libnetwork: rename agent type to reduce collisions
There were quite some places where the type collided with variables named `agent`. Let's rename the type. Signed-off-by: Sebastiaan van Stijn <github@gone.nl>
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2 changed files with 6 additions and 6 deletions
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@ -35,7 +35,7 @@ func (b ByTime) Len() int { return len(b) }
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func (b ByTime) Swap(i, j int) { b[i], b[j] = b[j], b[i] }
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func (b ByTime) Less(i, j int) bool { return b[i].LamportTime < b[j].LamportTime }
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type agent struct {
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type nwAgent struct {
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networkDB *networkdb.NetworkDB
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bindAddr string
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advertiseAddr string
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@ -45,7 +45,7 @@ type agent struct {
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sync.Mutex
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}
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func (a *agent) dataPathAddress() string {
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func (a *nwAgent) dataPathAddress() string {
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a.Lock()
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defer a.Unlock()
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if a.dataPathAddr != "" {
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@ -323,7 +323,7 @@ func (c *Controller) agentInit(listenAddr, bindAddrOrInterface, advertiseAddr, d
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cancelList = append(cancelList, cancel)
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c.mu.Lock()
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c.agent = &agent{
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c.agent = &nwAgent{
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networkDB: nDB,
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bindAddr: bindAddr,
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advertiseAddr: advertiseAddr,
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@ -750,7 +750,7 @@ func (ep *Endpoint) deleteServiceInfoFromCluster(sb *Sandbox, fullRemove bool, m
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return nil
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}
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func disableServiceInNetworkDB(a *agent, n *Network, ep *Endpoint) {
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func disableServiceInNetworkDB(a *nwAgent, n *Network, ep *Endpoint) {
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var epRec EndpointRecord
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log.G(context.TODO()).Debugf("disableServiceInNetworkDB for %s %s", ep.svcName, ep.ID())
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@ -101,7 +101,7 @@ type Controller struct {
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defOsSbox osl.Sandbox
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ingressSandbox *Sandbox
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sboxOnce sync.Once
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agent *agent
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agent *nwAgent
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networkLocker *locker.Locker
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agentInitDone chan struct{}
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agentStopDone chan struct{}
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@ -213,7 +213,7 @@ func (c *Controller) SetKeys(keys []*types.EncryptionKey) error {
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return c.handleKeyChange(keys)
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}
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func (c *Controller) getAgent() *agent {
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func (c *Controller) getAgent() *nwAgent {
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c.mu.Lock()
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defer c.mu.Unlock()
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return c.agent
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