moby/libnetwork/bitseq/sequence.go

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// Package bitseq provides a structure and utilities for representing long bitmask
// as sequence of run-lenght encoded blocks. It operates direclty on the encoded
// representation, it does not decode/encode.
package bitseq
import (
"fmt"
"sync"
"github.com/docker/libnetwork/datastore"
"github.com/docker/libnetwork/netutils"
)
// Block Sequence constants
// If needed we can think of making these configurable
const (
blockLen = 32
blockBytes = blockLen / 8
blockMAX = 1<<blockLen - 1
blockFirstBit = 1 << (blockLen - 1)
)
// Handle contains the sequece representing the bitmask and its identifier
type Handle struct {
bits uint32
unselected uint32
head *Sequence
app string
id string
dbIndex uint64
dbExists bool
store datastore.DataStore
sync.Mutex
}
// NewHandle returns a thread-safe instance of the bitmask handler
func NewHandle(app string, ds datastore.DataStore, id string, numElements uint32) (*Handle, error) {
h := &Handle{
app: app,
id: id,
store: ds,
bits: numElements,
unselected: numElements,
head: &Sequence{
Block: 0x0,
Count: getNumBlocks(numElements),
},
}
if h.store == nil {
return h, nil
}
// Register for status changes
h.watchForChanges()
// Get the initial status from the ds if present.
err := h.store.GetObject(datastore.Key(h.Key()...), h)
if err != datastore.ErrKeyNotFound {
return nil, err
}
return h, err
}
// Sequence reresents a recurring sequence of 32 bits long bitmasks
type Sequence struct {
Block uint32 // block representing 4 byte long allocation bitmask
Count uint32 // number of consecutive blocks
Next *Sequence // next sequence
}
// NewSequence returns a sequence initialized to represent a bitmaks of numElements bits
func NewSequence(numElements uint32) *Sequence {
return &Sequence{Block: 0x0, Count: getNumBlocks(numElements), Next: nil}
}
// String returns a string representation of the block sequence starting from this block
func (s *Sequence) String() string {
var nextBlock string
if s.Next == nil {
nextBlock = "end"
} else {
nextBlock = s.Next.String()
}
return fmt.Sprintf("(0x%x, %d)->%s", s.Block, s.Count, nextBlock)
}
// GetAvailableBit returns the position of the first unset bit in the bitmask represented by this sequence
func (s *Sequence) GetAvailableBit() (bytePos, bitPos int) {
if s.Block == blockMAX || s.Count == 0 {
return -1, -1
}
bits := 0
bitSel := uint32(blockFirstBit)
for bitSel > 0 && s.Block&bitSel != 0 {
bitSel >>= 1
bits++
}
return bits / 8, bits % 8
}
// GetCopy returns a copy of the linked list rooted at this node
func (s *Sequence) GetCopy() *Sequence {
n := &Sequence{Block: s.Block, Count: s.Count}
pn := n
ps := s.Next
for ps != nil {
pn.Next = &Sequence{Block: ps.Block, Count: ps.Count}
pn = pn.Next
ps = ps.Next
}
return n
}
// Equal checks if this sequence is equal to the passed one
func (s *Sequence) Equal(o *Sequence) bool {
this := s
other := o
for this != nil {
if other == nil {
return false
}
if this.Block != other.Block || this.Count != other.Count {
return false
}
this = this.Next
other = other.Next
}
// Check if other is longer than this
if other != nil {
return false
}
return true
}
// ToByteArray converts the sequence into a byte array
// TODO (aboch): manage network/host order stuff
func (s *Sequence) ToByteArray() ([]byte, error) {
var bb []byte
p := s
for p != nil {
bb = append(bb, netutils.U32ToA(p.Block)...)
bb = append(bb, netutils.U32ToA(p.Count)...)
p = p.Next
}
return bb, nil
}
// FromByteArray construct the sequence from the byte array
// TODO (aboch): manage network/host order stuff
func (s *Sequence) FromByteArray(data []byte) error {
l := len(data)
if l%8 != 0 {
return fmt.Errorf("cannot deserialize byte sequence of lenght %d (%v)", l, data)
}
p := s
i := 0
for {
p.Block = netutils.ATo32(data[i : i+4])
p.Count = netutils.ATo32(data[i+4 : i+8])
i += 8
if i == l {
break
}
p.Next = &Sequence{}
p = p.Next
}
return nil
}
// GetFirstAvailable returns the byte and bit position of the first unset bit
func (h *Handle) GetFirstAvailable() (int, int, error) {
h.Lock()
defer h.Unlock()
return GetFirstAvailable(h.head)
}
// CheckIfAvailable checks if the bit correspondent to the specified ordinal is unset
// If the ordinal is beyond the Sequence limits, a negative response is returned
func (h *Handle) CheckIfAvailable(ordinal int) (int, int, error) {
h.Lock()
defer h.Unlock()
return CheckIfAvailable(h.head, ordinal)
}
// PushReservation pushes the bit reservation inside the bitmask.
func (h *Handle) PushReservation(bytePos, bitPos int, release bool) error {
// Create a copy of the current handler
h.Lock()
nh := &Handle{
app: h.app,
id: h.id,
store: h.store,
dbIndex: h.dbIndex,
head: h.head.GetCopy(),
dbExists: h.dbExists,
}
h.Unlock()
nh.head = PushReservation(bytePos, bitPos, nh.head, release)
err := nh.writeToStore()
if err == nil {
// Commit went through, save locally
h.Lock()
h.head = nh.head
if release {
h.unselected++
} else {
h.unselected--
}
// Can't use SetIndex() since we're locked.
h.dbIndex = nh.Index()
h.dbExists = true
h.Unlock()
}
return err
}
// Destroy removes from the datastore the data belonging to this handle
func (h *Handle) Destroy() {
h.deleteFromStore()
}
// ToByteArray converts this handle's data into a byte array
func (h *Handle) ToByteArray() ([]byte, error) {
ba := make([]byte, 8)
h.Lock()
defer h.Unlock()
copy(ba[0:4], netutils.U32ToA(h.bits))
copy(ba[4:8], netutils.U32ToA(h.unselected))
bm, err := h.head.ToByteArray()
if err != nil {
return nil, fmt.Errorf("failed to serialize head: %s", err.Error())
}
ba = append(ba, bm...)
return ba, nil
}
// FromByteArray reads his handle's data from a byte array
func (h *Handle) FromByteArray(ba []byte) error {
if ba == nil {
return fmt.Errorf("nil byte array")
}
nh := &Sequence{}
err := nh.FromByteArray(ba[8:])
if err != nil {
return fmt.Errorf("failed to deserialize head: %s", err.Error())
}
h.Lock()
h.head = nh
h.bits = netutils.ATo32(ba[0:4])
h.unselected = netutils.ATo32(ba[4:8])
h.Unlock()
return nil
}
// Bits returns the length of the bit sequence
func (h *Handle) Bits() uint32 {
return h.bits
}
// Unselected returns the number of bits which are not selected
func (h *Handle) Unselected() uint32 {
h.Lock()
defer h.Unlock()
return h.unselected
}
// GetFirstAvailable looks for the first unset bit in passed mask
func GetFirstAvailable(head *Sequence) (int, int, error) {
byteIndex := 0
current := head
for current != nil {
if current.Block != blockMAX {
bytePos, bitPos := current.GetAvailableBit()
return byteIndex + bytePos, bitPos, nil
}
byteIndex += int(current.Count * blockBytes)
current = current.Next
}
return -1, -1, fmt.Errorf("no bit available")
}
// CheckIfAvailable checks if the bit correspondent to the specified ordinal is unset
// If the ordinal is beyond the Sequence limits, a negative response is returned
func CheckIfAvailable(head *Sequence, ordinal int) (int, int, error) {
bytePos := ordinal / 8
bitPos := ordinal % 8
// Find the Sequence containing this byte
current, _, _, inBlockBytePos := findSequence(head, bytePos)
if current != nil {
// Check whether the bit corresponding to the ordinal address is unset
bitSel := uint32(blockFirstBit >> uint(inBlockBytePos*8+bitPos))
if current.Block&bitSel == 0 {
return bytePos, bitPos, nil
}
}
return -1, -1, fmt.Errorf("requested bit is not available")
}
// Given the byte position and the sequences list head, return the pointer to the
// sequence containing the byte (current), the pointer to the previous sequence,
// the number of blocks preceding the block containing the byte inside the current sequence.
// If bytePos is outside of the list, function will return (nil, nil, 0, -1)
func findSequence(head *Sequence, bytePos int) (*Sequence, *Sequence, uint32, int) {
// Find the Sequence containing this byte
previous := head
current := head
n := bytePos
for current.Next != nil && n >= int(current.Count*blockBytes) { // Nil check for less than 32 addresses masks
n -= int(current.Count * blockBytes)
previous = current
current = current.Next
}
// If byte is outside of the list, let caller know
if n >= int(current.Count*blockBytes) {
return nil, nil, 0, -1
}
// Find the byte position inside the block and the number of blocks
// preceding the block containing the byte inside this sequence
precBlocks := uint32(n / blockBytes)
inBlockBytePos := bytePos % blockBytes
return current, previous, precBlocks, inBlockBytePos
}
// PushReservation pushes the bit reservation inside the bitmask.
// Given byte and bit positions, identify the sequence (current) which holds the block containing the affected bit.
// Create a new block with the modified bit according to the operation (allocate/release).
// Create a new Sequence containing the new Block and insert it in the proper position.
// Remove current sequence if empty.
// Check if new Sequence can be merged with neighbour (previous/Next) sequences.
//
//
// Identify "current" Sequence containing block:
// [prev seq] [current seq] [Next seq]
//
// Based on block position, resulting list of sequences can be any of three forms:
//
// Block position Resulting list of sequences
// A) Block is first in current: [prev seq] [new] [modified current seq] [Next seq]
// B) Block is last in current: [prev seq] [modified current seq] [new] [Next seq]
// C) Block is in the middle of current: [prev seq] [curr pre] [new] [curr post] [Next seq]
func PushReservation(bytePos, bitPos int, head *Sequence, release bool) *Sequence {
// Store list's head
newHead := head
// Find the Sequence containing this byte
current, previous, precBlocks, inBlockBytePos := findSequence(head, bytePos)
if current == nil {
return newHead
}
// Construct updated block
bitSel := uint32(blockFirstBit >> uint(inBlockBytePos*8+bitPos))
newBlock := current.Block
if release {
newBlock &^= bitSel
} else {
newBlock |= bitSel
}
// Quit if it was a redundant request
if current.Block == newBlock {
return newHead
}
// Current Sequence inevitably looses one block, upadate Count
current.Count--
// Create new sequence
newSequence := &Sequence{Block: newBlock, Count: 1}
// Insert the new sequence in the list based on block position
if precBlocks == 0 { // First in sequence (A)
newSequence.Next = current
if current == head {
newHead = newSequence
previous = newHead
} else {
previous.Next = newSequence
}
removeCurrentIfEmpty(&newHead, newSequence, current)
mergeSequences(previous)
} else if precBlocks == current.Count-2 { // Last in sequence (B)
newSequence.Next = current.Next
current.Next = newSequence
mergeSequences(current)
} else { // In between the sequence (C)
currPre := &Sequence{Block: current.Block, Count: precBlocks, Next: newSequence}
currPost := current
currPost.Count -= precBlocks
newSequence.Next = currPost
if currPost == head {
newHead = currPre
} else {
previous.Next = currPre
}
// No merging or empty current possible here
}
return newHead
}
// Removes the current sequence from the list if empty, adjusting the head pointer if needed
func removeCurrentIfEmpty(head **Sequence, previous, current *Sequence) {
if current.Count == 0 {
if current == *head {
*head = current.Next
} else {
previous.Next = current.Next
current = current.Next
}
}
}
// Given a pointer to a Sequence, it checks if it can be merged with any following sequences
// It stops when no more merging is possible.
// TODO: Optimization: only attempt merge from start to end sequence, no need to scan till the end of the list
func mergeSequences(seq *Sequence) {
if seq != nil {
// Merge all what possible from seq
for seq.Next != nil && seq.Block == seq.Next.Block {
seq.Count += seq.Next.Count
seq.Next = seq.Next.Next
}
// Move to Next
mergeSequences(seq.Next)
}
}
func getNumBlocks(numBits uint32) uint32 {
numBlocks := numBits / blockLen
if numBits%blockLen != 0 {
numBlocks++
}
return numBlocks
}