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213 lines
6.3 KiB
C++
213 lines
6.3 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <AK/Assertions.h>
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#include <AK/JsonObject.h>
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#include <LibCore/Event.h>
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#include <LibCore/EventLoop.h>
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#include <LibCore/Object.h>
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#include <stdio.h>
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namespace Core {
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IntrusiveList<Object, &Object::m_all_objects_list_node>& Object::all_objects()
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{
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static IntrusiveList<Object, &Object::m_all_objects_list_node> objects;
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return objects;
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}
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Object::Object(Object* parent, bool is_widget)
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: m_parent(parent)
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, m_widget(is_widget)
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{
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all_objects().append(*this);
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if (m_parent)
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m_parent->add_child(*this);
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}
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Object::~Object()
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{
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// NOTE: We move our children out to a stack vector to prevent other
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// code from trying to iterate over them.
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auto children = move(m_children);
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// NOTE: We also unparent the children, so that they won't try to unparent
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// themselves in their own destructors.
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for (auto& child : children)
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child.m_parent = nullptr;
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all_objects().remove(*this);
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stop_timer();
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if (m_parent)
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m_parent->remove_child(*this);
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}
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void Object::event(Core::Event& event)
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{
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switch (event.type()) {
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case Core::Event::Timer:
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return timer_event(static_cast<TimerEvent&>(event));
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case Core::Event::ChildAdded:
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case Core::Event::ChildRemoved:
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return child_event(static_cast<ChildEvent&>(event));
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case Core::Event::Invalid:
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ASSERT_NOT_REACHED();
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break;
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case Core::Event::Custom:
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return custom_event(static_cast<CustomEvent&>(event));
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default:
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break;
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}
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}
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void Object::add_child(Object& object)
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{
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// FIXME: Should we support reparenting objects?
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ASSERT(!object.parent() || object.parent() == this);
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object.m_parent = this;
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m_children.append(object);
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event(*make<Core::ChildEvent>(Core::Event::ChildAdded, object));
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}
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void Object::insert_child_before(Object& new_child, Object& before_child)
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{
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// FIXME: Should we support reparenting objects?
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ASSERT(!new_child.parent() || new_child.parent() == this);
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new_child.m_parent = this;
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m_children.insert_before_matching(new_child, [&](auto& existing_child) { return existing_child.ptr() == &before_child; });
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event(*make<Core::ChildEvent>(Core::Event::ChildAdded, new_child, &before_child));
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}
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void Object::remove_child(Object& object)
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{
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for (int i = 0; i < m_children.size(); ++i) {
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if (m_children.ptr_at(i).ptr() == &object) {
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// NOTE: We protect the child so it survives the handling of ChildRemoved.
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NonnullRefPtr<Object> protector = object;
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object.m_parent = nullptr;
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m_children.remove(i);
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event(*make<Core::ChildEvent>(Core::Event::ChildRemoved, object));
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return;
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}
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}
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ASSERT_NOT_REACHED();
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}
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void Object::timer_event(Core::TimerEvent&)
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{
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}
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void Object::child_event(Core::ChildEvent&)
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{
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}
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void Object::custom_event(CustomEvent&)
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{
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}
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void Object::start_timer(int ms, TimerShouldFireWhenNotVisible fire_when_not_visible)
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{
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if (m_timer_id) {
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dbgprintf("Object{%p} already has a timer!\n", this);
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ASSERT_NOT_REACHED();
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}
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m_timer_id = Core::EventLoop::register_timer(*this, ms, true, fire_when_not_visible);
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}
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void Object::stop_timer()
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{
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if (!m_timer_id)
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return;
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bool success = Core::EventLoop::unregister_timer(m_timer_id);
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ASSERT(success);
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m_timer_id = 0;
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}
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void Object::dump_tree(int indent)
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{
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for (int i = 0; i < indent; ++i) {
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printf(" ");
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}
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printf("%s{%p}\n", class_name(), this);
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for_each_child([&](auto& child) {
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child.dump_tree(indent + 2);
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return IterationDecision::Continue;
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});
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}
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void Object::deferred_invoke(Function<void(Object&)> invokee)
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{
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Core::EventLoop::current().post_event(*this, make<Core::DeferredInvocationEvent>(move(invokee)));
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}
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void Object::save_to(JsonObject& json)
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{
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json.set("class_name", class_name());
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json.set("address", String::format("%p", this));
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json.set("name", name());
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json.set("parent", String::format("%p", parent()));
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}
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bool Object::is_ancestor_of(const Object& other) const
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{
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if (&other == this)
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return false;
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for (auto* ancestor = other.parent(); ancestor; ancestor = ancestor->parent()) {
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if (ancestor == this)
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return true;
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}
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return false;
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}
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void Object::dispatch_event(Core::Event& e, Object* stay_within)
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{
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ASSERT(!stay_within || stay_within == this || stay_within->is_ancestor_of(*this));
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auto* target = this;
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do {
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target->event(e);
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target = target->parent();
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if (target == stay_within) {
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// Prevent the event from bubbling any further.
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e.accept();
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break;
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}
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} while (target && !e.is_accepted());
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}
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bool Object::is_visible_for_timer_purposes() const
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{
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if (parent())
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return parent()->is_visible_for_timer_purposes();
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return true;
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}
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const LogStream& operator<<(const LogStream& stream, const Object& object)
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{
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return stream << object.class_name() << '{' << &object << '}';
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}
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}
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