moby/libnetwork/netutils/utils.go

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// Network utility functions.
package netutils
import (
"crypto/rand"
"encoding/hex"
"errors"
"fmt"
"io"
"net"
"strings"
"github.com/docker/libnetwork/types"
"github.com/vishvananda/netlink"
)
var (
// ErrNetworkOverlapsWithNameservers preformatted error
ErrNetworkOverlapsWithNameservers = errors.New("requested network overlaps with nameserver")
// ErrNetworkOverlaps preformatted error
ErrNetworkOverlaps = errors.New("requested network overlaps with existing network")
// ErrNoDefaultRoute preformatted error
ErrNoDefaultRoute = errors.New("no default route")
networkGetRoutesFct = netlink.RouteList
)
// CheckNameserverOverlaps checks whether the passed network overlaps with any of the nameservers
func CheckNameserverOverlaps(nameservers []string, toCheck *net.IPNet) error {
if len(nameservers) > 0 {
for _, ns := range nameservers {
_, nsNetwork, err := net.ParseCIDR(ns)
if err != nil {
return err
}
if NetworkOverlaps(toCheck, nsNetwork) {
return ErrNetworkOverlapsWithNameservers
}
}
}
return nil
}
// CheckRouteOverlaps checks whether the passed network overlaps with any existing routes
func CheckRouteOverlaps(toCheck *net.IPNet) error {
networks, err := networkGetRoutesFct(nil, netlink.FAMILY_V4)
if err != nil {
return err
}
for _, network := range networks {
if network.Dst != nil && NetworkOverlaps(toCheck, network.Dst) {
return ErrNetworkOverlaps
}
}
return nil
}
// NetworkOverlaps detects overlap between one IPNet and another
func NetworkOverlaps(netX *net.IPNet, netY *net.IPNet) bool {
// Check if both netX and netY are ipv4 or ipv6
if (netX.IP.To4() != nil && netY.IP.To4() != nil) ||
(netX.IP.To4() == nil && netY.IP.To4() == nil) {
if firstIP, _ := NetworkRange(netX); netY.Contains(firstIP) {
return true
}
if firstIP, _ := NetworkRange(netY); netX.Contains(firstIP) {
return true
}
}
return false
}
// NetworkRange calculates the first and last IP addresses in an IPNet
func NetworkRange(network *net.IPNet) (net.IP, net.IP) {
var netIP net.IP
if network.IP.To4() != nil {
netIP = network.IP.To4()
} else if network.IP.To16() != nil {
netIP = network.IP.To16()
} else {
return nil, nil
}
lastIP := make([]byte, len(netIP), len(netIP))
for i := 0; i < len(netIP); i++ {
lastIP[i] = netIP[i] | ^network.Mask[i]
}
return netIP.Mask(network.Mask), net.IP(lastIP)
}
// GetIfaceAddr returns the first IPv4 address and slice of IPv6 addresses for the specified network interface
func GetIfaceAddr(name string) (net.Addr, []net.Addr, error) {
iface, err := net.InterfaceByName(name)
if err != nil {
return nil, nil, err
}
addrs, err := iface.Addrs()
if err != nil {
return nil, nil, err
}
var addrs4 []net.Addr
var addrs6 []net.Addr
for _, addr := range addrs {
ip := (addr.(*net.IPNet)).IP
if ip4 := ip.To4(); ip4 != nil {
addrs4 = append(addrs4, addr)
} else if ip6 := ip.To16(); len(ip6) == net.IPv6len {
addrs6 = append(addrs6, addr)
}
}
switch {
case len(addrs4) == 0:
return nil, nil, fmt.Errorf("Interface %v has no IPv4 addresses", name)
case len(addrs4) > 1:
fmt.Printf("Interface %v has more than 1 IPv4 address. Defaulting to using %v\n",
name, (addrs4[0].(*net.IPNet)).IP)
}
return addrs4[0], addrs6, nil
}
// GenerateRandomMAC returns a new 6-byte(48-bit) hardware address (MAC)
func GenerateRandomMAC() net.HardwareAddr {
hw := make(net.HardwareAddr, 6)
// The first byte of the MAC address has to comply with these rules:
// 1. Unicast: Set the least-significant bit to 0.
// 2. Address is locally administered: Set the second-least-significant bit (U/L) to 1.
// 3. As "small" as possible: The veth address has to be "smaller" than the bridge address.
hw[0] = 0x02
// The first 24 bits of the MAC represent the Organizationally Unique Identifier (OUI).
// Since this address is locally administered, we can do whatever we want as long as
// it doesn't conflict with other addresses.
hw[1] = 0x42
// Randomly generate the remaining 4 bytes (2^32)
_, err := rand.Read(hw[2:])
if err != nil {
return nil
}
return hw
}
// GenerateRandomName returns a new name joined with a prefix. This size
// specified is used to truncate the randomly generated value
func GenerateRandomName(prefix string, size int) (string, error) {
id := make([]byte, 32)
if _, err := io.ReadFull(rand.Reader, id); err != nil {
return "", err
}
return prefix + hex.EncodeToString(id)[:size], nil
}
// GenerateIfaceName returns an interface name using the passed in
// prefix and the length of random bytes. The api ensures that the
// there are is no interface which exists with that name.
func GenerateIfaceName(prefix string, len int) (string, error) {
for i := 0; i < 3; i++ {
name, err := GenerateRandomName(prefix, len)
if err != nil {
continue
}
if _, err := net.InterfaceByName(name); err != nil {
if strings.Contains(err.Error(), "no such") {
return name, nil
}
return "", err
}
}
return "", types.InternalErrorf("could not generate interface name")
}
func byteArrayToInt(array []byte, numBytes int) uint64 {
if numBytes <= 0 || numBytes > 8 {
panic("Invalid argument")
}
num := 0
for i := 0; i <= len(array)-1; i++ {
num += int(array[len(array)-1-i]) << uint(i*8)
}
return uint64(num)
}
// ATo64 converts a byte array into a uint32
func ATo64(array []byte) uint64 {
return byteArrayToInt(array, 8)
}
// ATo32 converts a byte array into a uint32
func ATo32(array []byte) uint32 {
return uint32(byteArrayToInt(array, 4))
}
// ATo16 converts a byte array into a uint16
func ATo16(array []byte) uint16 {
return uint16(byteArrayToInt(array, 2))
}
func intToByteArray(val uint64, numBytes int) []byte {
array := make([]byte, numBytes)
for i := numBytes - 1; i >= 0; i-- {
array[i] = byte(val & 0xff)
val = val >> 8
}
return array
}
// U64ToA converts a uint64 to a byte array
func U64ToA(val uint64) []byte {
return intToByteArray(uint64(val), 8)
}
// U32ToA converts a uint64 to a byte array
func U32ToA(val uint32) []byte {
return intToByteArray(uint64(val), 4)
}
// U16ToA converts a uint64 to a byte array
func U16ToA(val uint16) []byte {
return intToByteArray(uint64(val), 2)
}