Windows: Always enable VT emulation
Always enable VT output emulation when starting the process so that non-attaching commands can still output VT codes. Also remove the version block for using the native console and just rely on supported flags being present. Signed-off-by: John Starks <jostarks@microsoft.com>
This commit is contained in:
parent
138f9538f3
commit
4acc2c7499
6 changed files with 118 additions and 225 deletions
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@ -47,8 +47,10 @@ type DockerCli struct {
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isTerminalOut bool
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// client is the http client that performs all API operations
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client client.APIClient
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// state holds the terminal state
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state *term.State
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// state holds the terminal input state
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inState *term.State
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// outState holds the terminal output state
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outState *term.State
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}
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// Initialize calls the init function that will setup the configuration for the client
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@ -124,19 +126,31 @@ func (cli *DockerCli) ImagesFormat() string {
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}
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func (cli *DockerCli) setRawTerminal() error {
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if cli.isTerminalIn && os.Getenv("NORAW") == "" {
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state, err := term.SetRawTerminal(cli.inFd)
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if err != nil {
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return err
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if os.Getenv("NORAW") == "" {
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if cli.isTerminalIn {
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state, err := term.SetRawTerminal(cli.inFd)
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if err != nil {
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return err
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}
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cli.inState = state
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}
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if cli.isTerminalOut {
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state, err := term.SetRawTerminalOutput(cli.outFd)
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if err != nil {
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return err
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}
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cli.outState = state
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}
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cli.state = state
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}
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return nil
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}
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func (cli *DockerCli) restoreTerminal(in io.Closer) error {
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if cli.state != nil {
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term.RestoreTerminal(cli.inFd, cli.state)
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if cli.inState != nil {
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term.RestoreTerminal(cli.inFd, cli.inState)
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}
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if cli.outState != nil {
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term.RestoreTerminal(cli.outFd, cli.outState)
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}
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// WARNING: DO NOT REMOVE THE OS CHECK !!!
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// For some reason this Close call blocks on darwin..
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@ -88,7 +88,8 @@ func DisableEcho(fd uintptr, state *State) error {
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}
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// SetRawTerminal puts the terminal connected to the given file descriptor into
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// raw mode and returns the previous state.
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// raw mode and returns the previous state. On UNIX, this puts both the input
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// and output into raw mode. On Windows, it only puts the input into raw mode.
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func SetRawTerminal(fd uintptr) (*State, error) {
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oldState, err := MakeRaw(fd)
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if err != nil {
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@ -98,6 +99,13 @@ func SetRawTerminal(fd uintptr) (*State, error) {
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return oldState, err
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}
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// SetRawTerminalOutput puts the output of terminal connected to the given file
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// descriptor into raw mode. On UNIX, this does nothing and returns nil for the
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// state. On Windows, it disables LF -> CRLF translation.
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func SetRawTerminalOutput(fd uintptr) (*State, error) {
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return nil, nil
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}
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func handleInterrupt(fd uintptr, state *State) {
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sigchan := make(chan os.Signal, 1)
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signal.Notify(sigchan, os.Interrupt)
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@ -9,14 +9,12 @@ import (
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"syscall"
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"github.com/Azure/go-ansiterm/winterm"
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"github.com/docker/docker/pkg/system"
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"github.com/docker/docker/pkg/term/windows"
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)
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// State holds the console mode for the terminal.
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type State struct {
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inMode, outMode uint32
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inHandle, outHandle syscall.Handle
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mode uint32
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}
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// Winsize is used for window size.
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@ -32,143 +30,70 @@ const (
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disableNewlineAutoReturn = 0x0008
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)
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// usingNativeConsole is true if we are using the Windows native console
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var usingNativeConsole bool
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// vtInputSupported is true if enableVirtualTerminalInput is supported by the console
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var vtInputSupported bool
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// StdStreams returns the standard streams (stdin, stdout, stedrr).
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func StdStreams() (stdIn io.ReadCloser, stdOut, stdErr io.Writer) {
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switch {
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case os.Getenv("ConEmuANSI") == "ON":
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// Turn on VT handling on all std handles, if possible. This might
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// fail, in which case we will fall back to terminal emulation.
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var emulateStdin, emulateStdout, emulateStderr bool
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fd := os.Stdin.Fd()
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if mode, err := winterm.GetConsoleMode(fd); err == nil {
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// Validate that enableVirtualTerminalInput is supported, but do not set it.
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if err = winterm.SetConsoleMode(fd, mode|enableVirtualTerminalInput); err != nil {
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emulateStdin = true
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} else {
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winterm.SetConsoleMode(fd, mode)
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vtInputSupported = true
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}
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}
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fd = os.Stdout.Fd()
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if mode, err := winterm.GetConsoleMode(fd); err == nil {
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// Validate disableNewlineAutoReturn is supported, but do not set it.
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if err = winterm.SetConsoleMode(fd, mode|enableVirtualTerminalProcessing|disableNewlineAutoReturn); err != nil {
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emulateStdout = true
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} else {
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winterm.SetConsoleMode(fd, mode|enableVirtualTerminalProcessing)
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}
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}
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fd = os.Stderr.Fd()
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if mode, err := winterm.GetConsoleMode(fd); err == nil {
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// Validate disableNewlineAutoReturn is supported, but do not set it.
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if err = winterm.SetConsoleMode(fd, mode|enableVirtualTerminalProcessing|disableNewlineAutoReturn); err != nil {
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emulateStderr = true
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} else {
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winterm.SetConsoleMode(fd, mode|enableVirtualTerminalProcessing)
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}
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}
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if os.Getenv("ConEmuANSI") == "ON" {
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// The ConEmu terminal emulates ANSI on output streams well.
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return windows.ConEmuStreams()
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case os.Getenv("MSYSTEM") != "":
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// MSYS (mingw) does not emulate ANSI well.
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return windows.ConsoleStreams()
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default:
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if useNativeConsole() {
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usingNativeConsole = true
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return os.Stdin, os.Stdout, os.Stderr
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}
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return windows.ConsoleStreams()
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}
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}
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// useNativeConsole determines if the docker client should use the built-in
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// console which supports ANSI emulation, or fall-back to the golang emulator
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// (github.com/azure/go-ansiterm).
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func useNativeConsole() bool {
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osv := system.GetOSVersion()
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// Native console is not available before major version 10
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if osv.MajorVersion < 10 {
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return false
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emulateStdout = false
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emulateStderr = false
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}
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// Get the console modes. If this fails, we can't use the native console
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state, err := getNativeConsole()
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if err != nil {
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return false
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if emulateStdin {
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stdIn = windows.NewAnsiReader(syscall.STD_INPUT_HANDLE)
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} else {
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stdIn = os.Stdin
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}
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// Probe the console to see if it can be enabled.
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if nil != probeNativeConsole(state) {
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return false
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if emulateStdout {
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stdOut = windows.NewAnsiWriter(syscall.STD_OUTPUT_HANDLE)
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} else {
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stdOut = os.Stdout
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}
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// Environment variable override
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if e := os.Getenv("USE_NATIVE_CONSOLE"); e != "" {
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if e == "1" {
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return true
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}
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return false
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if emulateStderr {
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stdErr = windows.NewAnsiWriter(syscall.STD_ERROR_HANDLE)
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} else {
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stdErr = os.Stderr
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}
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// Must have a post-TP5 RS1 build of Windows Server 2016/Windows 10 for
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// the native console to be usable.
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if osv.Build < 14350 {
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return false
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}
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return true
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}
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// getNativeConsole returns the console modes ('state') for the native Windows console
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func getNativeConsole() (State, error) {
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var (
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err error
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state State
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)
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// Get the handle to stdout
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if state.outHandle, err = syscall.GetStdHandle(syscall.STD_OUTPUT_HANDLE); err != nil {
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return state, err
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}
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// Get the console mode from the consoles stdout handle
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if err = syscall.GetConsoleMode(state.outHandle, &state.outMode); err != nil {
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return state, err
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}
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// Get the handle to stdin
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if state.inHandle, err = syscall.GetStdHandle(syscall.STD_INPUT_HANDLE); err != nil {
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return state, err
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}
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// Get the console mode from the consoles stdin handle
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if err = syscall.GetConsoleMode(state.inHandle, &state.inMode); err != nil {
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return state, err
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}
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return state, nil
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}
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// probeNativeConsole probes the console to determine if native can be supported,
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func probeNativeConsole(state State) error {
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if err := winterm.SetConsoleMode(uintptr(state.outHandle), state.outMode|enableVirtualTerminalProcessing); err != nil {
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return err
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}
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defer winterm.SetConsoleMode(uintptr(state.outHandle), state.outMode)
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if err := winterm.SetConsoleMode(uintptr(state.inHandle), state.inMode|enableVirtualTerminalInput); err != nil {
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return err
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}
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defer winterm.SetConsoleMode(uintptr(state.inHandle), state.inMode)
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return nil
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}
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// enableNativeConsole turns on native console mode
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func enableNativeConsole(state State) error {
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// First attempt both enableVirtualTerminalProcessing and disableNewlineAutoReturn
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if err := winterm.SetConsoleMode(uintptr(state.outHandle),
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state.outMode|(enableVirtualTerminalProcessing|disableNewlineAutoReturn)); err != nil {
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// That may fail, so fallback to trying just enableVirtualTerminalProcessing
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if err := winterm.SetConsoleMode(uintptr(state.outHandle), state.outMode|enableVirtualTerminalProcessing); err != nil {
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return err
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}
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}
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if err := winterm.SetConsoleMode(uintptr(state.inHandle), state.inMode|enableVirtualTerminalInput); err != nil {
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winterm.SetConsoleMode(uintptr(state.outHandle), state.outMode) // restore out if we can
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return err
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}
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return nil
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}
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// disableNativeConsole turns off native console mode
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func disableNativeConsole(state *State) error {
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// Try and restore both in an out before error checking.
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errout := winterm.SetConsoleMode(uintptr(state.outHandle), state.outMode)
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errin := winterm.SetConsoleMode(uintptr(state.inHandle), state.inMode)
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if errout != nil {
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return errout
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}
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if errin != nil {
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return errin
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}
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return nil
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return
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}
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// GetFdInfo returns the file descriptor for an os.File and indicates whether the file represents a terminal.
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@ -199,34 +124,23 @@ func IsTerminal(fd uintptr) bool {
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// RestoreTerminal restores the terminal connected to the given file descriptor
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// to a previous state.
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func RestoreTerminal(fd uintptr, state *State) error {
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if usingNativeConsole {
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return disableNativeConsole(state)
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}
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return winterm.SetConsoleMode(fd, state.outMode)
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return winterm.SetConsoleMode(fd, state.mode)
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}
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// SaveState saves the state of the terminal connected to the given file descriptor.
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func SaveState(fd uintptr) (*State, error) {
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if usingNativeConsole {
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state, err := getNativeConsole()
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if err != nil {
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return nil, err
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}
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return &state, nil
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}
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mode, e := winterm.GetConsoleMode(fd)
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if e != nil {
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return nil, e
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}
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return &State{outMode: mode}, nil
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return &State{mode: mode}, nil
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}
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// DisableEcho disables echo for the terminal connected to the given file descriptor.
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// -- See https://msdn.microsoft.com/en-us/library/windows/desktop/ms683462(v=vs.85).aspx
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func DisableEcho(fd uintptr, state *State) error {
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mode := state.inMode
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mode := state.mode
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mode &^= winterm.ENABLE_ECHO_INPUT
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mode |= winterm.ENABLE_PROCESSED_INPUT | winterm.ENABLE_LINE_INPUT
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err := winterm.SetConsoleMode(fd, mode)
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@ -239,8 +153,9 @@ func DisableEcho(fd uintptr, state *State) error {
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return nil
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}
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// SetRawTerminal puts the terminal connected to the given file descriptor into raw
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// mode and returns the previous state.
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// SetRawTerminal puts the terminal connected to the given file descriptor into
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// raw mode and returns the previous state. On UNIX, this puts both the input
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// and output into raw mode. On Windows, it only puts the input into raw mode.
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func SetRawTerminal(fd uintptr) (*State, error) {
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state, err := MakeRaw(fd)
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if err != nil {
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@ -252,6 +167,21 @@ func SetRawTerminal(fd uintptr) (*State, error) {
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return state, err
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}
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// SetRawTerminalOutput puts the output of terminal connected to the given file
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// descriptor into raw mode. On UNIX, this does nothing and returns nil for the
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// state. On Windows, it disables LF -> CRLF translation.
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func SetRawTerminalOutput(fd uintptr) (*State, error) {
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state, err := SaveState(fd)
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if err != nil {
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return nil, err
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}
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// Ignore failures, since disableNewlineAutoReturn might not be supported on this
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// version of Windows.
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winterm.SetConsoleMode(fd, state.mode|disableNewlineAutoReturn)
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return state, err
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}
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// MakeRaw puts the terminal (Windows Console) connected to the given file descriptor into raw
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// mode and returns the previous state of the terminal so that it can be restored.
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func MakeRaw(fd uintptr) (*State, error) {
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@ -260,13 +190,7 @@ func MakeRaw(fd uintptr) (*State, error) {
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return nil, err
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}
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mode := state.inMode
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if usingNativeConsole {
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if err := enableNativeConsole(*state); err != nil {
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return nil, err
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}
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mode |= enableVirtualTerminalInput
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}
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mode := state.mode
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// See
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// -- https://msdn.microsoft.com/en-us/library/windows/desktop/ms686033(v=vs.85).aspx
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@ -283,6 +207,9 @@ func MakeRaw(fd uintptr) (*State, error) {
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mode |= winterm.ENABLE_EXTENDED_FLAGS
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mode |= winterm.ENABLE_INSERT_MODE
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mode |= winterm.ENABLE_QUICK_EDIT_MODE
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if vtInputSupported {
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mode |= enableVirtualTerminalInput
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}
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err = winterm.SetConsoleMode(fd, mode)
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if err != nil {
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|
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@ -6,6 +6,7 @@ import (
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"bytes"
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"errors"
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"fmt"
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"io"
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"os"
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"strings"
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"unsafe"
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@ -27,7 +28,9 @@ type ansiReader struct {
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command []byte
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}
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func newAnsiReader(nFile int) *ansiReader {
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// NewAnsiReader returns an io.ReadCloser that provides VT100 terminal emulation on top of a
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// Windows console input handle.
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func NewAnsiReader(nFile int) io.ReadCloser {
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initLogger()
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file, fd := winterm.GetStdFile(nFile)
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return &ansiReader{
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|
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@ -3,6 +3,7 @@
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package windows
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import (
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"io"
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"os"
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ansiterm "github.com/Azure/go-ansiterm"
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@ -20,7 +21,9 @@ type ansiWriter struct {
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parser *ansiterm.AnsiParser
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}
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func newAnsiWriter(nFile int) *ansiWriter {
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// NewAnsiWriter returns an io.Writer that provides VT100 terminal emulation on top of a
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// Windows console output handle.
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func NewAnsiWriter(nFile int) io.Writer {
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initLogger()
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file, fd := winterm.GetStdFile(nFile)
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info, err := winterm.GetConsoleScreenBufferInfo(fd)
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|
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|
@ -3,73 +3,11 @@
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package windows
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import (
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"io"
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"os"
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"syscall"
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"github.com/Azure/go-ansiterm/winterm"
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ansiterm "github.com/Azure/go-ansiterm"
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"github.com/Sirupsen/logrus"
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"io/ioutil"
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)
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// ConEmuStreams returns prepared versions of console streams,
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// for proper use in ConEmu terminal.
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// The ConEmu terminal emulates ANSI on output streams well by default.
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func ConEmuStreams() (stdIn io.ReadCloser, stdOut, stdErr io.Writer) {
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if IsConsole(os.Stdin.Fd()) {
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stdIn = newAnsiReader(syscall.STD_INPUT_HANDLE)
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} else {
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stdIn = os.Stdin
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}
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stdOut = os.Stdout
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stdErr = os.Stderr
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// WARNING (BEGIN): sourced from newAnsiWriter
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logFile := ioutil.Discard
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if isDebugEnv := os.Getenv(ansiterm.LogEnv); isDebugEnv == "1" {
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logFile, _ = os.Create("ansiReaderWriter.log")
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}
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logger = &logrus.Logger{
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Out: logFile,
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Formatter: new(logrus.TextFormatter),
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Level: logrus.DebugLevel,
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}
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// WARNING (END): sourced from newAnsiWriter
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return stdIn, stdOut, stdErr
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}
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// ConsoleStreams returns a wrapped version for each standard stream referencing a console,
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// that handles ANSI character sequences.
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func ConsoleStreams() (stdIn io.ReadCloser, stdOut, stdErr io.Writer) {
|
||||
if IsConsole(os.Stdin.Fd()) {
|
||||
stdIn = newAnsiReader(syscall.STD_INPUT_HANDLE)
|
||||
} else {
|
||||
stdIn = os.Stdin
|
||||
}
|
||||
|
||||
if IsConsole(os.Stdout.Fd()) {
|
||||
stdOut = newAnsiWriter(syscall.STD_OUTPUT_HANDLE)
|
||||
} else {
|
||||
stdOut = os.Stdout
|
||||
}
|
||||
|
||||
if IsConsole(os.Stderr.Fd()) {
|
||||
stdErr = newAnsiWriter(syscall.STD_ERROR_HANDLE)
|
||||
} else {
|
||||
stdErr = os.Stderr
|
||||
}
|
||||
|
||||
return stdIn, stdOut, stdErr
|
||||
}
|
||||
|
||||
// GetHandleInfo returns file descriptor and bool indicating whether the file is a console.
|
||||
func GetHandleInfo(in interface{}) (uintptr, bool) {
|
||||
switch t := in.(type) {
|
||||
|
|
Loading…
Reference in a new issue