"os"
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"sort"
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"strings"
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"sync"
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"time"
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"github.com/docker/docker/pkg/ioutils"
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"github.com/docker/docker/utils"
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)
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// Installer is a standard interface for objects which can "install" themselves
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// on an engine by registering handlers.
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// This can be used as an entrypoint for external plugins etc.
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type Installer interface {
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Install(*Engine) error
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}
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type Handler func(*Job) Status
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var globalHandlers map[string]Handler
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func init() {
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globalHandlers = make(map[string]Handler)
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}
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func Register(name string, handler Handler) error {
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_, exists := globalHandlers[name]
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if exists {
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return fmt.Errorf("Can't overwrite global handler for command %s", name)
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}
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globalHandlers[name] = handler
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return nil
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}
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func unregister(name string) {
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delete(globalHandlers, name)
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}
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// The Engine is the core of Docker.
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// It acts as a store for *containers*, and allows manipulation of these
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// containers by executing *jobs*.
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type Engine struct {
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handlers map[string]Handler
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catchall Handler
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hack Hack // data for temporary hackery (see hack.go)
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id string
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Stdout io.Writer
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Stderr io.Writer
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Stdin io.Reader
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Logging bool
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tasks sync.WaitGroup
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l sync.RWMutex // lock for shutdown
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shutdown bool
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onShutdown []func() // shutdown handlers
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}
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func (eng *Engine) Register(name string, handler Handler) error {
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_, exists := eng.handlers[name]
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if exists {
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return fmt.Errorf("Can't overwrite handler for command %s", name)
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}
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eng.handlers[name] = handler
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return nil
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}
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func (eng *Engine) RegisterCatchall(catchall Handler) {
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eng.catchall = catchall
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}
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// New initializes a new engine.
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func New() *Engine {
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eng := &Engine{
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handlers: make(map[string]Handler),
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id: utils.RandomString(),
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Stdout: os.Stdout,
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Stderr: os.Stderr,
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Stdin: os.Stdin,
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Logging: true,
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}
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eng.Register("commands", func(job *Job) Status {
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for _, name := range eng.commands() {
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job.Printf("%s\n", name)
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}
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return StatusOK
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})
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// Copy existing global handlers
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for k, v := range globalHandlers {
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eng.handlers[k] = v
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}
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return eng
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}
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func (eng *Engine) String() string {
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return fmt.Sprintf("%s", eng.id[:8])
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}
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// Commands returns a list of all currently registered commands,
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// sorted alphabetically.
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func (eng *Engine) commands() []string {
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names := make([]string, 0, len(eng.handlers))
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for name := range eng.handlers {
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names = append(names, name)
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}
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sort.Strings(names)
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return names
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}
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// Job creates a new job which can later be executed.
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// This function mimics `Command` from the standard os/exec package.
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func (eng *Engine) Job(name string, args ...string) *Job {
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job := &Job{
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Eng: eng,
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Name: name,
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Args: args,
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Stdin: NewInput(),
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Stdout: NewOutput(),
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Stderr: NewOutput(),
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env: &Env{},
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closeIO: true,
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}
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if eng.Logging {
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job.Stderr.Add(ioutils.NopWriteCloser(eng.Stderr))
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}
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// Catchall is shadowed by specific Register.
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if handler, exists := eng.handlers[name]; exists {
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job.handler = handler
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} else if eng.catchall != nil && name != "" {
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// empty job names are illegal, catchall or not.
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job.handler = eng.catchall
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}
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return job
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}
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// OnShutdown registers a new callback to be called by Shutdown.
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// This is typically used by services to perform cleanup.
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func (eng *Engine) OnShutdown(h func()) {
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eng.l.Lock()
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eng.onShutdown = append(eng.onShutdown, h)
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eng.l.Unlock()
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}
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// Shutdown permanently shuts down eng as follows:
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// - It refuses all new jobs, permanently.
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// - It waits for all active jobs to complete (with no timeout)
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// - It calls all shutdown handlers concurrently (if any)
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// - It returns when all handlers complete, or after 15 seconds,
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// whichever happens first.
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func (eng *Engine) Shutdown() {
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eng.l.Lock()
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if eng.shutdown {
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eng.l.Unlock()
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return
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}
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eng.shutdown = true
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eng.l.Unlock()
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// We don't need to protect the rest with a lock, to allow
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// for other calls to immediately fail with "shutdown" instead
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// of hanging for 15 seconds.
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// This requires all concurrent calls to check for shutdown, otherwise
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// it might cause a race.
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// Wait for all jobs to complete.
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// Timeout after 5 seconds.
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tasksDone := make(chan struct{})
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go func() {
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eng.tasks.Wait()
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close(tasksDone)
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}()
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select {
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case <-time.After(time.Second * 5):
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case <-tasksDone:
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}
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// Call shutdown handlers, if any.
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// Timeout after 10 seconds.
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var wg sync.WaitGroup
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for _, h := range eng.onShutdown {
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wg.Add(1)
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go func(h func()) {
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defer wg.Done()
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h()
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}(h)
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}
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done := make(chan struct{})
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go func() {
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wg.Wait()
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close(done)
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}()
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select {
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case <-time.After(time.Second * 10):
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case <-done:
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}
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return
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}
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// IsShutdown returns true if the engine is in the process
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// of shutting down, or already shut down.
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// Otherwise it returns false.
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func (eng *Engine) IsShutdown() bool {
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eng.l.RLock()
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defer eng.l.RUnlock()
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return eng.shutdown
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}
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// ParseJob creates a new job from a text description using a shell-like syntax.
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//
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// The following syntax is used to parse `input`:
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//
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// * Words are separated using standard whitespaces as separators.
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// * Quotes and backslashes are not interpreted.
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// * Words of the form 'KEY=[VALUE]' are added to the job environment.
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// * All other words are added to the job arguments.
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//
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// For example:
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//
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// job, _ := eng.ParseJob("VERBOSE=1 echo hello TEST=true world")
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//
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// The resulting job will have:
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// job.Args={"echo", "hello", "world"}
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// job.Env={"VERBOSE":"1", "TEST":"true"}
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//
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func (eng *Engine) ParseJob(input string) (*Job, error) {
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// FIXME: use a full-featured command parser
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scanner := bufio.NewScanner(strings.NewReader(input))
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scanner.Split(bufio.ScanWords)
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var (
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cmd []string
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env Env
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)
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for scanner.Scan() {
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word := scanner.Text()
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kv := strings.SplitN(word, "=", 2)
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if len(kv) == 2 {
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env.Set(kv[0], kv[1])
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} else {
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cmd = append(cmd, word)
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}
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}
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if len(cmd) == 0 {
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return nil, fmt.Errorf("empty command: '%s'", input)
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}
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job := eng.Job(cmd[0], cmd[1:]...)
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job.Env().Init(&env)
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return job, nil
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}
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