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9e1f001ffe
We currently compile the Qt event loop files multiple times, for every target which wants to use them. This patch moves these to LibWebView as a central location to avoid this.
55 lines
1.9 KiB
C++
55 lines
1.9 KiB
C++
/*
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* Copyright (c) 2023-2024, Tim Flynn <trflynn89@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Function.h>
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#include <AK/NonnullOwnPtr.h>
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#include <LibCore/EventLoopImplementation.h>
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namespace WebView {
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class EventLoopManagerMacOS final : public Core::EventLoopManager {
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public:
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virtual NonnullOwnPtr<Core::EventLoopImplementation> make_implementation() override;
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virtual intptr_t register_timer(Core::EventReceiver&, int interval_milliseconds, bool should_reload, Core::TimerShouldFireWhenNotVisible) override;
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virtual void unregister_timer(intptr_t timer_id) override;
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virtual void register_notifier(Core::Notifier&) override;
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virtual void unregister_notifier(Core::Notifier&) override;
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virtual void did_post_event() override;
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virtual int register_signal(int, Function<void(int)>) override;
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virtual void unregister_signal(int) override;
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};
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class EventLoopImplementationMacOS final : public Core::EventLoopImplementation {
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public:
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// FIXME: This currently only manages the main NSApp event loop, as that is all we currently
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// interact with. When we need multiple event loops, or an event loop that isn't the
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// NSApp loop, we will need to create our own CFRunLoop.
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static NonnullOwnPtr<EventLoopImplementationMacOS> create();
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virtual int exec() override;
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virtual size_t pump(PumpMode) override;
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virtual void quit(int) override;
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virtual void wake() override;
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virtual void post_event(Core::EventReceiver& receiver, NonnullOwnPtr<Core::Event>&&) override;
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// FIXME: These APIs only exist for obscure use-cases inside SerenityOS. Try to get rid of them.
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virtual void unquit() override { }
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virtual bool was_exit_requested() const override { return false; }
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virtual void notify_forked_and_in_child() override { }
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private:
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EventLoopImplementationMacOS() = default;
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int m_exit_code { 0 };
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};
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}
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