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The plumbing was already there in LibGPU, so all that was left was to implement the API :^) |
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.. | ||
MipMap.h | ||
NameAllocator.cpp | ||
NameAllocator.h | ||
Sampler2D.h | ||
Texture.h | ||
Texture2D.cpp | ||
Texture2D.h | ||
TextureUnit.h |