moby/state.go

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package docker
import (
"fmt"
"./future"
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"sync"
"time"
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)
type State struct {
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Running bool
Pid int
ExitCode int
StartedAt time.Time
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stateChangeLock *sync.Mutex
stateChangeCond *sync.Cond
}
func newState() *State {
lock := new(sync.Mutex)
return &State{
stateChangeLock: lock,
stateChangeCond: sync.NewCond(lock),
}
}
// String returns a human-readable description of the state
func (s *State) String() string {
if s.Running {
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return fmt.Sprintf("Up %s", future.HumanDuration(time.Now().Sub(s.StartedAt)))
}
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return fmt.Sprintf("Exit %d", s.ExitCode)
}
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func (s *State) setRunning(pid int) {
s.Running = true
s.ExitCode = 0
s.Pid = pid
s.StartedAt = time.Now()
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s.broadcast()
}
func (s *State) setStopped(exitCode int) {
s.Running = false
s.Pid = 0
s.ExitCode = exitCode
s.broadcast()
}
func (s *State) broadcast() {
s.stateChangeLock.Lock()
s.stateChangeCond.Broadcast()
s.stateChangeLock.Unlock()
}
func (s *State) wait() {
s.stateChangeLock.Lock()
s.stateChangeCond.Wait()
s.stateChangeLock.Unlock()
}