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140581d0c3
This adds support for loading the first image from ICO format images only if they are PNG encoded. This is useful for loading favicons, which are sometimes PNGs with an ICO extension and sometimes actual ICO files. In particular we can now load the favicon from new.ycombinator.com
58 lines
2.2 KiB
C++
58 lines
2.2 KiB
C++
/*
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* Copyright (c) 2020, Paul Roukema <roukemap@gmail.com>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/ImageDecoder.h>
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namespace Gfx {
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RefPtr<Gfx::Bitmap> load_ico(const StringView& path);
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RefPtr<Gfx::Bitmap> load_ico_from_memory(const u8*, size_t);
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struct ICOLoadingContext;
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class ICOImageDecoderPlugin final : public ImageDecoderPlugin {
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public:
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virtual ~ICOImageDecoderPlugin() override;
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ICOImageDecoderPlugin(const u8*, size_t);
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virtual IntSize size() override;
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virtual RefPtr<Gfx::Bitmap> bitmap() override;
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virtual void set_volatile() override;
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[[nodiscard]] virtual bool set_nonvolatile() override;
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virtual bool sniff() override;
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virtual bool is_animated() override;
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virtual size_t loop_count() override;
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virtual size_t frame_count() override;
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virtual ImageFrameDescriptor frame(size_t i) override;
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private:
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OwnPtr<ICOLoadingContext> m_context;
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};
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}
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