Removed race condition

If two interrupts were fired really quickly interruptCount could have been incremented twice before the LoadUint32 making cleanup not being called at all.

Signed-off-by: Erik Dubbelboer <erik@dubbelboer.com>
This commit is contained in:
Erik Dubbelboer 2014-12-06 22:42:32 +08:00
parent 984b072a37
commit 46b1194d99

View file

@ -34,9 +34,8 @@ func Trap(cleanup func()) {
case os.Interrupt, syscall.SIGTERM:
// If the user really wants to interrupt, let him do so.
if atomic.LoadUint32(&interruptCount) < 3 {
atomic.AddUint32(&interruptCount, 1)
// Initiate the cleanup only once
if atomic.LoadUint32(&interruptCount) == 1 {
if atomic.AddUint32(&interruptCount, 1) == 1 {
// Call cleanup handler
cleanup()
os.Exit(0)