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11eee67b85
Until now, our kernel has reimplemented a number of AK classes to provide automatic internal locking: - RefPtr - NonnullRefPtr - WeakPtr - Weakable This patch renames the Kernel classes so that they can coexist with the original AK classes: - RefPtr => LockRefPtr - NonnullRefPtr => NonnullLockRefPtr - WeakPtr => LockWeakPtr - Weakable => LockWeakable The goal here is to eventually get rid of the Lock* classes in favor of using external locking.
83 lines
2.7 KiB
C++
83 lines
2.7 KiB
C++
/*
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* Copyright (c) 2021, Liav A. <liavalb@hotmail.co.il>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Badge.h>
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#include <AK/Error.h>
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#include <AK/OwnPtr.h>
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#include <AK/Time.h>
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#include <AK/Types.h>
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#include <Kernel/API/DeviceEvent.h>
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#include <Kernel/API/TimePage.h>
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#include <Kernel/Arch/RegisterState.h>
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#include <Kernel/Devices/CharacterDevice.h>
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#include <Kernel/Devices/ConsoleDevice.h>
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#include <Kernel/Devices/Device.h>
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#include <Kernel/Devices/DeviceControlDevice.h>
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#include <Kernel/Devices/NullDevice.h>
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#include <Kernel/Library/LockRefPtr.h>
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#include <Kernel/Library/NonnullLockRefPtrVector.h>
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#include <Kernel/UnixTypes.h>
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namespace Kernel {
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class DeviceManagement {
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public:
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DeviceManagement();
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static void initialize();
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static DeviceManagement& the();
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void attach_null_device(NullDevice const&);
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void attach_device_control_device(DeviceControlDevice const&);
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bool is_console_device_attached() const { return !m_console_device.is_null(); }
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void attach_console_device(ConsoleDevice const&);
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Optional<DeviceEvent> dequeue_top_device_event(Badge<DeviceControlDevice>);
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void after_inserting_device(Badge<Device>, Device&);
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void before_device_removal(Badge<Device>, Device&);
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void for_each(Function<void(Device&)>);
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ErrorOr<void> try_for_each(Function<ErrorOr<void>(Device&)>);
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Device* get_device(MajorNumber major, MinorNumber minor);
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NullDevice const& null_device() const;
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NullDevice& null_device();
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ConsoleDevice const& console_device() const;
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ConsoleDevice& console_device();
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template<typename DeviceType, typename... Args>
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static inline ErrorOr<NonnullLockRefPtr<DeviceType>> try_create_device(Args&&... args) requires(requires(Args... args) { DeviceType::try_create(args...); })
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{
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auto device = TRY(DeviceType::try_create(forward<Args>(args)...));
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device->after_inserting();
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return device;
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}
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template<typename DeviceType, typename... Args>
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static inline ErrorOr<NonnullLockRefPtr<DeviceType>> try_create_device(Args&&... args)
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{
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auto device = TRY(adopt_nonnull_lock_ref_or_enomem(new (nothrow) DeviceType(forward<Args>(args)...)));
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device->after_inserting();
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return device;
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}
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private:
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LockRefPtr<NullDevice> m_null_device;
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LockRefPtr<ConsoleDevice> m_console_device;
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LockRefPtr<DeviceControlDevice> m_device_control_device;
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// FIXME: Once we have a singleton for managing many sound cards, remove this from here
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SpinlockProtected<HashMap<u64, Device*>> m_devices { LockRank::None };
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mutable Spinlock m_event_queue_lock { LockRank::None };
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CircularQueue<DeviceEvent, 100> m_event_queue;
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};
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}
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