it's concurrent streams and should be synchronized before writing to response.
Otherwise there will be race in writing to *bufio.Writer in
net/http.response.
Signed-off-by: Alexander Morozov <lk4d4@docker.com>
This adds support for the passthrough on build, push, login, and search.
Revamp the integration test to cover these cases and make it more
robust.
Use backticks instead of quoted strings for backslash-heavy string
contstands.
Signed-off-by: Aaron Lehmann <aaron.lehmann@docker.com>
Changes how the Engine interacts with Registry servers on image pull.
Previously, Engine sent a User-Agent string to the Registry server
that included only the Engine's version information. This commit
appends to that string the fields from the User-Agent sent by the
client (e.g., Compose) of the Engine. This allows Registry server
operators to understand what tools are actually generating pulls on
their registries.
Signed-off-by: Mike Goelzer <mgoelzer@docker.com>
Prior to this change, the "docker network inspect" contains only the
endpoints that have active local container. This excludes all the remote
and stale endpoints. By including all the endpoints, it makes debugging
much simpler and also allows the user to cleanup any stale endpoints
using "docker network disconnect -f {network} {endpoint-name}".
Signed-off-by: Madhu Venugopal <madhu@docker.com>
Use token handler options for initialization.
Update auth endpoint to set identity token in response.
Update credential store to match distribution interface changes.
Signed-off-by: Derek McGowan <derek@mcgstyle.net> (github: dmcgowan)
Moving all strings to the errors package wasn't a good idea after all.
Our custom implementation of Go errors predates everything that's nice
and good about working with errors in Go. Take as an example what we
have to do to get an error message:
```go
func GetErrorMessage(err error) string {
switch err.(type) {
case errcode.Error:
e, _ := err.(errcode.Error)
return e.Message
case errcode.ErrorCode:
ec, _ := err.(errcode.ErrorCode)
return ec.Message()
default:
return err.Error()
}
}
```
This goes against every good practice for Go development. The language already provides a simple, intuitive and standard way to get error messages, that is calling the `Error()` method from an error. Reinventing the error interface is a mistake.
Our custom implementation also makes very hard to reason about errors, another nice thing about Go. I found several (>10) error declarations that we don't use anywhere. This is a clear sign about how little we know about the errors we return. I also found several error usages where the number of arguments was different than the parameters declared in the error, another clear example of how difficult is to reason about errors.
Moreover, our custom implementation didn't really make easier for people to return custom HTTP status code depending on the errors. Again, it's hard to reason about when to set custom codes and how. Take an example what we have to do to extract the message and status code from an error before returning a response from the API:
```go
switch err.(type) {
case errcode.ErrorCode:
daError, _ := err.(errcode.ErrorCode)
statusCode = daError.Descriptor().HTTPStatusCode
errMsg = daError.Message()
case errcode.Error:
// For reference, if you're looking for a particular error
// then you can do something like :
// import ( derr "github.com/docker/docker/errors" )
// if daError.ErrorCode() == derr.ErrorCodeNoSuchContainer { ... }
daError, _ := err.(errcode.Error)
statusCode = daError.ErrorCode().Descriptor().HTTPStatusCode
errMsg = daError.Message
default:
// This part of will be removed once we've
// converted everything over to use the errcode package
// FIXME: this is brittle and should not be necessary.
// If we need to differentiate between different possible error types,
// we should create appropriate error types with clearly defined meaning
errStr := strings.ToLower(err.Error())
for keyword, status := range map[string]int{
"not found": http.StatusNotFound,
"no such": http.StatusNotFound,
"bad parameter": http.StatusBadRequest,
"conflict": http.StatusConflict,
"impossible": http.StatusNotAcceptable,
"wrong login/password": http.StatusUnauthorized,
"hasn't been activated": http.StatusForbidden,
} {
if strings.Contains(errStr, keyword) {
statusCode = status
break
}
}
}
```
You can notice two things in that code:
1. We have to explain how errors work, because our implementation goes against how easy to use Go errors are.
2. At no moment we arrived to remove that `switch` statement that was the original reason to use our custom implementation.
This change removes all our status errors from the errors package and puts them back in their specific contexts.
IT puts the messages back with their contexts. That way, we know right away when errors used and how to generate their messages.
It uses custom interfaces to reason about errors. Errors that need to response with a custom status code MUST implementent this simple interface:
```go
type errorWithStatus interface {
HTTPErrorStatusCode() int
}
```
This interface is very straightforward to implement. It also preserves Go errors real behavior, getting the message is as simple as using the `Error()` method.
I included helper functions to generate errors that use custom status code in `errors/errors.go`.
By doing this, we remove the hard dependency we have eeverywhere to our custom errors package. Yes, you can use it as a helper to generate error, but it's still very easy to generate errors without it.
Please, read this fantastic blog post about errors in Go: http://dave.cheney.net/2014/12/24/inspecting-errors
Signed-off-by: David Calavera <david.calavera@gmail.com>
Add `--restart` flag for `update` command, so we can change restart
policy for a container no matter it's running or stopped.
Signed-off-by: Zhang Wei <zhangwei555@huawei.com>
Ideally I would love to just remove this check entirely because its
seems pretty useless. An old client talking to a new server isn't
an error condition, nor is it something to even worry about - its a normal
part of life. Flooding my screen (and logs) with a warning that isn't
something I (as an admin) need to be concerned about is silly and a
distraction when I need to look for real issues. If anything this should
be printed on the cli not the daemon since its the cli that needs to be
concerned, not the daemon.
However, since when you debug an issue it might be interesting to know the
client is old I decided to pull back a little and just change it from
a Warning to a Debug logrus call instead.
If others want it removed I still do that though :-)
Signed-off-by: Doug Davis <dug@us.ibm.com>
In Docker 1.10 and earlier, "docker build" can do a build FROM a private
repository that hasn't yet been pulled. This doesn't work on master. I
bisected this to https://github.com/docker/docker/pull/19414.
AuthConfigs is deserialized from the HTTP request, but not included in
the builder options.
Signed-off-by: Aaron Lehmann <aaron.lehmann@docker.com>
This is done by moving the following types to api/types/config.go:
- ContainersConfig
- ContainerAttachWithLogsConfig
- ContainerWsAttachWithLogsConfig
- ContainerLogsConfig
- ContainerStatsConfig
Remove dependency on "version" package from types.ContainerStatsConfig.
Decouple the "container" router from the "daemon/exec" implementation.
* This is done by making daemon.ContainerExecInspect() return an interface{}
value. The same trick is already used by daemon.ContainerInspect().
Improve documentation for router packages.
Extract localRoute and router into separate files.
Move local.router to image.imageRouter.
Changes:
- Move local/image.go to image/image_routes.go.
- Move local/local.go to image/image.go
- Rename router to imageRouter.
- Simplify imports for image/image.go (remove alias for router package).
Merge router/local package into router package.
Decouple the "image" router from the actual daemon implementation.
Add Daemon.GetNetworkByID and Daemon.GetNetworkByName.
Decouple the "network" router from the actual daemon implementation.
This is done by replacing the daemon.NetworkByName constant with
an explicit GetNetworkByName method.
Remove the unused Daemon.GetNetwork method and the associated constants NetworkByID and NetworkByName.
Signed-off-by: Lukas Waslowski <cr7pt0gr4ph7@gmail.com>
Signed-off-by: David Calavera <david.calavera@gmail.com>
This adds an npipe protocol option for Windows hosts, akin to unix
sockets for Linux hosts. This should become the default transport
for Windows, but this change does not yet do that.
It also does not add support for the client side yet since that
code is in engine-api, which will have to be revendored separately.
Signed-off-by: John Starks <jostarks@microsoft.com>
Currently, daemonbuilder package (part of daemon) implemented the
builder backend. However, it was a very thin wrapper around daemon
methods and caused an implementation dependency for api/server build
endpoint. api/server buildrouter should only know about the backend
implementing the /build API endpoint.
Removing daemonbuilder involved moving build specific methods to
respective files in the daemon, where they fit naturally.
Signed-off-by: Anusha Ragunathan <anusha@docker.com>