moby/libnetwork/networkdb/nodemgmt.go

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package networkdb
import (
"fmt"
"github.com/hashicorp/memberlist"
"github.com/sirupsen/logrus"
)
type nodeState int
const (
nodeNotFound nodeState = -1
nodeActiveState nodeState = 0
nodeLeftState nodeState = 1
nodeFailedState nodeState = 2
)
var nodeStateName = map[nodeState]string{
-1: "NodeNotFound",
0: "NodeActive",
1: "NodeLeft",
2: "NodeFailed",
}
// findNode search the node into the 3 node lists and returns the node pointer and the list
// where it got found
func (nDB *NetworkDB) findNode(nodeName string) (*node, nodeState, map[string]*node) {
for i, nodes := range []map[string]*node{
nDB.nodes,
nDB.leftNodes,
nDB.failedNodes,
} {
if n, ok := nodes[nodeName]; ok {
return n, nodeState(i), nodes
}
}
return nil, nodeNotFound, nil
}
// changeNodeState changes the state of the node specified, returns true if the node was moved,
// false if there was no need to change the node state. Error will be returned if the node does not
// exists
func (nDB *NetworkDB) changeNodeState(nodeName string, newState nodeState) (bool, error) {
n, currState, m := nDB.findNode(nodeName)
if n == nil {
return false, fmt.Errorf("node %s not found", nodeName)
}
switch newState {
case nodeActiveState:
if currState == nodeActiveState {
return false, nil
}
delete(m, nodeName)
// reset the node reap time
n.reapTime = 0
nDB.nodes[nodeName] = n
case nodeLeftState:
if currState == nodeLeftState {
return false, nil
}
delete(m, nodeName)
nDB.leftNodes[nodeName] = n
case nodeFailedState:
if currState == nodeFailedState {
return false, nil
}
delete(m, nodeName)
nDB.failedNodes[nodeName] = n
}
logrus.Infof("Node %s change state %s --> %s", nodeName, nodeStateName[currState], nodeStateName[newState])
if newState == nodeLeftState || newState == nodeFailedState {
// set the node reap time, if not already set
// It is possible that a node passes from failed to left and the reaptime was already set so keep that value
if n.reapTime == 0 {
n.reapTime = nodeReapInterval
}
// The node leave or fails, delete all the entries created by it.
// If the node was temporary down, deleting the entries will guarantee that the CREATE events will be accepted
// If the node instead left because was going down, then it makes sense to just delete all its state
nDB.deleteNodeFromNetworks(n.Name)
nDB.deleteNodeTableEntries(n.Name)
}
return true, nil
}
func (nDB *NetworkDB) purgeReincarnation(mn *memberlist.Node) bool {
for name, node := range nDB.nodes {
if node.Addr.Equal(mn.Addr) && node.Port == mn.Port && mn.Name != name {
logrus.Infof("Node %s/%s, is the new incarnation of the active node %s/%s", mn.Name, mn.Addr, name, node.Addr)
nDB.changeNodeState(name, nodeLeftState)
return true
}
}
for name, node := range nDB.failedNodes {
if node.Addr.Equal(mn.Addr) && node.Port == mn.Port && mn.Name != name {
logrus.Infof("Node %s/%s, is the new incarnation of the failed node %s/%s", mn.Name, mn.Addr, name, node.Addr)
nDB.changeNodeState(name, nodeLeftState)
return true
}
}
for name, node := range nDB.leftNodes {
if node.Addr.Equal(mn.Addr) && node.Port == mn.Port && mn.Name != name {
logrus.Infof("Node %s/%s, is the new incarnation of the shutdown node %s/%s", mn.Name, mn.Addr, name, node.Addr)
nDB.changeNodeState(name, nodeLeftState)
return true
}
}
return false
}