moby/daemon/restart.go

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Go
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package daemon // import "github.com/docker/docker/daemon"
import (
"context"
Remove static errors from errors package. Moving all strings to the errors package wasn't a good idea after all. Our custom implementation of Go errors predates everything that's nice and good about working with errors in Go. Take as an example what we have to do to get an error message: ```go func GetErrorMessage(err error) string { switch err.(type) { case errcode.Error: e, _ := err.(errcode.Error) return e.Message case errcode.ErrorCode: ec, _ := err.(errcode.ErrorCode) return ec.Message() default: return err.Error() } } ``` This goes against every good practice for Go development. The language already provides a simple, intuitive and standard way to get error messages, that is calling the `Error()` method from an error. Reinventing the error interface is a mistake. Our custom implementation also makes very hard to reason about errors, another nice thing about Go. I found several (>10) error declarations that we don't use anywhere. This is a clear sign about how little we know about the errors we return. I also found several error usages where the number of arguments was different than the parameters declared in the error, another clear example of how difficult is to reason about errors. Moreover, our custom implementation didn't really make easier for people to return custom HTTP status code depending on the errors. Again, it's hard to reason about when to set custom codes and how. Take an example what we have to do to extract the message and status code from an error before returning a response from the API: ```go switch err.(type) { case errcode.ErrorCode: daError, _ := err.(errcode.ErrorCode) statusCode = daError.Descriptor().HTTPStatusCode errMsg = daError.Message() case errcode.Error: // For reference, if you're looking for a particular error // then you can do something like : // import ( derr "github.com/docker/docker/errors" ) // if daError.ErrorCode() == derr.ErrorCodeNoSuchContainer { ... } daError, _ := err.(errcode.Error) statusCode = daError.ErrorCode().Descriptor().HTTPStatusCode errMsg = daError.Message default: // This part of will be removed once we've // converted everything over to use the errcode package // FIXME: this is brittle and should not be necessary. // If we need to differentiate between different possible error types, // we should create appropriate error types with clearly defined meaning errStr := strings.ToLower(err.Error()) for keyword, status := range map[string]int{ "not found": http.StatusNotFound, "no such": http.StatusNotFound, "bad parameter": http.StatusBadRequest, "conflict": http.StatusConflict, "impossible": http.StatusNotAcceptable, "wrong login/password": http.StatusUnauthorized, "hasn't been activated": http.StatusForbidden, } { if strings.Contains(errStr, keyword) { statusCode = status break } } } ``` You can notice two things in that code: 1. We have to explain how errors work, because our implementation goes against how easy to use Go errors are. 2. At no moment we arrived to remove that `switch` statement that was the original reason to use our custom implementation. This change removes all our status errors from the errors package and puts them back in their specific contexts. IT puts the messages back with their contexts. That way, we know right away when errors used and how to generate their messages. It uses custom interfaces to reason about errors. Errors that need to response with a custom status code MUST implementent this simple interface: ```go type errorWithStatus interface { HTTPErrorStatusCode() int } ``` This interface is very straightforward to implement. It also preserves Go errors real behavior, getting the message is as simple as using the `Error()` method. I included helper functions to generate errors that use custom status code in `errors/errors.go`. By doing this, we remove the hard dependency we have eeverywhere to our custom errors package. Yes, you can use it as a helper to generate error, but it's still very easy to generate errors without it. Please, read this fantastic blog post about errors in Go: http://dave.cheney.net/2014/12/24/inspecting-errors Signed-off-by: David Calavera <david.calavera@gmail.com>
2016-02-25 15:53:35 +00:00
"fmt"
containertypes "github.com/docker/docker/api/types/container"
"github.com/docker/docker/api/types/events"
"github.com/docker/docker/container"
)
// ContainerRestart stops and starts a container. It attempts to
// gracefully stop the container within the given timeout, forcefully
// stopping it if the timeout is exceeded. If given a negative
// timeout, ContainerRestart will wait forever until a graceful
// stop. Returns an error if the container cannot be found, or if
// there is an underlying error at any stage of the restart.
func (daemon *Daemon) ContainerRestart(ctx context.Context, name string, options containertypes.StopOptions) error {
ctr, err := daemon.GetContainer(name)
if err != nil {
return err
}
err = daemon.containerRestart(ctx, daemon.config(), ctr, options)
if err != nil {
Remove static errors from errors package. Moving all strings to the errors package wasn't a good idea after all. Our custom implementation of Go errors predates everything that's nice and good about working with errors in Go. Take as an example what we have to do to get an error message: ```go func GetErrorMessage(err error) string { switch err.(type) { case errcode.Error: e, _ := err.(errcode.Error) return e.Message case errcode.ErrorCode: ec, _ := err.(errcode.ErrorCode) return ec.Message() default: return err.Error() } } ``` This goes against every good practice for Go development. The language already provides a simple, intuitive and standard way to get error messages, that is calling the `Error()` method from an error. Reinventing the error interface is a mistake. Our custom implementation also makes very hard to reason about errors, another nice thing about Go. I found several (>10) error declarations that we don't use anywhere. This is a clear sign about how little we know about the errors we return. I also found several error usages where the number of arguments was different than the parameters declared in the error, another clear example of how difficult is to reason about errors. Moreover, our custom implementation didn't really make easier for people to return custom HTTP status code depending on the errors. Again, it's hard to reason about when to set custom codes and how. Take an example what we have to do to extract the message and status code from an error before returning a response from the API: ```go switch err.(type) { case errcode.ErrorCode: daError, _ := err.(errcode.ErrorCode) statusCode = daError.Descriptor().HTTPStatusCode errMsg = daError.Message() case errcode.Error: // For reference, if you're looking for a particular error // then you can do something like : // import ( derr "github.com/docker/docker/errors" ) // if daError.ErrorCode() == derr.ErrorCodeNoSuchContainer { ... } daError, _ := err.(errcode.Error) statusCode = daError.ErrorCode().Descriptor().HTTPStatusCode errMsg = daError.Message default: // This part of will be removed once we've // converted everything over to use the errcode package // FIXME: this is brittle and should not be necessary. // If we need to differentiate between different possible error types, // we should create appropriate error types with clearly defined meaning errStr := strings.ToLower(err.Error()) for keyword, status := range map[string]int{ "not found": http.StatusNotFound, "no such": http.StatusNotFound, "bad parameter": http.StatusBadRequest, "conflict": http.StatusConflict, "impossible": http.StatusNotAcceptable, "wrong login/password": http.StatusUnauthorized, "hasn't been activated": http.StatusForbidden, } { if strings.Contains(errStr, keyword) { statusCode = status break } } } ``` You can notice two things in that code: 1. We have to explain how errors work, because our implementation goes against how easy to use Go errors are. 2. At no moment we arrived to remove that `switch` statement that was the original reason to use our custom implementation. This change removes all our status errors from the errors package and puts them back in their specific contexts. IT puts the messages back with their contexts. That way, we know right away when errors used and how to generate their messages. It uses custom interfaces to reason about errors. Errors that need to response with a custom status code MUST implementent this simple interface: ```go type errorWithStatus interface { HTTPErrorStatusCode() int } ``` This interface is very straightforward to implement. It also preserves Go errors real behavior, getting the message is as simple as using the `Error()` method. I included helper functions to generate errors that use custom status code in `errors/errors.go`. By doing this, we remove the hard dependency we have eeverywhere to our custom errors package. Yes, you can use it as a helper to generate error, but it's still very easy to generate errors without it. Please, read this fantastic blog post about errors in Go: http://dave.cheney.net/2014/12/24/inspecting-errors Signed-off-by: David Calavera <david.calavera@gmail.com>
2016-02-25 15:53:35 +00:00
return fmt.Errorf("Cannot restart container %s: %v", name, err)
}
return nil
}
// containerRestart attempts to gracefully stop and then start the
// container. When stopping, wait for the given duration in seconds to
// gracefully stop, before forcefully terminating the container. If
// given a negative duration, wait forever for a graceful stop.
daemon: reload runtimes w/o breaking containers The existing runtimes reload logic went to great lengths to replace the directory containing runtime wrapper scripts as atomically as possible within the limitations of the Linux filesystem ABI. Trouble is, atomically swapping the wrapper scripts directory solves the wrong problem! The runtime configuration is "locked in" when a container is started, including the path to the runC binary. If a container is started with a runtime which requires a daemon-managed wrapper script and then the daemon is reloaded with a config which no longer requires the wrapper script (i.e. some args -> no args, or the runtime is dropped from the config), that container would become unmanageable. Any attempts to stop, exec or otherwise perform lifecycle management operations on the container are likely to fail due to the wrapper script no longer existing at its original path. Atomically swapping the wrapper scripts is also incompatible with the read-copy-update paradigm for reloading configuration. A handler in the daemon could retain a reference to the pre-reload configuration for an indeterminate amount of time after the daemon configuration has been reloaded and updated. It is possible for the daemon to attempt to start a container using a deleted wrapper script if a request to run a container races a reload. Solve the problem of deleting referenced wrapper scripts by ensuring that all wrapper scripts are *immutable* for the lifetime of the daemon process. Any given runtime wrapper script must always exist with the same contents, no matter how many times the daemon config is reloaded, or what changes are made to the config. This is accomplished by using everyone's favourite design pattern: content-addressable storage. Each wrapper script file name is suffixed with the SHA-256 digest of its contents to (probabilistically) guarantee immutability without needing any concurrency control. Stale runtime wrapper scripts are only cleaned up on the next daemon restart. Split the derived runtimes configuration from the user-supplied configuration to have a place to store derived state without mutating the user-supplied configuration or exposing daemon internals in API struct types. Hold the derived state and the user-supplied configuration in a single struct value so that they can be updated as an atomic unit. Signed-off-by: Cory Snider <csnider@mirantis.com>
2022-08-31 20:12:30 +00:00
func (daemon *Daemon) containerRestart(ctx context.Context, daemonCfg *configStore, container *container.Container, options containertypes.StopOptions) error {
// Determine isolation. If not specified in the hostconfig, use daemon default.
actualIsolation := container.HostConfig.Isolation
if containertypes.Isolation.IsDefault(actualIsolation) {
actualIsolation = daemon.defaultIsolation
}
// Avoid unnecessarily unmounting and then directly mounting
// the container when the container stops and then starts
// again. We do not do this for Hyper-V isolated containers
// (implying also on Windows) as the HCS must have exclusive
// access to mount the containers filesystem inside the utility
// VM.
if !containertypes.Isolation.IsHyperV(actualIsolation) {
if err := daemon.Mount(container); err == nil {
defer daemon.Unmount(container)
}
}
if container.IsRunning() {
container.Lock()
container.HasBeenManuallyRestarted = true
container.Unlock()
err := daemon.containerStop(ctx, container, options)
if err != nil {
return err
}
}
if err := daemon.containerStart(ctx, daemonCfg, container, "", "", true); err != nil {
return err
}
daemon.LogContainerEvent(container, events.ActionRestart)
return nil
}