ladybird/Userland/Games/Snake/SnakeGame.cpp
Lenny Maiorani 27c30ca063 Games: Use default constructors/destructors
https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#cother-other-default-operation-rules

"The compiler is more likely to get the default semantics right and
you cannot implement these functions better than the compiler."
2022-02-16 22:08:55 +00:00

233 lines
6.9 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2021, Mustafa Quraish <mustafa@serenityos.org>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "SnakeGame.h"
#include <AK/Random.h>
#include <LibConfig/Client.h>
#include <LibGUI/Painter.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/Font.h>
#include <LibGfx/FontDatabase.h>
SnakeGame::SnakeGame()
{
set_font(Gfx::FontDatabase::default_fixed_width_font().bold_variant());
m_fruit_bitmaps.append(*Gfx::Bitmap::try_load_from_file("/res/icons/snake/paprika.png").release_value_but_fixme_should_propagate_errors());
m_fruit_bitmaps.append(*Gfx::Bitmap::try_load_from_file("/res/icons/snake/eggplant.png").release_value_but_fixme_should_propagate_errors());
m_fruit_bitmaps.append(*Gfx::Bitmap::try_load_from_file("/res/icons/snake/cauliflower.png").release_value_but_fixme_should_propagate_errors());
m_fruit_bitmaps.append(*Gfx::Bitmap::try_load_from_file("/res/icons/snake/tomato.png").release_value_but_fixme_should_propagate_errors());
reset();
m_high_score = Config::read_i32("Snake", "Snake", "HighScore", 0);
m_high_score_text = String::formatted("Best: {}", m_high_score);
}
void SnakeGame::reset()
{
m_head = { m_rows / 2, m_columns / 2 };
m_tail.clear_with_capacity();
m_length = 2;
m_score = 0;
m_score_text = "Score: 0";
m_velocity_queue.clear();
stop_timer();
start_timer(100);
spawn_fruit();
update();
}
bool SnakeGame::is_available(const Coordinate& coord)
{
for (size_t i = 0; i < m_tail.size(); ++i) {
if (m_tail[i] == coord)
return false;
}
if (m_head == coord)
return false;
if (m_fruit == coord)
return false;
return true;
}
void SnakeGame::spawn_fruit()
{
Coordinate coord;
for (;;) {
coord.row = get_random_uniform(m_rows);
coord.column = get_random_uniform(m_columns);
if (is_available(coord))
break;
}
m_fruit = coord;
m_fruit_type = get_random_uniform(m_fruit_bitmaps.size());
}
Gfx::IntRect SnakeGame::score_rect() const
{
int score_width = font().width(m_score_text);
return { frame_inner_rect().width() - score_width - 2, frame_inner_rect().height() - font().glyph_height() - 2, score_width, font().glyph_height() };
}
Gfx::IntRect SnakeGame::high_score_rect() const
{
int high_score_width = font().width(m_high_score_text);
return { frame_thickness() + 2, frame_inner_rect().height() - font().glyph_height() - 2, high_score_width, font().glyph_height() };
}
void SnakeGame::timer_event(Core::TimerEvent&)
{
Vector<Coordinate> dirty_cells;
m_tail.prepend(m_head);
if (m_tail.size() > m_length) {
dirty_cells.append(m_tail.last());
m_tail.take_last();
}
if (!m_velocity_queue.is_empty())
m_velocity = m_velocity_queue.dequeue();
dirty_cells.append(m_head);
m_head.row += m_velocity.vertical;
m_head.column += m_velocity.horizontal;
m_last_velocity = m_velocity;
if (m_head.row >= m_rows)
m_head.row = 0;
if (m_head.row < 0)
m_head.row = m_rows - 1;
if (m_head.column >= m_columns)
m_head.column = 0;
if (m_head.column < 0)
m_head.column = m_columns - 1;
dirty_cells.append(m_head);
for (size_t i = 0; i < m_tail.size(); ++i) {
if (m_head == m_tail[i]) {
game_over();
return;
}
}
if (m_head == m_fruit) {
++m_length;
++m_score;
m_score_text = String::formatted("Score: {}", m_score);
if (m_score > m_high_score) {
m_high_score = m_score;
m_high_score_text = String::formatted("Best: {}", m_high_score);
update(high_score_rect());
Config::write_i32("Snake", "Snake", "HighScore", m_high_score);
}
update(score_rect());
dirty_cells.append(m_fruit);
spawn_fruit();
dirty_cells.append(m_fruit);
}
for (auto& coord : dirty_cells) {
update(cell_rect(coord));
}
}
void SnakeGame::keydown_event(GUI::KeyEvent& event)
{
switch (event.key()) {
case KeyCode::Key_A:
case KeyCode::Key_Left:
if (last_velocity().horizontal == 1)
break;
queue_velocity(0, -1);
break;
case KeyCode::Key_D:
case KeyCode::Key_Right:
if (last_velocity().horizontal == -1)
break;
queue_velocity(0, 1);
break;
case KeyCode::Key_W:
case KeyCode::Key_Up:
if (last_velocity().vertical == 1)
break;
queue_velocity(-1, 0);
break;
case KeyCode::Key_S:
case KeyCode::Key_Down:
if (last_velocity().vertical == -1)
break;
queue_velocity(1, 0);
break;
default:
break;
}
}
Gfx::IntRect SnakeGame::cell_rect(const Coordinate& coord) const
{
auto game_rect = frame_inner_rect();
auto cell_size = Gfx::IntSize(game_rect.width() / m_columns, game_rect.height() / m_rows);
return {
game_rect.x() + coord.column * cell_size.width(),
game_rect.y() + coord.row * cell_size.height(),
cell_size.width(),
cell_size.height()
};
}
void SnakeGame::paint_event(GUI::PaintEvent& event)
{
GUI::Frame::paint_event(event);
GUI::Painter painter(*this);
painter.add_clip_rect(frame_inner_rect());
painter.add_clip_rect(event.rect());
painter.fill_rect(event.rect(), Color::Black);
painter.fill_rect(cell_rect(m_head), Color::Yellow);
for (auto& part : m_tail) {
auto rect = cell_rect(part);
painter.fill_rect(rect, Color::from_rgb(0xaaaa00));
Gfx::IntRect left_side(rect.x(), rect.y(), 2, rect.height());
Gfx::IntRect top_side(rect.x(), rect.y(), rect.width(), 2);
Gfx::IntRect right_side(rect.right() - 1, rect.y(), 2, rect.height());
Gfx::IntRect bottom_side(rect.x(), rect.bottom() - 1, rect.width(), 2);
painter.fill_rect(left_side, Color::from_rgb(0xcccc00));
painter.fill_rect(right_side, Color::from_rgb(0x888800));
painter.fill_rect(top_side, Color::from_rgb(0xcccc00));
painter.fill_rect(bottom_side, Color::from_rgb(0x888800));
}
painter.draw_scaled_bitmap(cell_rect(m_fruit), m_fruit_bitmaps[m_fruit_type], m_fruit_bitmaps[m_fruit_type].rect());
painter.draw_text(high_score_rect(), m_high_score_text, Gfx::TextAlignment::TopLeft, Color::from_rgb(0xfafae0));
painter.draw_text(score_rect(), m_score_text, Gfx::TextAlignment::TopLeft, Color::White);
}
void SnakeGame::game_over()
{
reset();
}
void SnakeGame::queue_velocity(int v, int h)
{
if (last_velocity().vertical == v && last_velocity().horizontal == h)
return;
m_velocity_queue.enqueue({ v, h });
}
const SnakeGame::Velocity& SnakeGame::last_velocity() const
{
if (!m_velocity_queue.is_empty())
return m_velocity_queue.last();
return m_last_velocity;
}