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https://github.com/LadybirdBrowser/ladybird.git
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1a97382305
The pattern to construct `Application` was to use the `try_create` method from the `C_OBJECT` macro. While being safe from an OOM perspective, this method doesn't propagate errors from the constructor. This patch make `Application` use the `C_OBJECT_ABSTRACT` and manually define a `create` method that can bubble up errors from the construction stage. This commit also removes the ability to use `argc` and `argv` to create an `Application`, only `Main`'s `Arguments` can be used. From a user point of view, the patch renames `try_create` => `create`, hence the huge number of modified files.
118 lines
4.6 KiB
C++
118 lines
4.6 KiB
C++
/*
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* Copyright (c) 2020, Till Mayer <till.mayer@web.de>
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* Copyright (c) 2021, Gunnar Beutner <gbeutner@serenityos.org>
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* Copyright (c) 2021, Mustafa Quraish <mustafa@serenityos.org>
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* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "Game.h"
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#include "SettingsDialog.h"
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#include <AK/URL.h>
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#include <Games/Hearts/HeartsGML.h>
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#include <LibConfig/Client.h>
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#include <LibCore/System.h>
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#include <LibCore/Timer.h>
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#include <LibDesktop/Launcher.h>
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#include <LibGUI/Action.h>
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#include <LibGUI/ActionGroup.h>
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#include <LibGUI/Application.h>
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#include <LibGUI/Icon.h>
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#include <LibGUI/Menu.h>
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#include <LibGUI/Menubar.h>
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#include <LibGUI/MessageBox.h>
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#include <LibGUI/Statusbar.h>
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#include <LibGUI/Window.h>
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#include <LibMain/Main.h>
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#include <stdio.h>
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ErrorOr<int> serenity_main(Main::Arguments arguments)
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{
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auto app = TRY(GUI::Application::create(arguments));
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auto app_icon = TRY(GUI::Icon::try_create_default_icon("app-hearts"sv));
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Config::pledge_domains({ "Games", "Hearts" });
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Config::monitor_domain("Games");
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TRY(Core::System::pledge("stdio recvfd sendfd rpath unix proc exec"));
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TRY(Desktop::Launcher::add_allowed_handler_with_only_specific_urls("/bin/Help", { URL::create_with_file_scheme("/usr/share/man/man6/Hearts.md") }));
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TRY(Desktop::Launcher::seal_allowlist());
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TRY(Core::System::pledge("stdio recvfd sendfd rpath proc exec"));
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TRY(Core::System::unveil("/tmp/session/%sid/portal/launch", "rw"));
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TRY(Core::System::unveil("/res", "r"));
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TRY(Core::System::unveil("/bin/GamesSettings", "x"));
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TRY(Core::System::unveil(nullptr, nullptr));
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auto window = TRY(GUI::Window::try_create());
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window->set_title("Hearts");
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auto widget = TRY(window->set_main_widget<GUI::Widget>());
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TRY(widget->load_from_gml(hearts_gml));
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auto& game = *widget->find_descendant_of_type_named<Hearts::Game>("game");
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game.set_focus(true);
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auto& statusbar = *widget->find_descendant_of_type_named<GUI::Statusbar>("statusbar");
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statusbar.set_text(0, "Score: 0");
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DeprecatedString player_name = Config::read_string("Hearts"sv, ""sv, "player_name"sv, "Gunnar"sv);
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game.on_status_change = [&](const AK::StringView& status) {
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statusbar.set_override_text(status);
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};
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app->on_action_enter = [&](GUI::Action& action) {
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auto text = action.status_tip();
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if (text.is_empty())
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text = Gfx::parse_ampersand_string(action.text());
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statusbar.set_override_text(move(text));
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};
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app->on_action_leave = [&](GUI::Action&) {
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statusbar.set_override_text({});
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};
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auto change_settings = [&] {
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auto settings_dialog = SettingsDialog::construct(window, player_name);
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if (settings_dialog->exec() != GUI::Dialog::ExecResult::OK)
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return;
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player_name = settings_dialog->player_name();
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Config::write_string("Hearts"sv, ""sv, "player_name"sv, player_name);
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GUI::MessageBox::show(settings_dialog, "Settings have been successfully saved and will take effect in the next game."sv, "Settings Changed Successfully"sv, GUI::MessageBox::Type::Information);
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};
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auto game_menu = TRY(window->try_add_menu("&Game"_short_string));
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TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
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game.setup(player_name);
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})));
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TRY(game_menu->try_add_separator());
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TRY(game_menu->try_add_action(TRY(Cards::make_cards_settings_action(window))));
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TRY(game_menu->try_add_action(GUI::Action::create("Hearts &Settings", TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/settings.png"sv)), [&](auto&) {
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change_settings();
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})));
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TRY(game_menu->try_add_separator());
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TRY(game_menu->try_add_action(GUI::CommonActions::make_quit_action([&](auto&) { app->quit(); })));
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auto help_menu = TRY(window->try_add_menu("&Help"_short_string));
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TRY(help_menu->try_add_action(GUI::CommonActions::make_command_palette_action(window)));
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TRY(help_menu->try_add_action(GUI::CommonActions::make_help_action([](auto&) {
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Desktop::Launcher::open(URL::create_with_file_scheme("/usr/share/man/man6/Hearts.md"), "/bin/Help");
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})));
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TRY(help_menu->try_add_action(GUI::CommonActions::make_about_action("Hearts", app_icon, window)));
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window->set_resizable(false);
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window->resize(Hearts::Game::width, Hearts::Game::height + statusbar.max_height().as_int());
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window->set_icon(app_icon.bitmap_for_size(16));
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window->show();
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game.setup(player_name);
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return app->exec();
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}
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