package container // import "github.com/docker/docker/container" import ( "context" "errors" "fmt" "sync" "time" "github.com/docker/docker/api/types" units "github.com/docker/go-units" ) // State holds the current container state, and has methods to get and // set the state. Container has an embed, which allows all of the // functions defined against State to run against Container. type State struct { sync.Mutex // Note that `Running` and `Paused` are not mutually exclusive: // When pausing a container (on Linux), the freezer cgroup is used to suspend // all processes in the container. Freezing the process requires the process to // be running. As a result, paused containers are both `Running` _and_ `Paused`. Running bool Paused bool Restarting bool OOMKilled bool RemovalInProgress bool // Not need for this to be persistent on disk. Dead bool Pid int ExitCodeValue int `json:"ExitCode"` ErrorMsg string `json:"Error"` // contains last known error during container start, stop, or remove StartedAt time.Time FinishedAt time.Time Health *Health Removed bool `json:"-"` stopWaiters []chan<- StateStatus removeOnlyWaiters []chan<- StateStatus } // StateStatus is used to return container wait results. // Implements exec.ExitCode interface. // This type is needed as State include a sync.Mutex field which make // copying it unsafe. type StateStatus struct { exitCode int err error } // ExitCode returns current exitcode for the state. func (s StateStatus) ExitCode() int { return s.exitCode } // Err returns current error for the state. Returns nil if the container had // exited on its own. func (s StateStatus) Err() error { return s.err } // NewState creates a default state object. func NewState() *State { return &State{} } // String returns a human-readable description of the state func (s *State) String() string { if s.Running { if s.Paused { return fmt.Sprintf("Up %s (Paused)", units.HumanDuration(time.Now().UTC().Sub(s.StartedAt))) } if s.Restarting { return fmt.Sprintf("Restarting (%d) %s ago", s.ExitCodeValue, units.HumanDuration(time.Now().UTC().Sub(s.FinishedAt))) } if h := s.Health; h != nil { return fmt.Sprintf("Up %s (%s)", units.HumanDuration(time.Now().UTC().Sub(s.StartedAt)), h.String()) } return fmt.Sprintf("Up %s", units.HumanDuration(time.Now().UTC().Sub(s.StartedAt))) } if s.RemovalInProgress { return "Removal In Progress" } if s.Dead { return "Dead" } if s.StartedAt.IsZero() { return "Created" } if s.FinishedAt.IsZero() { return "" } return fmt.Sprintf("Exited (%d) %s ago", s.ExitCodeValue, units.HumanDuration(time.Now().UTC().Sub(s.FinishedAt))) } // IsValidHealthString checks if the provided string is a valid container health status or not. func IsValidHealthString(s string) bool { return s == types.Starting || s == types.Healthy || s == types.Unhealthy || s == types.NoHealthcheck } // StateString returns a single string to describe state func (s *State) StateString() string { if s.Running { if s.Paused { return "paused" } if s.Restarting { return "restarting" } return "running" } if s.RemovalInProgress { return "removing" } if s.Dead { return "dead" } if s.StartedAt.IsZero() { return "created" } return "exited" } // IsValidStateString checks if the provided string is a valid container state or not. func IsValidStateString(s string) bool { if s != "paused" && s != "restarting" && s != "removing" && s != "running" && s != "dead" && s != "created" && s != "exited" { return false } return true } // WaitCondition is an enum type for different states to wait for. type WaitCondition int // Possible WaitCondition Values. // // WaitConditionNotRunning (default) is used to wait for any of the non-running // states: "created", "exited", "dead", "removing", or "removed". // // WaitConditionNextExit is used to wait for the next time the state changes // to a non-running state. If the state is currently "created" or "exited", // this would cause Wait() to block until either the container runs and exits // or is removed. // // WaitConditionRemoved is used to wait for the container to be removed. const ( WaitConditionNotRunning WaitCondition = iota WaitConditionNextExit WaitConditionRemoved ) // Wait waits until the container is in a certain state indicated by the given // condition. A context must be used for cancelling the request, controlling // timeouts, and avoiding goroutine leaks. Wait must be called without holding // the state lock. Returns a channel from which the caller will receive the // result. If the container exited on its own, the result's Err() method will // be nil and its ExitCode() method will return the container's exit code, // otherwise, the results Err() method will return an error indicating why the // wait operation failed. func (s *State) Wait(ctx context.Context, condition WaitCondition) <-chan StateStatus { s.Lock() defer s.Unlock() // Buffer so we can put status and finish even nobody receives it. resultC := make(chan StateStatus, 1) if s.conditionAlreadyMet(condition) { resultC <- StateStatus{ exitCode: s.ExitCode(), err: s.Err(), } return resultC } waitC := make(chan StateStatus, 1) // Removal wakes up both removeOnlyWaiters and stopWaiters // Container could be removed while still in "created" state // in which case it is never actually stopped if condition == WaitConditionRemoved { s.removeOnlyWaiters = append(s.removeOnlyWaiters, waitC) } else { s.stopWaiters = append(s.stopWaiters, waitC) } go func() { select { case <-ctx.Done(): // Context timeout or cancellation. resultC <- StateStatus{ exitCode: -1, err: ctx.Err(), } return case status := <-waitC: resultC <- status } }() return resultC } func (s *State) conditionAlreadyMet(condition WaitCondition) bool { switch condition { case WaitConditionNotRunning: return !s.Running case WaitConditionRemoved: return s.Removed } return false } // IsRunning returns whether the running flag is set. Used by Container to check whether a container is running. func (s *State) IsRunning() bool { s.Lock() res := s.Running s.Unlock() return res } // GetPID holds the process id of a container. func (s *State) GetPID() int { s.Lock() res := s.Pid s.Unlock() return res } // ExitCode returns current exitcode for the state. Take lock before if state // may be shared. func (s *State) ExitCode() int { return s.ExitCodeValue } // SetExitCode sets current exitcode for the state. Take lock before if state // may be shared. func (s *State) SetExitCode(ec int) { s.ExitCodeValue = ec } // SetRunning sets the state of the container to "running". func (s *State) SetRunning(pid int, initial bool) { s.ErrorMsg = "" s.Paused = false s.Running = true s.Restarting = false if initial { s.Paused = false } s.ExitCodeValue = 0 s.Pid = pid s.OOMKilled = false if initial { s.StartedAt = time.Now().UTC() } } // SetStopped sets the container state to "stopped" without locking. func (s *State) SetStopped(exitStatus *ExitStatus) { s.Running = false s.Paused = false s.Restarting = false s.Pid = 0 if exitStatus.ExitedAt.IsZero() { s.FinishedAt = time.Now().UTC() } else { s.FinishedAt = exitStatus.ExitedAt } s.ExitCodeValue = exitStatus.ExitCode s.notifyAndClear(&s.stopWaiters) } // SetRestarting sets the container state to "restarting" without locking. // It also sets the container PID to 0. func (s *State) SetRestarting(exitStatus *ExitStatus) { // we should consider the container running when it is restarting because of // all the checks in docker around rm/stop/etc s.Running = true s.Restarting = true s.Paused = false s.Pid = 0 s.FinishedAt = time.Now().UTC() s.ExitCodeValue = exitStatus.ExitCode s.notifyAndClear(&s.stopWaiters) } // SetError sets the container's error state. This is useful when we want to // know the error that occurred when container transits to another state // when inspecting it func (s *State) SetError(err error) { s.ErrorMsg = "" if err != nil { s.ErrorMsg = err.Error() } } // IsPaused returns whether the container is paused or not. func (s *State) IsPaused() bool { s.Lock() res := s.Paused s.Unlock() return res } // IsRestarting returns whether the container is restarting or not. func (s *State) IsRestarting() bool { s.Lock() res := s.Restarting s.Unlock() return res } // SetRemovalInProgress sets the container state as being removed. // It returns true if the container was already in that state. func (s *State) SetRemovalInProgress() bool { s.Lock() defer s.Unlock() if s.RemovalInProgress { return true } s.RemovalInProgress = true return false } // ResetRemovalInProgress makes the RemovalInProgress state to false. func (s *State) ResetRemovalInProgress() { s.Lock() s.RemovalInProgress = false s.Unlock() } // IsRemovalInProgress returns whether the RemovalInProgress flag is set. // Used by Container to check whether a container is being removed. func (s *State) IsRemovalInProgress() bool { s.Lock() res := s.RemovalInProgress s.Unlock() return res } // IsDead returns whether the Dead flag is set. Used by Container to check whether a container is dead. func (s *State) IsDead() bool { s.Lock() res := s.Dead s.Unlock() return res } // SetRemoved assumes this container is already in the "dead" state and notifies all waiters. func (s *State) SetRemoved() { s.SetRemovalError(nil) } // SetRemovalError is to be called in case a container remove failed. // It sets an error and notifies all waiters. func (s *State) SetRemovalError(err error) { s.SetError(err) s.Lock() s.Removed = true s.notifyAndClear(&s.removeOnlyWaiters) s.notifyAndClear(&s.stopWaiters) s.Unlock() } // Err returns an error if there is one. func (s *State) Err() error { if s.ErrorMsg != "" { return errors.New(s.ErrorMsg) } return nil } func (s *State) notifyAndClear(waiters *[]chan<- StateStatus) { result := StateStatus{ exitCode: s.ExitCodeValue, err: s.Err(), } for _, c := range *waiters { c <- result } *waiters = nil }