moby/pkg/process/process_windows.go

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package process
import (
"os"
"golang.org/x/sys/windows"
)
// Alive returns true if process with a given pid is running.
func Alive(pid int) bool {
h, err := windows.OpenProcess(windows.PROCESS_QUERY_LIMITED_INFORMATION, false, uint32(pid))
if err != nil {
return false
}
var c uint32
err = windows.GetExitCodeProcess(h, &c)
_ = windows.CloseHandle(h)
if err != nil {
// From the GetExitCodeProcess function (processthreadsapi.h) API docs:
// https://learn.microsoft.com/en-us/windows/win32/api/processthreadsapi/nf-processthreadsapi-getexitcodeprocess
//
// The GetExitCodeProcess function returns a valid error code defined by the
// application only after the thread terminates. Therefore, an application should
// not use STILL_ACTIVE (259) as an error code (STILL_ACTIVE is a macro for
// STATUS_PENDING (minwinbase.h)). If a thread returns STILL_ACTIVE (259) as
// an error code, then applications that test for that value could interpret it
// to mean that the thread is still running, and continue to test for the
// completion of the thread after the thread has terminated, which could put
// the application into an infinite loop.
return c == uint32(windows.STATUS_PENDING)
}
return true
}
// Kill force-stops a process.
func Kill(pid int) error {
p, err := os.FindProcess(pid)
if err == nil {
err = p.Kill()
if err != nil && err != os.ErrProcessDone {
return err
}
}
return nil
}